The remake of Silent Hill 2 has proven to be a hit, benefiting both Konami and developer Bloober Team. In a series of posts on X, producer Motoi Okamoto discussed the reasoning behind selecting Bloober Team, known for creating games like Layers of Fear and The Medium, to handle the Silent Hill 2 remake.
In his article, Okamoto emphasized that Bloober Team’s extensive background in the horror genre was a crucial factor for Konami. He suggested that this expertise, rather than broad understanding of game design in general, was the primary reason behind their collaboration decision.
He pointed out that while a studio might excel at conceptualizing game designs, it wouldn’t be an ideal choice for creating a fighting game, for instance, if they lacked prior experience in that specific genre. In much the same way, horror games require similar expertise, and Konami opted against collaborating with an inexperienced studio, preferring instead to avoid starting from scratch.
Regardless of how extensive a game design expert’s knowledge might be, they won’t get hired to work on a fighting game unless they have prior experience in developing such games, as Okamoto noted on X (translation by Automaton Media). The same principle applies to horror genre. However, with companies demanding specific genre expertise, it becomes clear that everyone must begin as a novice in the chosen genre at some point. Nowadays, independent game development has emerged as a means to overcome this hurdle.
Okamoto went on to explain that although Bloober Team’s previous work focused on horror games, it did not necessarily equip them with the necessary skills for an action game like Silent Hill 2, but Konami remained optimistic that they would be able to handle the task at hand.
In today’s world, regardless of the type of work, if there is a strong emotion driving it, then one should be actively producing something. By critically assessing this output, one can determine whether someone has the ability to write genre fiction. (Translation: Okatmoto)
According to its financial reports disclosed this month, Konami saw a boost in sales and operating profits primarily due to the success of the remake for Silent Hill 2. Additionally, its other games such as Professional Baseball Spirits 2024-2025 and eBaseball: MLB PRO SPIRIT have also performed well, earning positive mentions.
Contrarily, it’s been reported that “Silent Hill 2” has exceeded the sale of 2 million units globally by January 2025, encompassing both PC and PS5 platforms. This figure includes both physical shipments and digital downloads on these two systems.
As a gaming enthusiast, I’ve got to say that I was absolutely blown away by Silent Hill 2. It didn’t just win me over, it swept me off my feet! Our team’s review of the game was off the charts, awarding it a perfect score of 10 out of 10. In fact, it was our top pick for Game of the Year in 2024. If you want to know more about why we loved it so much, check out this article here.
Previously announced this past week, Konami and Bloober Team have affirmed their ongoing collaboration on forthcoming ventures. This partnership expansion is built upon the triumph of the remake of Silent Hill 2, serving as the cornerstone that solidified another contract for a future project.
Silent Hill 2‘s remake is available on PC and PS5.
Essentially, the decision to entrust Silent Hill 2’s development to Bloober Team was due to their previous experience in the horror genre, particularly games like Layers of Fear. They had earned this expertise through their independent work. Moreover, it was believed that they could overcome the challenge of having limited action game experience.
— 岡本基 (@obakemogura) February 26, 2025
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2025-02-27 16:41