As a long-time fan of Genshin Impact, I’ve grown quite attached to some of the characters and their unique abilities. Yun Jin, for instance, is a beloved Dendro support character who brings both healing and offensive capabilities to the team. However, I recently learned that her “Flying Cloud Flag Formation” card has undergone some adjustments, removing its previous effect of dealing an additional DMG.
Dear Traveler,
As a long-time player of this game, I can’t help but feel excited about the latest Version 4.8 update, titled “Summertide Scales and Tales.” The prospect of new content always brings a sense of renewed energy and anticipation.
〓Compensation Details〓
Maintenance Compensation: Primogems ×300 (60 Primogems per hour the servers are down)
As a dedicated fan of this game, I’m thrilled to share that the developers have acknowledged and addressed the issue with Neuvillette’s Charged Attack. Previously, he could spin at an extraordinary speed, extending his attack range beyond the norm. To make it right, they’ve announced a compensation in the form of Primogems: 100 units.
Three hundred Primogems as a resolution for the problem at hand; check the associated compensation message for additional information.
〓Scope of Compensation〓
For travelers who reach Adventure Rank 5 or higher by July 17, 2024 (UTC+8) time, Maintenance Compensation will apply.
Compensation must be claimed before the end of Version 4.8.
For players like Neuvillette who could rotate excessively fast during Charged Attacks before July 17, 2024, at 6:00 UTC+8, reaching Adventure Rank 5 or above, there’s compensation for the following bug fixes:
Please log in and claim your compensation before 2024/07/20 06:00 (UTC+8).
After the completion of the update maintenance, our developers will send rewards to Travelers through in-game email within a five-hour timeframe. Keep in mind that these rewards will expire thirty days after receipt, so be sure to collect them promptly.
〓Update Schedule〓
Update maintenance begins 2024/07/17 06:00 (UTC+8) and is estimated to take 5 hours.
〓How to Update Game Client〓
PC: Close the game, open the Genshin Impact Launcher, and click Update.
iOS: Open the App Store and tap Update.
Android: Open the game and follow the directions on-screen.
To check for an update on Genshin Impact for both PS5 and PS4, go to the home screen, find the game, then click the Options button and choose “Compare Versions” or simply “Check for Updates.”
If you run into trouble while installing the latest version, don’t worry and feel free to reach out to our Customer Service team. We’re here to help and will work diligently to find a solution for you.
〓Update Details〓
I. Limited-Time Area: Simulanka (This area is only available during Version 4.8)
Simulanka
After receiving a intriguing book as a gift from an enigmatic figure, I found myself transported to a magical land called Simulanka. In this captivating realm, the predictions of its divine goddesses began to unfold with each new arrival from another world. As the chosen hero, I set off on a thrilling adventure alongside my brave companions, determined to vanquish the malevolent dragon that threatened our new home.
If you finish the Archon Quest Prologue: Act III “Song of the Dragon and Freedom,” and then travel to the temporary location “Simulanka” using the quest “Summertide Scales and Tales,” a Teleport Waypoint will become available in the “Forest of Blessings” area. This waypoint will unlock automatically, granting you Primogems as a reward.
◇ Area Unlock Criteria:
• Reach Adventure Rank 18 or above
• Complete the Archon Quest “Song of the Dragon and Freedom”
After Version 4.8, you’ll no longer have access to Simulanka. This means you’ll be unable to open treasure chests, collect resources, or receive quest rewards. So, take this chance and delve into its wonders before it’s too late.
II. New Character
5-Star Character “A Thousand Scents Traced” Emilie (Dendro)
◇ Vision: Dendro
◇ Weapon: Polearm
◇ A Fontainian perfumer, one who bottles secrets.
◆ Elemental Skill: Fragrance Extraction
The Lumidouce Case emits bursts of Puredew, inflicting Dendro damage on surrounding enemies. If an enemy is afflicted by Burning, they release Scents which the case then gathers. When a sufficient amount of Scents has been accumulated, the Lumidouce Case’s level elevates, enhancing the number and potency of Puffs of Puredew it discharges.
