Key Takeaways
- Stalker 2 players suspected that A-Life 2.0 was removed from the game, after noticing issues with the NPC AI.
- Two leads now argue that it is in the game, it’s just “very broken”.
- They say that devs are still working on ironing out the issues, and will have it working as intended in a future update.
As a seasoned gamer with over two decades of experience under my belt, I can’t help but feel a mix of excitement and apprehension when it comes to Stalker 2. The game has been on my radar for quite some time now, and the prospect of a dynamic, living world in the Chernobyl Exclusion Zone was one of the main selling points for me. However, the recent revelations about A-Life 2.0 have left me feeling a bit like a kid on Christmas Eve – eagerly anticipating the morning but also wondering if Santa’s reindeer got lost again.
Following the release of Stalker 2, some enthusiasts started doubting whether the advertised A-Life 2.0 AI system actually found its way into the finished product. Initially, this feature was highlighted on the game’s Steam page; however, it was mysteriously omitted from the description just before the launch.
Currently, game developer GSC Game World has provided some insight, stating that a certain feature in the game is indeed present, but currently “extremely malfunctioning.” In an interview with IGN, CEO Ievgen Grygorovych and creative director Maria Grygorovych discuss the challenges they faced during development to implement this feature as intended prior to release, while also offering hopeful promises that it’s still being actively developed.
Stalker 2 Leads Explain What Went Wrong With A-Life

As a devoted gamer, I’ve come to realize that for this game to run smoothly and authentically, it needs a significantly expanded play area for NPCs to appear, along with a substantial boost in memory resources. The CEO clarified that the challenge lies in optimization; the focus on ensuring the game functions well has unintentionally impacted the quality of A-Life functionality.
He elaborates by saying, “We needed to fine-tune certain aspects for it to function properly, but A-Life doesn’t always perform as expected in various scenarios.” He goes on to discuss an issue that occurred just before release, where NPCs were seen floating in the air and then falling back down. They should have been spawned within the terrain instead. As for why this happened, he is unsure. Additionally, there were issues with the AI behavior as well.
I want to ease any concerns among us fans – rest assured, the dedicated team is tirelessly working on enhancing our beloved system. You can expect an influx of additional resources in upcoming updates.
Later on, Maria Grygorovych clarifies that the disappearance of A-Life from the Steam page was not a cover-up, but rather due to a misunderstanding with someone in the marketing team. She emphasizes that she did not authorize this decision and assures that it will be reinstated in the game’s description once the feature functions properly.
The developers haven’t given a specific timeline yet for the game to run smoothly, but it’s evident they are diligently working on it. In fact, just recently, we received not one but two updates within a 24-hour period, fixing over 650 issues.
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2024-12-03 19:05