Originally launched as a browser-based game in 2001, RuneScape rapidly gained popularity due to its unique community and groundbreaking gameplay, making it a favorite among many in the highly competitive MMORPG market. Despite experiencing a decline in popularity over time, particularly following an unsuccessful remake, the game’s legacy endures with over 300 million total players. The recent release of RuneScape: Dragonwild has sparked a resurgence of interest among nostalgic fans, and my personal experience playing it confirms that RuneScape: Dragonwild is what classic RuneScape aspired to be, but lacked the necessary technology at the time.
To arrive at the same point as I did, it’s essential that you are acquainted with both RuneScape and its expansion, RuneScape: Dragonwilds.
2001 saw my introduction to the sprawling realm of RuneScape, an MMORPG not unlike others at the time. What captivated me was its vast world ripe for exploration and the immersive quest chain that wove a rich tapestry of medieval fantasy in the land of Gielinor. As a fan of traditional MMORPG gameplay, I found myself embarking on quests, slaying progressively formidable foes, and acquiring better equipment within RuneScape’s engaging universe.
What truly set RuneScape apart was its innovative approach to gameplay and player advancement. Unlike many other MMORPGs, you didn’t start with a single class. Instead, you had the freedom to train multiple skills, which in turn affected your character’s abilities. Progressing in these games was typically a matter of accumulating experience points through quest completion. However, RuneScape, particularly during its early days, offered a more dynamic and less linear progression system compared to other games in the genre.
In the game RuneScape, instead of choosing a class, you had 29 skills (19 accessible to free players) at your disposal. Although some of these skills were related to combat, most focused on crafting, gathering, and other occupations that weren’t essential for a typical journey. These skills could be improved by repeatedly using them, and there was no compulsion to complete any quest or play the game in a specific manner. With the option to specialize as a chef, fisherman, or smith, RuneScape essentially functioned as an open-world crafting game that offered numerous elective professions, or skills, for players to master.
It seems incredibly fitting that RuneScape, being transitioned into the open-world survival crafting genre, feels like a seamless evolution. It’s not shocking at all that the spin-off, RuneScape: Dragonwilds, which falls under the survival craft category using the original RuneScape IP, gained immense popularity so quickly, dethroning the highly popular Blue Prince in Steam’s trending and popular games sections. It’s as if RuneScape was destined to be an open-world survival-crafting game, and it simply lacked the necessary technology to achieve this earlier.
If you’re still not convinced, let me explain the mechanics in the game known as RuneScape: Dragonwilds. It remains an open-world role-playing game, where players begin their journey in a church and are granted full control of the world at their discretion. For those interested, there is also a main storyline to follow. The Dragonwilds expansion retains the same skill system as RuneScape, although several skills have been combined into broader categories. Essentially, everything you could do in RuneScape, you can do in RuneScape: Dragonwilds, with the exception of dancing for gold at the Grand Exchange; due to its Early Access status, the game currently only supports servers with up to 4 players.
In the latest update for RuneScape, we’ve got Dragonwilds! It’s not just about improved combat and magic play; it also includes mechanics like hunger and thirst management, extended crafting and gathering options, and the ability to construct buildings. These additions would have been warmly welcomed in old-school RuneScape too. Instead of introducing radical changes, these features seem like a logical extension of what RuneScape already offered, making it feel more like an evolution rather than a revolution.
In essence, the titles “RuneScape: Dragonwilds” and its predecessor aren’t significantly different. Sometimes I felt like “RuneScape: Dragonwilds” could have been simply named “RuneScape 2”. Given that it is essentially an upgraded version of the original “RuneScape”, offering much of what made the game great while introducing new mechanics that seamlessly blend with the old gameplay, makes “RuneScape: Dragonwilds” even more remarkable. It’s as if my beloved childhood game has matured right alongside me.
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2025-04-24 15:10