In Solo Leveling Arise, you can acquire numerous characters using the ticket system provided by the game, each having unique traits and quirks. One such character is Esil Radiru, a relatively new addition to the game’s lineup.
If you’re unfamiliar with her and haven’t met her yet, this article will provide a brief introduction to the character so you can become acquainted with Esil Radiru from Solo Leveling Arise before deciding whether you want to use your tickets to get her in different events. Ready to discover who Esil Radiru is?
Solo Leveling Arise Esil Radiru Overview
Esil Radiru is a high-ranking, seasoned demon hunter, specifically an S-Rank one. In terms of profession, she is a Ranger, and her associated element is Fire. Hailing from the Demonic Plane, she is a member of the Ahjin Guild.
Skills
Of course, what’s truly captivating for our audience is the unique set of abilities that separate Esil Radiru from other characters in the Solo Leveling Arise lineup. So, let’s delve into his specialties instead.
Basic Attacks
Radiru Spearmanship | Esil swings her double-edged sword. Stage 1 Damage: 197-295.5% of the user’s Attack Stage 2 Damage: 205-307.5% of the user’s Attack Stage 3 Damage: 216-324% of the user’s Attack ・Deals Fire elemental damage. ・Deals weak Break damage. |
Stabbing Spikes | Esil quickly leaps and then strikes down towards enemies on the ground, manifesting spikes beneath them. Damage: 1091-1636.5% of the user’s Attack ・Deals Fire elemental damage. ・Deals weak Break damage. ・When this skill hits, it Knocks Down the target. |
Basic Skills
Glorious Wounds | Esil Jumps towards the target, strikes quickly, and then hurls them upward. Damage: 1060-1590% of the user’s Attack Cooldown: 8 sec MP Consumption: 150-198 ・Deals Fire elemental damage. ・Deals weak Break damage. ・When the final hit lands, it inflicts the Airborne effect on the target. ・While using this skill, the user gains Super Armor. |
Death’s Rush | After jumping and using a single slash to throw the enemy upward, Esil endows her spear with the power of a Lanceand rockets forward to quickly stab the enemy again. Damage: 2090-3135% of the user’s Attack Cooldown: 14 sec MP Consumption: 250-330 ・Deals Fire elemental damage. ・Deals weak Break damage. ・When the final hit lands, it inflicts the Aiborne effect on the target. ・While using this skill, the user gains Super Armor. |
Special Skills
Support: Support Fire | Esil manifests supporting fire from her Demons’ Castle allies. Damage: 867-1782.17% of the user’s Attack Cooldown: 25 sec ・Deals Fire elemental damage. ・Deals medium Break damage. ・When this skill hits, it activates the Prey effect. ・When the user uses this Basic Skill, damage of Radiru Family’s Longbow increases by 24%. Prey: When the user succesfully puts the enemy into a Break state, it changes to the Prey on the Weak effect. |
QTE: Cascading Glory | After unleashing a barrage of manifested weapons, Esil jumps between them and stabs downward. Damage: 1020-1530% of the user’s Attack Cooldown: 20 sec Usage Conditions: Extreme Evasion, Core Attack, Ultimate Skill ・Deals Fire elemental damage. ・Deals medium Break damage. ・When this skill hits, it Knocks Down the target. |
Ultimate: Foretold Victory | A barrage of arrows from the Demons’ Castle rains down on the heads of her enemies. Damage: 3409-5113.5% of the user’s Attack Cooldown: 45 sec Power Gauge Consumption: 100% ・Deals Fire elemental damage ・Deals weak Break damage. ・Fires a barrage of arrows over nearby enemies for 10 seconds. |
Passive
Lance Throw | Esil throws a spear that pierces through magically created armor. She deals damage equal to 800% of her Attack. When her attack hits, she deals weak Break damage. When Lance Throw hits, it activates the Prey effect. The maximum number of Prey effects that can be applied through Lance Throw is 5. |
Enhanced Lance Throw | Increases the damage of Lance Throw and [Break effectiveness by 80% (stacking up to 5 times). After Lance Throw is activated, all effects of Enhanced Lance Throw are removed. Duration: Infinite (stacking up to 5 times) |
Prey | When Esil successfully puts the enemy into a Break state, it gains a Prey on the Weak effect with potency based on the number of Prey effects previously applied. Duration: 60 seconds (stacks up to 50 times) |
Prey of the Weak | Increases the target’s Fire damage taken by 0.3%. Increases the target’s damage taken by 0.3%. Duration: 60 seconds (stacks up to 50 times) |
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2025-01-19 16:30