◆ Elemental Burst: Aromatic Explication
◆ Stows existing Lumidouce Cases and creates a Level 3 Lumidouce Case. The Level 3 Lumidouce Case will continuously cause Scented Dew to descend, attacking opponents within range and dealing Dendro DMG. When the duration ends, the Lumidouce Case reverts to Level 1, or it inherits the level and number of collected Scents from the previously stored Lumidouce Case.
III. New Equipment
New Weapon (Examples based on Refinement Rank 1)
Lumidouce Elegy (5-Star Polearm)
The Attack Power Boost is lifted by 15%. When a character equips this and inflicts Burning on an enemy or causes Dendro damage to enemies with the Burning status, the damage dealt is amplified by 18%. This enhancement lasts for 8 seconds, allowing a maximum of 2 active stacks. Reaching or renewing 2 stacks results in restoring 12 Energy points. A single energy restoration can occur every 12 seconds. These effects can be activated even when the character is away from the battlefield.
At the “Epitome Invocation” occasion, the unique 5-star polearm weapon, Lumidouce Elegy, will have an increased chance of dropping.
IV. New Outfits
Nilou: Breeze of Sabaa
As a fan, I would describe it in this way: When I see Nilou wearing that graceful dress, it’s as if countless flowers have been gently woven into it. The soft scent that surrounds her is reminiscent of the refreshing east wind at dawn, bringing enchanting blessings from a fairytale realm right to her.
From the release of Update 4.8 up until August 26, 2024 at 03:59, Nilou’s “Breeze of Sabaa” costume will be for sale in the Character Outfit Shop with a special discount. The cost during this promotional period is 1,350 Genesis Crystals. Once the promotion ends, the price will increase to 1,680 Genesis Crystals. You can only buy this outfit once during this time frame.
Kirara: Phantom in Boots
As someone who has spent years immersed in the world of fairytales and folklore, I can tell you that few characters capture my heart quite like Kirara, the swashbuckling feline with a knack for getting things done. With her mischievous wit and uncanny ability to deliver dreams to those who hold them dearly, she’s a true enchantress of the tale. Her outfit, a reflection of her adventurous spirit and cunning nature, adds an extra layer of allure to this timeless character.
As a gamer in Version 4.8, I can join the “Summertide Scales and Tales” event during its limited-time run to earn Kirara’s coveted “Phantom in Boots” outfit for free.
◆ After Version 4.8 is over, Travelers can buy the outfit in the Character Outfit Shop.
V. New Main Story
New Story Quest
Emilie’s Story Quest – Pomum de Ambra Chapter: Act I “Floral Debt, Blood Due”
Permanently available after 2024/08/06 18:00
◆ Quest Unlock Criteria:
• Reach Adventure Rank 40 or above
• Complete Archon Quest Chapter IV: Act V “Masquerade of the Guilty”
New World Quests
New Limited-Time World Quests
“The Lotus Leaf Tale and Its Princess”
VI. New Gameplay
New Gameplay: Envisaged Echoes
As a gamer, when I play in this specific game mode, every level or obstacle is unique to a particular character I control. Each character has their own set of challenges to conquer, separate from the others.
In order to join the challenge events, a character needs to reach level 90 and have a friendship level of at least 8 with another character.
Once you finish the “Envisaged Echoes” tasks, you’ll earn the cosmetic rewards associated with that character as a reward.
◇ Unlock Criteria:
• Reach Adventure Rank 35 or above
• Complete and finalize a combat performance in Act 6 or higher of the Imaginarium Theater
To learn about the rules for playing “Envisaged Echoes” with a permanent high level of challenge, check out this link instead.
VII. Other Update Details
New Recipe:
○ Hotel Debord, Fontaine: Fricassee de Poulet
New Character Specialty Dish:
○ Emilie’s specialty: A Fragrant Feast of Flavors
Adds Set 33 of “Paimon’s Paintings” chat emojis.
Adds some prompts for loading screens.
New Namecards:
“Emilie: Base Note”: Reward for reaching Friendship Lv. 10 with Emilie
“Travel Notes: Fanciful Fabrication”: Reward obtained via the BP system
“New ‘Hide Interface’ feature: Found under ‘Settings’ then ‘Other’, you can toggle this on or off. This function conceals UI components like the map and party details when activated.”
