As a seasoned spacefarer with countless hours logged into various interstellar adventures, I can’t help but feel a surge of anticipation when it comes to Bethesda’s announcement regarding the launch date for Starfield: Shattered Space. The Great Serpent and its followers? A new area of space? Count me in!
As a dedicated Starfield fan, I couldn’t contain my excitement when Bethesda finally unveiled the release date for Shattered Space, the highly anticipated expansion for Starfield! Earlier this summer, Bethesda hinted that Shattered Space would grace Starfield sometime this fall, but left us eager fans guessing. Well, we’ve been waiting and wondering, and now our patience has been rewarded! The wait is almost over, as Shattered Space will be launching in less than a month!
In a fresh trailer unveiled at Gamescom, the upcoming expansion for Starfield: Shattered Space, titled “Starfield: Shattered Space – The Great Serpent’s Tale”, has been announced to launch on September 30th. Simultaneously dropping on both Xbox and PC platforms, this expansion will also be accessible through Xbox Game Pass. The DLC promises to transport players to a fresh region of space, focusing on the tale of the Great Serpent and its devoted followers.
Starting from now on, expect an update for Starfield later today which introduces the REV-8 vehicle into the game. Since its debut about a year back, players have frequently asked for land vehicles in Starfield. Finally, their wish is granted as this feature arrives on both Xbox and PC platforms today, along with other improvements.
To see all the changes brought by the latest update for Starfield, you might want to take a peek at the detailed patch notes provided down below.
Starfield August Update Patch Notes
Features
- Added the new Rev-8 Vehicle which can be purchased from the ship technician
- Added Xbox Series S performance options
General
- General performance and stability improvements
- Creations UI fixes and improvements
Gameplay
- Addressed an issue that could prevent fully scanning the planet Beta Marae I
- Gameplay Options: Addressed an issue with Legendary weapons that could cause the Well Fed and Hydrated effects to refresh
- Gameplay Options: Addressed an issue with switching weapons that could cause the “You are now Hydrated” notification to appear frequently
- Gameplay Options: Addressed an issue that could cause Sustenance effects to stop working in NG+ variants
- Fixed an issue with reloading the Novastrike sniper rifle
- Resolved an issue that caused other characters to hold the Novastrike rifle incorrectly
- Fixed a visual issue with the Magshot reload animation in zero-g
- Extreme Temperature Entry Spacesuit can now be put on displays
- Addressed an issue that could cause multiple items to spawn on display stands
- The Rattler displayed on the Trackers Alliance headquarters wall can now be interacted with
- Gravity Well no longer pulls NPCs into the ships in the Chop Shop
- Adjusted map location markers in cities to improve fast travelling
- The apartment in The Well in New Atlantis now has a map marker
- The marker for Shepherd’s General Store in Akila should display properly
- Fixed an issue that caused the Rapid Legendary effect to not properly apply to melee weapons
- Addressed an issue that could cause Lyle Brewer to become hostile to the player as a follower
- Adjusted the balance on Mysterious Tracker’s Voice audio
- Resolved an issue that could cause unexpected noises upon entering the Lodge for NG+ variants
Ships
- Fixed an issue that could cause Ship docking bridges to remain extended
- Addressed an issue with modifying a landed non-home ship that could cause a duplicate ship model to appear on the landing pad
- Shipbuilder: Ship module variants and flip versions will now correctly revert to the original when pressing the Cancel button
- Ship Decoration: Addressed an issue with the Ecliptic Claymore that could allow objects to be placed outside of the ship
Graphics
- Fixed an issue that would cause the Frame generation setting to be turned off when DLSS was selected for Upscaling (PC)
- Fixed lighting for ship and station interiors in photo mode
- Improved quality of reflections in shallow puddles
- Addressed an issue with upscaling that could cause visual artifacts on planets when viewed from space
- Helmets will now toggle correctly for companions who are downed in photo mode
UI
- Addressed an issue with the Ship and Inventory menus on 21:9 resolutions
- Fixed an issue with how large Carry Capacity is displayed in the inventory with large font enabled
- Addressed an issue with how The Cue Ball and Ping Pong Ball display in the inventory menu
Outposts
- Flood lamps decoration items will now correctly toggle off and on at outposts featuring a power source
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2024-08-20 23:10