Satisfactory 1.1 Update Released for Testing

In the past week, the creators of the game ‘Satisfactory‘ disclosed information about its initial significant content upgrade since the full launch. The upcoming version 1.1 of ‘Satisfactory’ promises a plethora of eagerly anticipated features and updates based on player suggestions. Regrettably, Coffee Stain Studios also announced a postponement for the console edition of the game, but there’s much to anticipate nonetheless. At present, players in the experimental test branch of ‘Satisfactory’ can preview the update 1.1 features ahead of schedule and offer additional feedback to assist the developers in refining it before it becomes available to all users.

To get a sneak peek at the content for the 1.1 update ahead of time, simply change to the Experimental version of the game “Satisfactory” on Steam. It’s worth noting that Coffee Stain Studios recommends you backup your saves before switching to this experimental version and exploring the 1.1 features, as this update is not yet fully stable.

To switch to the Experimental version, follow these instructions from Coffee Stain Studios:

  • Steam: Right clicking the game > Properties > Betas > Beta Participation > Experimental
  • Epic: Go to your library and download the Experimental version

Upon entering the experimental phase, you’ll gain access to download the 1.1 update features so you can explore them. Excitingly, this update introduces full controller compatibility, a feature long anticipated by many gamers.

Satisfactory Update 1.1 New Features Early Patch Notes for Experimental Release

Besides releasing the newest version ahead of schedule on the Experimental server, Coffee Stain Studios has also provided a comprehensive preview of what’s to come, essentially serving as early Patch Notes for update 1.1. Players can now explore the new content, bug fixes, and enhancements added to the experimental branch, or eagerly anticipate these features when update Satisfactory 1.1 officially drops.

Controller Support

    We are very excited to finally announce controller support available in Satisfactory, with both Xbox and DualSense controllers supported

  • To get started, connect your controller and go into the Options menu > Controls > General > Select Controls > Controller > Apply

Photo Mode

  • There’s been a major overhaul to the existing Photo Mode adding brand new UI and Settings
  • Including a multitude of new filters, effects, poses, frames, colour adjustments, camera lens controls to tweak to your liking, there’s a huge number of possibilities to get the ideal shot of you and your factories or you and your friends in multiplayer
  • There’s also a dolly mode so you can create small transitions and videos or anything your creativity allows, as well as multiple grid and crop settings for aspect ratios
  • You can also decouple the camera to move it around within a range of the pioneer and toggle visibility options for the Pioneer or even have the option to have the Pioneer’s helmet follow the camera around

Crash Site Dismantling

  • You will also now will finally be able to clean up debris from Crash Sites from your biomes and get some extra resources for your efforts by doing so
  • Just remember that you must open and retrieve the Hard Drive inside the Crash Site first to be able to dismantle everything

Personnel Elevator

  • To expand your traversal options for Pioneers in larger factories, you can now build and use the new Personnel Elevator
  • Once you do the initial elevator placement, you will be able to zoop vertically to your desired elevation and add as many Elevator Floor Stops as you wish to match with your factory design
  • You will be able to customize the names for each floor as well as the icons and colours for each button that you can press to access each floor so you can keep track of exactly where each stop leads

Advanced Game Settings

No Fuel Setting

At long last, the much-desired “No Fuel” setting has been incorporated into the Advanced Game Settings. Now, for those who love playing with AGS, there’s no need for additional steps when managing vehicles.

Trains

Buffer Stops

In our latest update, when operating a train and it reaches the end of the track, instead of stopping automatically, the train will come off the rails. You’ll then need to manually rectify the situation by interacting with the derailed train, much like dealing with a collision incident.

As a dedicated enthusiast, I’d recommend setting up Buffer Stops at the terminations of all railway tracks, including stations, that you plan to navigate manually. This precautionary measure can help ensure a smoother journey and prevent any potential mishaps.

QOL

  • Left-Handed Path and Block Signals
    • Both Path signals and Block signals now have a “Left Side” and “Right Side” build mode that can be alternated by pressing R when having the hologram active

Railways rework

With the significant advancements made in their construction, railways are now more appealing and efficient to construct than they’ve ever been.

Buildings

Logistics

Conveyor Wall Hole

  • New Conveyor attachment that can be freely placed on any Wall (And Windows!) allowing for conveyors to pass through to allow for more customization.
  • A big improvement compared to the existing Conveyor walls with a fixed placement for connections

Conveyor Lifts – Splitter and Merger Support

  • The Splitter and Mergers capabilities have now improved, and they can now be attached to Conveyor Lifts, allowing more modularity to your vertical builds
  • Splitters or Mergers will attach to both the Input or Output of a Conveyor Lift, as well to any point in-between, for extra flexibility in your builds

Priority Merger

As an enthusiast, I’m excited about this innovative Merge feature that lets me decide which among its current inputs gets priority for output, ensuring a smoother workflow.