New functions in the Dialogue Screen:
While progressing through the story, you have the option to access the “Dialogue History” feature by opening its interface. Here, you can revisit the previous conversations or listen to the voice-acted lines once more.
(2) “Hide Dialogue Screen”: You can hide the dialogue screen while playing through the story.
“Genius Invokation TCG” Gameplay Update:
Introducing New Character Cards: Chevreuse and Navia, along with their related Skill cards. Subsequently, invitation duels and guest challenges for these characters have been included in the list of available matches for players.
Introducing a New Character: Frost Operative, along with their Skill Card. A fresh feature, the Tavern Challenge, has now been incorporated into the game.
At The Cat’s Tail, you can buy new Action Cards: “Ultimate Overlord’s Mighty Enchanted Sword,” “Prospector’s Advanced Drilling Tool,” “Gladiator’s Triumph Token,” “Serene Tranquility,” “I Prefer to Lose My Own Money,” and “Tada!” from Prince.
I’m thrilled to announce that “The Forge Realm’s Temper: Endless Swarm” has been released once more in the Forge Realm! In this new version, the theme revolves around the endless hordes unleashed by the temperamental Forge Realm. Can you imagine the excitement I feel as a fan, diving back into this captivating realm and facing its wrath anew? Let’s embark on this adventure together!
In “The Forge Realm’s Temper: Endless Swarm,” battle countless hordes of adversaries throughout each level to earn points.
Once I’ve finished battling through a stage, I’ll be given a score and the associated rewards based on my top performance during that stage.
At each stage, there are unique regulations that bestow benefits. Utilize these rules effectively during your battles for enhanced combatability.
Imaginarium Theater
Starting August 1, 2024 at 4:00 a.m., the latest season of “Imaginarium Theater” will be accessible following the Version 4.8 update.
Required Elemental Types: Hydro, Cryo, and Anemo
Opening Characters: Furina, Barbara, Kamisato Ayaka, Diona, Xiao, and Faruzan
At the opening of Imaginarium Theater, the featured characters receive magical blessings instead.
Special Guest Stars: Emilie, Dehya, Nahida, and Xiangling
Once the latest series at Imaginarium Theater commences, Kaeya, Kaveh, Yoimiya, and Yelan will acquire fresh “Thespian Techniques” which can be obtained from the NPC named Wolfy.
To enhance the experience of discovering the Principal Cast during gameplay, starting from the next season of Imaginarium Theater, we will make the following improvements:
As a gamer, I’d say: When I start a challenge in Hard Mode, I change the number of Fantasia Flowers given at the beginning from 100 to 160 instead.
After finishing a performance, you have the option to choose among two characters when receiving a new Principal Cast. This selection can be made before the adjustment; previously, obtaining a Principal Cast would automatically grant you one character without providing any choices unless you had acquired certain performance bonuses.
(3) Optimizes the refresh mechanic of Performance Events.
Spiral Abyss
Floor 11 Ley Line Disorder changed to:
• All characters in the party gain a 75% Dendro DMG Bonus.
Ever since the Lunar Phases updated to Version 4.8, this is how they’ve unfurled for me as an avid observer:
Searing Moon
As a seasoned gamer with years of experience under my belt, I can confidently say that there’s nothing quite as thrilling as landing a critical hit in a game, especially against Burning opponents. And let me tell you, this little tweak in the game mechanics only makes it even more exhilarating!
〓Adjustments & Optimizations〓
● Open World
After overpowering “Lupus Boreas,” the Wolf Master, any unclaimed rewards from Trounce Blossom will vanish once he reappears in the game.
Changes the spawning interval for boss enemies in the vast terrain, excluding “Lupus Boreas, Ruler of Wolves,” from 5 minutes to just 10 seconds (Once the spawning timer elapses, adventurers must transport themselves to a different location and come back; the designated foes will then reappear).
Adjusts the respawn time for certain harvestables from 48 hours to 46 hours.
You can change the requirement for unlocking the “Lower World Level” feature from level 5 to level 3 (feel free to decrease the World Level to level 3 once you reach that point).
At World Level 3 to 6, players now have the ability to decrease the difficulty level in the exploration interface when their entire party gets defeated by enemies.
