As a seasoned gamer with decades of experience under my belt, I must say that the release of Star Wars Outlaws has truly stirred my inner child’s heart. Having grown up with the original trilogy, it’s heartwarming to see developers paying such meticulous attention to detail in creating an authentic visual experience for us fans.
Following its debut, the creators of Star Wars Outlaws, including concept artist Samuel De Vos and associate art director Marthe Jonkers, have shared insights into the attention paid to delivering a visually immersive experience that resonates with the authenticity of the original Star Wars trilogy for its fans
In a conversation with GamesRadar, De Vos and Jonkers delved into their strategies for creating an “authentic” gaming experience, and they explained that the game’s artwork is influenced by design concepts from the 1960s and 1970s science fiction era
As a passionate gamer, I can tell you that crafting genuine expansions for the iconic Star Wars universe isn’t something taken lightly. We delved deep into what sparked George Lucas’s creativity and Ralph McQuarrie’s imagination to ensure our creative foundation was rooted in the same essence
De Vos remarked, “The design of this seems to strongly resemble a 1970s monorail, blended with earthy elements reminiscent of Star Wars’ overall aesthetic.”
Jonkers continued by discussing how they could leverage McQuarrie’s original work to create Star Wars Outlaws with a sense of belonging within the same cinematic universe as the films
According to Jonkers, we displayed Ralph McQuarrie’s sketches throughout our office, making them larger than life. This allowed us to be immersed in his visual concepts at all times. McQuarrie’s art contained many unexpected ideas that didn’t always end up in the movies, so when designing Outlaws, we aimed to emulate a similar creative process
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2024-09-04 22:11