As a seasoned space traveler and Star Wars enthusiast, I must say that this latest update is music to my ears! The Star Wars Outlaws Bug Reporter makes it easier than ever before to report issues and collaborate with other players, ensuring our collective galaxy stays free of glitches and bugs.
The substantial fourth update for Star Wars: Outlaw – the largest one so far – is now active on PC, PlayStation 5, Xbox Series S, and Xbox Series X. In conjunction with launching Star Wars: Outlaw 1.04, Massive Entertainment and Ubisoft have made available the official patch notes for this update, detailing all the changes it brings, from minor adjustments to major overhauls.
As a devoted enthusiast, I’m thrilled about the significant overhaul the game’s creators are calling its biggest update yet. The changes to combat and stealth mechanisms aim to enhance player autonomy, allowing us to hold onto picked-up weapons in more scenarios. Furthermore, the visual sharpness of the game is supposedly improved post-update.
For the file size of the update:
STAR WARS OUTLAWS UPDATE 1.04 PATCH NOTES
General Gameplay
- Fixed an issue where players could get stuck by not being able to take off using the Trailblazer after certain missions
- Kay now holsters a two-handed weapon in more situations such as when climbing, grappling or using the speeder
- Improved AI speeder usage
- Improved enemy detection
- Improved enemy tactical decision-making in combat to encourage more active management of their positioning
- Decreased enemy damage per shot while increasing the damage cadence increase over time
- Improved detection signs and feedback of cameras
- Player state (crouched, standing) is now kept after traversal actions
- Fixed an issue where only one NPC would be alerted when whistling
- Fixed an issue where the player could remain undetected in high grass while performing aggressive actions
- Enabled the use of combat in parts of syndicate districts
- Added weak points to various enemies
- Adjusted weapon aiming (spread, recoil, etc.) to allow for more precision and management
- Increased headshot damage when hitting enemies
- Improved blaster module usage (Ion and Power)
- Removed player blast damage from the Power module
- Added enemy stagger to explosions
- Added body part-specific death animations to improve combat satisfaction
- Improved NPC cover usage during combat
- Fixed an issue where Kay would put away the holotracker when crouching
- Fixed an issue where hostile NPCs were sometimes marked as friendly and could not be damaged by blaster fire
- Adjusted jumping to give more control in the air of where you will land
UI, HUD and Settings
- Added visual indication of when an NPC starts detecting the player
- Added text highlighting which blaster module should be used when aiming at heavy guards, droids and cameras
- Prompt to ping the tracked objective is now more prominent and affected by HUD visibility settings
- Added icons to environmental objects that require unlockable abilities
- Improved Nix quick action icon by highlighting button when having an active target
- Made it clearer whether a takedown could trigger combat
- Added NPC tags above their heads (works with existing colorblindness settings)
- White – Neutral
- Orange – Aware
- Red – In Combat
- Adjusted Adrenaline Rush cost based on difficulty
- Story mode – 100% (unchanged)
- Normal – 110%
- Challenging/Hard -150%
- Improved wanted system messaging and display
- Fixed an issue where some gear effect icons were not showing correctly
Audio
- Improved enemy dialogue when they are going in and out of cover
- Fixed an issue where sound wouldn’t play through the DualSense controller on PS5
- Fixed an issue where arcade games would be missing music after starting a new game
Cinematics
- Added facial animations to gameplay dialogue scenes and vendors
- Improved animations and visuals of some dialogue scenes
- Fixed an issue where ND-5 would be missing from the passenger seat when landing/taking off from Renpalli or Achra stations
Camera
- Improved camera when shooting, aiming down sights, and moving aim
- Improved cover camera, including the ability to manually shoulder swap when aiming
- Improved the camera by showcasing a better view of each shop when interacting with a vendor
Worlds, Fauna and Flora
- Fixed an issue with destructible flora
- Fixed an issue where the visual effects created by waterfalls were broken
- Increased the distance at which lights can be seen in the world
- Improved the visuals of some grass textures and mud, especially at distance
Photo Mode
- A new clean lens has been added
Accessibility
- Added a Custom Controller Preset to allow remapping of individual buttons. You can choose separate sets of button swaps for Kay, the speeder, and the Trailblazer.
- Added a new ‘strong’ aim assist setting
- Added a new auto-transfer option for climbing, which lets you automatically hop between climbable objects by moving towards them instead of having to press a button
- Added setting to change how large and clear the effect showing the security camera detection area is
- Sound effects slider split into two separate sliders, for gameplay sounds and background sounds
- Faster menu narration, settings now go up to 400% speed.
- Menu narration now reads lockpicking and slicing minigames, objective hints, and which Sabacc card is currently highlighted in your hand and while drawing/discarding
- Option added to toggle the Cinematic Lens (distortion, fringing, and vignetting effects) off for gameplay
- ‘Fill screen’ is now the default screen ratio, meaning larger text size for the initial menus before you reach the ratio setting screen
- ‘Remove all’ hold input for map markers added to ‘change holds to presses’ setting
- Descriptions of accessibility settings reworded for improved clarity
Miscellaneous
- Fixed an issue where destroying a ship by ramming it would not count towards the ‘Never tell me the odds’ trophy/achievement
- Fixed an issue where the ‘Shoot First’ achievement/trophy and ‘The Better’ ability could not be unlocked at the same time
- Fixed an issue where defeating Death Troopers during certain missions would not count towards the ‘Defying Death’ Ubisoft Connect Challenge
MAIN & SIDE QUESTS (beware of spoilers)
Toshara
- Rejected
- Fixed an issue where Kay can’t listen at the bar to progress the intel quest
Tatooine
- The Veteran
- Fixed an issue where the quest line would not start if travelling to Akiva before the dialogue finishes
- Partners
- Fixed an issue where the cinematic would not trigger if using Adrenaline Rush as the Rancor hits the hangar doors
Akiva
- Revelator
- Fixed an issue where ND-5 could spot Kay when going from crouched to standing while on a steam vent
Bug Reporter
Delighted to share the news: Streamlining problem reporting just got easier with the Star Wars Outlaws Bug Report! Operating similar to other Ubisoft titles, this platform serves as a direct line for you to view troubles reported by fellow gamers and swiftly report any issues you may encounter directly to our team. Rest assured, we’ll keep the board updated on the progress of investigations and when fixes and enhancements will be implemented in future updates.
To report a bug:
- Go to the Bug Reporter website
- First, browse through the issues to see if your issue has already been reported.
- If your issue is already reported, simply upvote it.
- If you are facing a new issue, select “Report an issue” at the top of the page.
- Choose a title that best reflects your issue.
- Fill out the form that follows and provide as much information as possible to help our teams identify the bug.
- Select “Confirm” to save the report.
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2024-11-21 15:09