As a dedicated enthusiast, I’d like to share an intriguing concept. When it comes to selecting outputs, there are three tiers of importance. If two sources happen to fall under the same tier, here’s the interesting part: the output will switch between these sources. This feature gives me, as a controller, a more precise and thoughtful approach to managing my factories’ output.

Conveyor Throughput Monitor

  • A brand-new conveyor attachment that monitors the number of parts traveling through a conveyor belt and displays it on its screen, requires a full minute of gathering data to display the most accurate results.
  • You can now leave some of the calculations to this handy buildable and see at a glance if you’re producing your desired amount of parts on your factory

QOL

Pipeline Build Modes

Straight

Following positive feedback about the straightforward conveyor belt build mode, we’ve expanded this feature to include pipe systems. Now, you can effortlessly arrange your piping setup in an orderly fashion, minimizing the need for manual positioning.

Curved

Moreover, we’ve added a Curved Build Mode specifically for situations where you may require more angles during your pipeline configuration.

Transport

Hypertubes

Hypertube Junctions
  • Three-way hypertube junction that can be placed on its own, or attached to another hypertube junction or a hypertube support
    • Once placed, it allows you to connect a hypertube to its 3 different paths
  • When traveling inside a hypertube, you can change paths by pressing E when approaching a junction to select which one of the routes you want to traverse through
Hypertube Branch
  • Can be placed in a Hypertube to split it into two separate paths, the resulting branching path can only be accessed by traveling through the longer segment due to its shape
    • Useful for connecting existing hypertube networks to newly built ones
    • It can be built on its own, on top of an existing hypertube or attached to a hypertube support or junction

Architecture

New Architectural Pieces

With the latest update, you now have a variety of fresh architectural elements at your disposal to infuse creativity into your factory designs. You can find these new options conveniently in our user-friendly AWESOME Shop.

New Beams:

  • H-Beam
  • Shelf Beam
  • Round Concrete Beam
  • Braided Cable (it’s a beam)
  • Braided Cable Cluster (it’s also a beam)

New Misc.:

  • Roll-Up Gate (FICSIT, Concrete, Steel)
  • Road Barrier Corner
  • Basic Shelf Unit
  • Large Vent
  • Large Fan

QOL

Automatic connections of Conveyor, Pipes and Railways in Blueprints

  • There is now a new “Auto Connect” build mode for Blueprints that you can select by pressing R when having a Blueprint Hologram out
    • When using this mode, any blueprint that contains Conveyor, Pipes or Railways will try to automatically connect to any available inputs/outputs on the other end, which you can visually confirm before placing by hovering over with the blueprint hologram

Flashlight now works while inside Hypertubes

  • Long requested QOL for traveling inside Hypertubes during nighttime with improved visibility

Drone movement and pathing improvements

  • Many improvements to drone movement and pathing which should improve the way drones interact with their automated routes

Conveyor poles and Pipeline supports now have soft clearance

  • This will help adjust the placement even more in limited spaces as they can now overlap with other buildables

Nudging can now be done vertically as well

  • Major request since the introduction of nudging, you can now Nudge vertically with Page Up/Page Down

Removed max distance limit on Nudging

  • You can freely really refine the placement of all your buildings without having to rely on precise aiming since we have now removed the distance limit on nudging

Visual Improvements

Falling Trees

  • Expanding to the polish of our foliage, Trees will now gracefully fall after being cut by the chainsaw with all new effects

Spore & Gas Pillar VFX

  • Spore and Gas Pillar visual effects have gotten an overhaul to improve their look

Explosive Rebar and Nobelisk VFX

  • Continuing with our polish, the explosion effects created by the Explosive Rebar and the Nobelisk have received a new improved look as well

Power Slugs VFX

  • Also received some polish so you can marvel at as you pick them up before you unavoidably turn them into power shards

Audio Improvements

Dynamic occlusion system for foundations and walls

  • Factory sounds will now be occluded and muffled if they are behind walls or other obstacles
  • Different buildings will also change the way the sounds occlude, for example glass or metal.

Audio indoor detection system and local acoustic context

  • Factory and player sounds will now behave differently if the player is indoors, The HUB now has a unique audio setup as well
  • Player-related sounds will now change dynamically depending on your surroundings for example high ceilings, tight corridors or inside caves.

Voice Chat Attenuation

  • Now has different strength levels adjustable in settings
  • Attenuation now uses mid-side stereo positioning rather than just ducking specific frequencies

Narrative

  • We have now also expanded on the narrative from 1.0 with the inclusion of many, many more ADA voice lines for new and old content and interactions

Bug Fixes

  • There are many bug fixes that we could not properly do during 1.0 as well as improvements that are currently being tested in experimental, which will carry over to 1.1

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2025-04-01 17:44