Schedule 1 Patch Notes for the Latest Update Revealed

Since its debut a week ago, the indie game titled “Schedule 1” has been a hit on Steam, consistently ranking high in concurrent users. The game, inspired by simulators and TV series “Breaking Bad”, offers an engaging experience where players climb the ranks to establish their own drug-trafficking empire. Following its launch, numerous updates have been released to enhance gameplay based on player suggestions. Today marks the arrival of Patch #5 for “Schedule 1,” which includes various quality-of-life improvements and bug fixes to streamline the gaming experience and minimize interruptions during gameplay.

Today’s update is Patch #5, mainly concentrating on bug fixes and enhancing the game’s overall quality. Though this new release doesn’t introduce significant new content, it will significantly enhance your gaming experience. Notable improvements include marking your owned vehicles clearly on the map application for easier location. Additionally, issues in the popular casino have been addressed, ensuring no more unexpected dealer moves during blackjack games.

In addition to the details of Update #5, the game developer has announced that they’ve begun creating the initial content expansion. Excitingly, TVGS intends to unveil the first content update for Schedule 1 this coming weekend, with previews expected shortly. Although today’s update may not be massive, it seems a substantial one is on its way as gamers prepare for their weekend gaming sessions.

Schedule 1 Patch Notes for Patch #5 – Version 0.3.3f14

To view the complete set of bug fixes and enhancements included in today’s update for Schedule 1 , kindly check out the patch notes provided by Steam.

Tweaks/Improvements

  • Added an active display setting to choose which monitor the game displays on.
  • Botanists will now automatically move product from their supplies to drying racks.
  • Owned vehicles are now visible on the map app.
  • Implemented a few validity checks/failsafes for NPC pathfinding and warping. I think this was one of the primary causes of crashing on certain chipsets (thanks to Chi Chi on Discord for bringing this to my attention).
  • Refactored employee item movement behaviour to be a bit smarter.
  • Implemented NPC effects culling at a certain distance to improve performance.

Bug Fixes

  • Fixed non-host clients sometimes not being able to hit/stand in blackjack.
  • Fixed a quest UI bug that was sometimes causing infinite loading screens in multiplayer.
  • Fixed clipboard selections not reassigning without first manually clearing the existing selection (employee beds, botanist supplies, etc).
  • Fixed the dealer sometimes preemptively revealing its hand to non-host players in blackjack.
  • Fixed first-person jacket looking janky.
  • Fixed ‘Master Chef’ achievement being rewarded prematurely.
  • Fixed some property null references that were causing multiplayer loading/desync issues.
  • The drying rack ‘dry’ button is now non-interactable if the input slot is reserved by an employee.
  • Fixed NPC ‘stay in building’ behaviour sometimes causing errors for non-host players.
  • Fixed NPC voiceover emitters sometimes throwing a null reference.

These life-enhancing tweaks and issue resolutions are designed to provide players with a more seamless journey through the game, titled “Schedule 1“, as we eagerly anticipate the initial major content update sneak peeks. You can get a taste of “Schedule 1” by trying out its “Free Sample” demo on Steam before making a purchase.

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2025-04-01 16:42