STALKER 2 Developer: Delaying the Game Was Not an Option

STALKER 2 Developer: Delaying the Game Was Not an Option

As a passionate gamer who has followed the development of Stalker 2 for years, I can certainly empathize with GSC Game World’s decision not to delay the game’s release. It’s easy to sit on the sidelines and criticize, but the reality is far more complex.

Despite encountering several launch problems, Stalker 2 has managed to thrive in popularity. Some have pondered over the decision made by developer GSC Game World not to postpone the release, allowing for the resolution of these issues before a seamless debut.

It seems there was no intention of a delay, contrary to what one might assume. Typically, games are released prematurely due to financial pressures, with the goal of meeting deadlines. However, during this time of year, the rush is not about financial concerns but rather beating the holiday shopping frenzy and wrapping up annual fiscal reports before the end of the year.

Regarding the game “Stalker 2”, the situation was unique because GSC was running out of steam instead of needing more time. Delaying the release would have made things worse, as explained by GSC CEO Ievgen Grygorovych in his interview with Eurogamer this week.

It’s quite challenging to express how one feels during prolonged, intense work phases that span months, especially when pushing beyond usual limits, under immense pressure, and amid an overwhelming timeframe.

In a state where you’ve got absolutely no energy left, the question arises: Shall we tackle another marathon? But, with your current condition, it’s impossible to agree, “Let’s run another marathon” as you’re already exhausted and in need of rest.

Delays Wouldn’t Have Helped Iron Out Every Issue With Stalker 2

STALKER 2 Developer: Delaying the Game Was Not an Option

In the case of patch updates, it’s important to understand that addressing one issue may uncover others. According to Grygorovych, the team could never have anticipated having everything resolved due to the complexities encountered during development. While meeting sales targets before the end of the year was a consideration, it is crucial to acknowledge the rigorous journey the GSC team experienced throughout the development process.

Due to the Russian-Ukraine conflict, the firm was compelled to relocate from Ukraine to the Czech Republic. It’s only normal for the team to experience a sense of being overloaded, and extending the development timeline doesn’t help reduce that sensation.

After the release, GSC has been diligently addressing issues, which fans have observed. Besides the Russian review bombings, the game maintains a “very positive” standing on Steam, as reported.

Read More

2024-12-04 20:38