Sea of Thieves Season 15: New Megalodons, Wildlife, and More!

In the upcoming Season 15 of Sea of Thieves, known as “Wild Things”, players will encounter a host of fresh perils. The new Megalodon variants, posing an even more formidable challenge for all sailors, will be among these new threats.

As an analyst, I’d rephrase it as follows: Among the various species I’ve encountered, two stand out – the Feared Redmaw and the Barnacled Dread. The Redmaw possesses a terrifying ability to ignite ships with its explosive bite. On the other hand, the Barnacled Dread is armored, requiring careful shooting to penetrate its defense. Moreover, it has the unsettling habit of summoning Ocean Crawlers, making it crucial for players to remain vigilant and scrutinize anyone on deck suspiciously.

You can take a look at the launch trailer for Sea of Thieves Season 15 below:

In simpler terms, the game developer Rare has announced additional features for Xbox’s game later in the season. One of these upcoming additions is the inclusion of throwable hunting spears as a new weapon within a few weeks. Furthermore, throughout this season, players can expect other updates such as the appearance of wildlife in the environment, featuring adorable creatures like lizards and birds to discover.

Additionally, you’ll encounter less adorable creatures, including a new island menace in the form of wild boars. Rare hints that those daring enough to face these boars might stumble upon hidden treasures, making their efforts worthwhile. The text below details the bug fixes and updates included in today’s patch and seasonal release.

Bug Fixes

  • When players dive to a Faction battle, the enemy ship will now consistently appear visible upon surfacing to begin the encounter.
  • Players using a Grapple Gun to pull another player while in the water can no longer cause their target to rotate.
  • The audio effects for scooping and throwing water when bailing should now play consistently when performed in quick succession.  
  • The audio effects for a ship filling and creaking when taking on water are now prioritised over other effects, ensuring that these cues are always clear to players.
  • Damage marks shown on the outside of a ship’s hull will now appear correctly based on the damage dealt.
  • Throwables such as blunderbombs targeting the rear hull of the Galleon will now consistently impact the hull’s surface and not pass through certain areas to land inside the ship.
  • Blowpipe darts embedded in moving ships are now more easily targeted and can be consistently destroyed through player actions.
  • The prior fix to the Armoury that addressed players being unable to switch weapons after receiving knockback damage has been reverted to prevent further impact. This issue will be addressed in a future update.
  • Any open radial menus now close when crouching, preventing a range of visual issues caused by attempting to wield items while crouched.
  • ‘The Journey to Mêlée Island’ – Emissary Grade progression is no longer awarded when collecting items found within the Tall Tale.

Performance improvements

  • Players on PS5 using cross-play should no longer experience game instability when communicating with other players using voice chat across platforms.
  • Players on PS5 who are members of a Distinction 10 Guild will no longer experience game instability when navigating the front end menu.
  • Further improvements have been made to game stability to reduce scenarios where players unexpectedly exit the game or become disconnected from their session.

Traps

  • Traps should now consistently rest on the ground when placed in a range of locations.
  • Traps will now be destroyed when thrown at the outside of a ship’s hull.
  • Traps loaded with a Bone Caller will now trigger consistently when sprung.
  • Throwing a trap inside a tavern will no longer prevent players from interacting with it or switching to other equipment.
  • Players setting the trap will now correctly receive the Red Alert Raider Commendation when meeting the necessary criteria, while those triggering the trap will no longer increase Commendation progress.

User Interface

  • Resolved an issue that caused the Quest Table to display an extended loading spinner when browsing for Voyages.
  • When using low graphics settings, browsing the Pirate Emporium from the Quick Menu during gameplay should no longer cause textures to fail to load within the Emporium and across the wider game upon exiting.
  • Players earning Distinctions for a Trading Company will now see the correct rank when viewing the Pirate’s Log from the front end menu.

Environment

  • Skeletons that emerge at Crow’s Nest Fortress and Barnacle Cay Temple should now appear in the correct locations and not become stuck.
  • Rain will no longer appear to fall inside buildings at Lookout Point.
  • ‘The Lair of LeChuck’ – Players can no longer become stuck among palm trees during this Tall Tale.

Visuals and Audio

  • The Tankard of the Damned now visibly runs out of grog when emptied.
  • Shadow Skeletons set on fire while in shadow form no longer display distorted visual effects.
  • Firing a ship’s cannon equipped with various Cannon Flares at Ghost Ships will no longer cause visual issues to appear within the sails.
  • Dying during the final wave of a Siren Treasury encounter will no longer cause the music to overlap.
  • The Cardinal Lodestar Flag is now correctly displayed on the Brigantine.
  • The Cardinal Lodestar and Lodestar Spyglass now sit correctly in players’ hands across all body sizes.
  • Players wearing the Captaincy of Courage Jacket or Dress now appear correctly when observed by others.
  • The Horn of Fair Winds and Trident of Dark Tides now appear correctly when viewed at different distances.
  • The Kate Capsize hairstyle now fits neatly around tall jackets across all pirate body sizes.
  • Fruit held in a player’s hand now casts the correct shadow.
  • The Fates of Fortune Pocket Watch now consistently displays the correct time.
  • The Tiny Tree Emote’s visual effect now disappears when the emote is cancelled.
  • The light effect of the Ancestral Collector’s Figurehead is no longer visible from inside the ship, and the item now appears correctly when lowering the graphic settings.
  • The visual effects of the Radiant Comet Collector’s Figurehead now remain visible when viewed at a short distance.  
  • Green smoke from the Checkmate Cannon Flare is no longer visible to players launched from the cannon.
  • ‘Lords of the Sea’ – The Black Pearl now consistently appears with a golden glow at the end of the Tall Tale.
  • ‘The Quest for Guybrush’ – Stan’s voiceover should continue to be heard after being locked inside the wardrobe.
  • ‘The Lair of LeChuck’ – Murray’s skeleton now appears correctly once his head is attached.

Text and Localization

  • ‘The Lair of LeChuck’ – Improvements made to the Quest Book to address overlapping text in French and Italian languages.
  • Improvements made to consistency in terminology across Simplified Chinese, Thai and Brazilian Portuguese languages.

Sea of Thieves continues to expand

As a researcher studying Sea of Thieves, I’ve observed an impressive evolution over the past few years. The game has been enriched with numerous engaging mechanics, such as stealth reminiscent of Metal Gear Solid, and an assortment of innovative weapons, most notably, a grappling gun.

Being a player who joined the Sea of Thieves adventure since its debut in 2018, it’s astonishing to witness how much the game has evolved over time. Features that are commonplace for players today were unimaginable at the start; they simply didn’t exist back then.

At the moment, you can play Sea of Thieves on Xbox Series X|S, Xbox One, personal computers with Windows operating system, and PlayStation 5. As an exclusive game from Xbox, it’s also accessible through your Xbox Game Pass subscription.

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2025-02-20 19:10