As someone who’s spent countless hours in the grim darkness of the far future, I can’t help but feel a renewed sense of excitement with this latest update for Warhammer 40k: Space Marine 2. The addition of lenses color customization is a welcome touch, as it allows me to personalize my armor even further – though I must admit, the shading fixes for Balthasar Gold and Ushabti Bone colors have me yearning for the days when I could craft my own paint job.
In keeping with their word, Saber Interactive has rolled out an impressive update for Warhammer 40k: Space Marine 2. The version 5.0 patch is now ready for players to download on PlayStation 5.
As a gamer rocking my PS5 Pro, here’s some exciting news! This recent update we’re talking about has got us covered. It’s now compatible with Sony’s latest console beast. The game’s resolution has been beefed up across its graphics settings, making the chaos on-screen more enticing than ever to witness. So, buckle up and get ready for an even smoother, clearer gaming experience!
In “Quality” and “Performance” settings, the system is capable of delivering 4K resolution thanks to PSSR technology. However, there may be instances where the resolution temporarily drops to ensure smooth frame rates. These tests should prove quite intriguing!
Additionally, a fresh cooperative mission has been incorporated into the game. This mission unfolds concurrently with the climactic moments of the primary storyline, ensuring an appropriately thrilling experience.
Moreover, the update introduces substantial modifications to the game’s balance. Notably, melee weapons have undergone considerable enhancements, particularly those that utilize blocking techniques. Additionally, damage output has been increased uniformly to ensure all lethal weapons are effective in combat.
Warhammer 40k: Space Marine 2 Patch 5.0 Patch Notes
NEW FEATURES
New Operation: Obelisk
New Enemy: Tzaangor Enlightened
New Season Pass Content: Dark Angels Chapter Pack
GAMEPLAY & BALANCING TWEAKS
Melee
We’ve revamped the blocking mechanism for melee weapons with two new features – Perfect Block and Adrenaline Surge.
Fencing Weapons:
- Perfect Parry AoE stagger radius slightly reduced.
Balanced Weapons:
- Perfect Parry AoE stagger radius greatly increased.
- Master-crafted versions: Damage increased by 10%.
- Artificer versions: Damage increased by 10%.
- Relic versions: Damage increased by 10%.
Blocking Weapons:
- Master-crafted versions: Damage increased by 20%.
- Artificer versions: Damage increased by 20%.
- Relic versions: Damage increased by 20%.
Unarmed/Firearm Melee:
- Stomps can now be chained indefinitely.
Extermination Bonus
Implemented a fresh functionality that amplifies the Experience Points (XP) earned by players, according to the percentage of opponents defeated throughout an Operation.
- Rank A: killing more than 85% spawned enemies grants +120% XP pre-patch value.
- Rank B: killing more than 60% spawned enemies grants +110% XP pre-patch value.
- Rank C: killing less than 60% spawned enemies grants +100% XP pre-patch value.
Gameplay QoL
- Dodge invulnerability logic is now client sided, meaning that Dodges will be responsive and more accurate with higher ping.
- Players are now invulnerable to new instances of damage while in Knockback animation.
- Added 10 frames of invulnerability at the start of Jump Pack launch animation (Campaign and Operations only).
- Dodge and Parry sound notification clarity has been greatly improved.
- Heavy’s Barrier can be activated in more player states (e.g., during stagger animation).
- Player controls are slightly more responsive after using Vanguard’s Grapnel Launcher.
- Added spawn protection in PvP.
- Added Neo-Volkite Pistol in PvP.
AI
- Zoanthrope:
- Shielded Zoanthrope will now attack much less frequently.
- Enemy Spawn Director:
- You will no longer fight Extremis-level enemies on your first encounter right after the start of a Mission.
- Lots of minor animation fixes for various enemies.
Customisation
- Added: Lenses colour customisation.
- Fixed shading of Balthasar Gold and Ushabti Bone colours.
- Fixed a number of small bugs with certain armour pieces not applying colours correctly.
Operations
Fall of Atreus:
- Made adjustments to scripting to make this level shorter and more in line with the duration of other levels:
- The second sequence with the Dreadnought (Repel the Assault) is randomised now and may not happen.
- The fusion battery needs to be charged only once in the final sequence.
- Large amounts of small fixes in level geometry collision and Terminus enemies getting stuck in some areas.
General Fixes
- Getting kicked out of a session will still grant kicked player XP rewards based on checkpoint completion.
- Exiting the Turret Charging Wheel in the “Termination” Operation is now quicker.
- Improved a few enemies counting for Purge Them All Achievement.
- Fixed a bug where Combat Knife charged attacks would occasionally Heavy Hit every time without charging.
- Fixed a bug where Heavy’s Primary Weapon was not shooting after joining in progress.
- Fixed a bug where party leader could get stuck on a loading screen in rare cases.
- Fixed Hierophant’s damage sensitivity to certain weapons (it can still be damaged by normal weapons, but the damage is reduced).
- Fixed a bug where Heldrake was not taking any damage from shots in rare cases.
- Fixed a bug where Heldrake could be knocked off its pedestal by shots from an under-barrel Grenade Launcher.
- Fixed a bug where Imurah would not take any damage from shots in the final mission in rare cases.
- Fixed a rare bug where players were shown a long black screen instead of death screen in PvP.
- Fixed a bug where players could not see each other’s customisation in rare cases.
- Fixed a bug where the Neo-Volkite Pistol would deal damage further than its actual visual FX.
- Fixed a bug where enemies were able to pierce Block stance with double attack.
- Fixed a bug with Bulwark’s Armour of Contempt Perk not triggering correctly and dealing friendly fire.
- Fixed an issue where the Neo-Volkite Pistol would sometimes trigger a chain of explosions and cause performance issues.
- Fixed a rare bug with Vanguard’s Zone of Impact Perk not triggering correctly.
- Fixed Perks that grant player immunity to Heavy Hits and Knockback during charging melee attacks not working with charged attacks unlocked via Weapons Perks.
- Combat Knife charged attack buffs from other Perks (e.g., Sniper’s Shadow Stab) are now correctly applied on both damage instances.
- Large number of minor fixes in Perks, how they stack, and how they trigger in rare cases.
- Minor UI fixes and improvements.
- Localisation fixes.
Tech
Added: PS5 Pro Enhancements
You can check out the full patch notes on the official Space Marine 2 forums.
Hey there fellow Space Marine enthusiast! Am I ever pumped to delve back into the fray of Space Marine 2 with this new update? Any fresh tidbits or features that you’ve been eagerly anticipating? Don’t forget to give your chainsword a good rev in the comments section below, let’s hear those engines roar!
Read More
- BCH PREDICTION. BCH cryptocurrency
- TRX PREDICTION. TRX cryptocurrency
- ENJ PREDICTION. ENJ cryptocurrency
- ETH PREDICTION. ETH cryptocurrency
- XCN PREDICTION. XCN cryptocurrency
- SHX PREDICTION. SHX cryptocurrency
- Who Is Kate Cassidy? Everything to Know About Liam Payne’s Girlfriend
- COTI PREDICTION. COTI cryptocurrency
- DOGINME PREDICTION. DOGINME cryptocurrency
- MCADE PREDICTION. MCADE cryptocurrency
2024-12-10 16:39