As a gaming enthusiast, I’m super excited to share that the chilling PS4 classic, Until Dawn, from Sony, has stepped onto the big screen today, 25th April! This movie is a somewhat reimagined version of the game that, oddly enough, got a remaster on the new PS5. The original game is often hailed as a favorite by many and represents the finest work Supermassive Games has ever produced.
Nevertheless, the cinematic adaptation hasn’t received the same level of praise as the original source material. As of now, it holds a Metacritic score of 53, whereas its Rotten Tomatoes rating stands at 63%.
Screen Rant – 8/10
Even with its gruesome moments, it’s a horror movie that surprisingly ends on a hopeful note. Despite witnessing numerous deaths throughout, I found myself constantly cheering for Clover and her companions to finally experience life in full. There’s no denying that Until Dawn sets up the groundwork for a possible sequel; all the elements necessary for an enduring franchise of fear are skillfully woven together. Fingers crossed, this promising start will be just the beginning of a chilling universe that every viewer can immerse themselves in.
SlashFilm – 8/10
The movie “Until Dawn” doesn’t simply retell the game’s storyline, but instead, it subtly explores the question posed by the game: Could one survive a horror movie? Throughout the film, viewers are left pondering this question as they encounter diverse creatures. Each person’s response may differ, and for multiple viewers, the answers can vary significantly. The movie’s diversity complements this theme wonderfully, ensuring that the film never feels monotonous despite its structured format. To quote Bobby, “Until Dawn” truly embodies the essence of a perfect horror movie, or as some might say, it’s a graveyard smash in its purest form.
Paste Magazine – 61/100
For roughly half its 103-minute duration, perhaps even slightly longer, the film Until Dawn manages to hold its own with its spooky house atmosphere and unexpected humor. However, once Clover and her companions begin delving into the mystery at hand, it transforms into something akin to a monotonous movie of what could have been an exhilarating game – reminiscent of Silent Hill, though never quite as gloomy. Despite the horror elements being skillfully distributed, the characters fail to embody genre expertise; the film fails to build tension and ultimately disappoints in its climax. Although the source material is a more modern and sophisticated creation, the movie feels more like an arcade experience: You feed it some coins and pass the time until one or both entities exhaust their resources.
The Guardian – 6/10
In a year filled with subpar horror movies such as The Monkey, Opus, The Gorge, Heart Eyes, and Wolf Man, Until Dawn manages to be passable, thanks in part to the skilled direction of Sandberg. Known for creating polished studio horror films like Lights Out and Annabelle: Creation, which while competent, tend to be forgettable, Sandberg once again demonstrates his proficiency as a commercial filmmaker. However, it’s the script that falls short in this film, themed around repetition, making one viewing sufficient.
IGN – 5/10
Until Dawn, while sharing a similar title and some elements with its predecessor, primarily aims to carve its unique path – with varying success. David F. Sandberg, director of Annabelle: Creation, skillfully creates suspenseful and gory moments, especially in his handling of darkness, yet the subpar script hinders both him and the film. It’s not a complete catastrophe, but as it traverses horror cinema classics with one-dimensional characters, I found myself yearning for the sunrise to break through the night.
The New York Times – 4/10
David F. Sandberg, the director behind “Annabelle: Creation”, skillfully navigates a script penned by Gary Dauberman and Blair Butler that’s somewhat dragged down by unimpressive monsters, confusing time loop elements, and under-fleshed characters reminiscent of a less engaging “Goosebumps” storyline.
The A.V. Club – 33/100
Horror, whether in games or movies, is all about building suspense and delivering the scary payoff. The game “Until Dawn” mainly focuses on setting up situations, but the payoffs are either poorly timed or never come at all. By being unsure of what kind of film it wanted to emulate, this decision-based game seems to randomly scatter its scares without any real coherence, resulting in a confusing and disjointed experience.
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2025-04-25 02:06