As a seasoned gamer with decades of controller-wielding experience under my belt, I must say that these updates from Steam truly hit the spot! The fix for the community controller configurations crash has been a long-awaited relief, and the addition of support for wired Xbox controllers on macOS Sequoia is a game-changer for Mac gamers like myself.
Today, Valve has rolled out a significant update for Steam, introducing one of its most impressive features yet. Previously this year, Valve unveiled plans to incorporate a new game recording system into Steam, making it simpler than ever to save gameplay videos on the platform. Initially, the game recording feature was available in beta form, implying it wasn’t fully integrated within the launcher. However, with today’s update, that’s no longer the case as the beta phase has been completed and the system is now part of Steam’s core functionalities.
2024 has seen some hefty updates for Steam, but none as substantial as the one I’ve just downloaded! The main focus of this patch is to integrate native game recording into the software from now on. Additionally, it seems that Steam will no longer function on Windows 7 and Windows 8 systems, while Mac users running MacOS versions 10.13 and 10.14 will need to update. As always, there have been several minor improvements and bug fixes included with this update, making the overall user experience on Steam even smoother.
You can view the full patch notes from this new Steam update courtesy of Valve below.
Steam Client Update November 5th Patch Notes
Steam Game Recording
All Steam users can now enjoy Game Recording! This fresh, integrated feature allows you to effortlessly capture and share your gaming experiences, operating silently behind the scenes to ensure you never miss any exciting gameplay moments.
This fresh collection of features offers numerous possibilities, such as marking key moments or recording whole series of events. Sharing your gaming experiences becomes straightforward with the options to locate, extract, and distribute clips.
For more info, visit the Game Recording website.
Windows
Starting from now, the current Steam client won’t operate on Windows 7 or Windows 8 systems. Users running these operating system versions won’t receive automatic updates for this new version of the Steam Client. For further information, please check out the FAQ for Windows 7 and Windows 8 Support.
macOS
Starting January 2021, the current Steam client will no longer be compatible with macOS versions 10.13 and 10.14. Users running these operating systems won’t receive automatic updates to the new version of the Steam Client. For more information, please refer to the Steam macOS 10.13 and 10.14 Support FAQ.
General
- Fixed issue where drag-and-drop of text into a chat would send the text immediately instead of dropping it into the edit area.
- Re-enabled remote install from Steam client via the streaming dropdown.
- Improved detection of other computers for streaming and peer downloading when using a secondary wireless interface.
- Fixed progress bar not updating during game update and move operations involving large files.
- Fixed overlay hanging in some games on macOS and Linux after a game restarts itself.
- Fixed the names of manually added or removed games not appearing in the collection filter header if the game had been removed from the user’s library.
- Fixed steamwebhelper deleting temp directories that it may not have previously created.
- Fixed a bug that could prevent Offline Mode login on the first restart after installing an update.
Remote Play
- Added support for AV1 video streaming on high end systems.
- Fixed the cursor being too small when streaming from a PC with desktop scaling enabled.
- Fixed using software encoding instead of hardware H.264 when HEVC is enabled and unavailable.
- Fixed black screen when streaming HEVC from Steam Deck.
Steam Overlay
- Fixed crash in some games using D3D9.
Steam Input
- Fixed crash occurring when querying community controller configurations in the configurator.
- Added support for wired XBox controllers on macOS Sequoia.
- Fixed the “Turn off Controller” action causing Steam to launch BPM if the main window was focused.
- Increased maximum sensitivity of Joystick Mouse mode.
- Mode Shifts now support D-Pad directions and Right Joystick.
- Mode Shifts now support Track Pad Touch on DualSense/Edge, DualShock, SteamController and SteamDeck.
- SIAPI Glyphs for Playstation Dualsense are now monochrome to match Icons in Big Picture Mode.
- Fixed an issue where bindings that were present from converting a configuration from one controller type to another could be active but not removable due to being filtered out of the binding interface.
- Always show the controller tab in app properties for non-Steam shortcuts.
- Added Invert X and Invert Y to Mouse Regions.
- Scroll Wheel mode can now be chosen from the dropdown in SIAPI games (Inside of Edit Loadout, not Quick Settings).
- Fixed an issue where using a Steam/QAM button chord in a non-Steam game could leave the desktop config loaded instead of the game’s config.
Linux
- Fixed some miscellaneous common crashes.
- Fixed slow startup on systems where the reverse hostname lookup for the loopback interface is not localhost.
- Detecting and passing commands to an already running Steam client is significantly faster.
- Added a -disable-screensaver-inhibit command line option to prevent Steam from inhibiting the screen saver when activity is detected.
- Fixed Linux crash launching steamwebhelper occurring with some system configurations.
- Steam developers can now select which Steam for Linux runtime to use for native titles. Please consult the partner site for more details.
- Native titles will execute in ‘Steam for Linux runtime 1.0 (scout)’ by default, instead of the legacy runtime environment.
This behavior is consistent with Steam Deck and promotes better compatibility across all Linux desktop distributions.
Note that this new feature can be turned off globally with “-compat-force-slr off” on the Steam client command line. - Always allow the Steam client to fallback to X11 when SDL_VIDEODRIVER/SDL_VIDERO_DRIVER is set to wayland.
- Removed the UI toggle to disable Steam Play globally, correctly reflecting that Steam Play is always enabled on Linux. Steam Play was always partially active even when set to off in the UI as it is a requirement for Steam client operation.
- Fixed a case where the wrong DPI scaling factor would be used for systems using a non-gnome based session with an active gnome-desktop-portal service.
- Extended recent Steam Play fixes to third party compatibility tools.
Discovery Queue
- Fixed the Discovery Queue presentation so that the elements around the videos show correctly.
- Improved the animation when scrolling through the discovery queue.
Big Picture Mode
- Fixed keyboard input dialog in-game failing to close/re-open properly if Steam Overlay is toggled while visible.
- Fixed multi-line mode support in the dialog shown by the ShowGamepadTextInput API call in Steamworks.
- Fixed the on-screen keyboard not immediately popping up when games invoke the text entry dialog.
- Fixed a case where the text entry dialog could lose focus and require moving focus to the buttons and back to the text entry.
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2024-11-06 02:11