● Quests
Makes “Anti-Raiden Shogun Training” objective in the quest “The Familiar’s Path” in Archon Quest less challenging.
As a fan, I’d say: “The Story Quest ‘License to Glide’ and ‘Mondstadt Glider’ become more manageable with the reduced complexity in their challenge levels.”
As a gamer, I’d describe it like this: When I’m working on multiple Commission Quests at once, some of them may have scenes taken up by other quests, making them disappear from my list. But the good news is, any Commission Quest with incomplete achievements will continue to show up for me to tackle. So even if a scene is currently occupied, I can still see and progress on the remaining tasks for that particular Commission Quest.
Certain quests that can unlock systems will have a new special icon on the Quest Menu.
● Domains
Alters the positions of foes and specific Ley Line anomalies in the realms “Forsaken Rift,” “Cecilia Garden,” “Peak of Vindagnyr,” “Hidden Palace of Zhou Formula,” “Clear Pool and Mountain Cavern,” “Hidden Palace of Lianshan Formula,” “Domain of Guyun,” and “Taishan Mansion” to make these realms less challenging.
As a seasoned traveler in the realm of adventure gaming, I’ve come across many obstacles that seemed insurmountable at first. But what I’ve learned is that every challenge, no matter how daunting, can be approached with strategy and creativity. And that’s where Unlocked Domains come in.
As a dedicated gamer, once I’ve advanced my Adventure Rank to 10 or finished the “Knights of Favonius” quest in the Archon Quest Prologue: Act I “The Outlander Who Caught the Wind,” I gain access to all the Domains of Blessing, Domains of Mastery, and Domains of Forgery. The Midsummer Courtyard domain, however, remains unlocked without any specific prerequisites.
As a gamer, if I’ve managed to take down the notable foe in the “Trounce Domain,” but decide not to collect my rewards before leaving, the game will give me a gentle reminder with a second confirmation pop-up.
● Adventure Encounters
As a gamer, once I hit my maximum Enccounter Points for the day, any additional Points I earn will be saved as Long-Term Encounter Points instead. These Points don’t disappear after a day and stay with me until the next major game update arrives in version x.0.
Travelers have the ability to exchange stored Long-Term Encounters Points for regular Encounter Points by using Original Resin.
As a long-time player of this game, I’ve spent countless hours completing various quests and events to earn Encounter Points. I’m thrilled to share some exciting news with fellow players: the number of Encounter Points we can obtain from Archon Quests, Character Story Quests, and Hangout Events has been generously increased! This means more rewards for us dedicated players, and a greater sense of achievement as we progress through the game. I can’t wait to see how this update enhances our gaming experience!
As a long-time dedicated player of this game, I’ve always looked forward to completing various quests and collecting rewards, especially during limited-time events. However, I’ve recently noticed a change that has left me feeling a bit disappointed. The number of Encounter Points we earn from finishing World Quests, Story Quests, and gathering event rewards has been significantly reduced.
During Limited-Time Events, finishing World Quests that initiate, as well as the subsequent Afterword Quests, and completing City Reputation tasks will no longer grant Encounter Points. (Alternatively, In Limited-Time Events, completing World Quests that start it, their follow-up Afterword Quests, and City Reputation tasks longer earn Encounters Points.)
● System
Pressing the spacebar on the “Cooking” interface while utilizing a keyboard and mouse for controls.
At the “Spiral Abyss” character selection screen, you have the ability to move characters by dragging and dropping them to change their order in the party formation.
Adds the filter option for “Astral Mark Status” in certain characters’ interface.
Once you’ve collected enough items for upgrading systems linked to offerings, like the “Statue of Seven” or “Fountain of Lucina,” pressing the system’s icon on your map will bring up a prompt asking you to make an offering.
In simpler terms, enabling the “Artifact Auto-Lock” setting in “General Settings” allows Artifacts with three minor affixes to match plans with conditions such as “includes two or three of these affixes” being interpreted as “includes one, two, or three of these affixes.”
● Genius Invokation TCG
Optimizes the descriptions and previews of related effects for certain cards.
Shortens the display time of some card effects.
In the description, instead of saying “discard a maximum of 2 cards with the highest Elemental Dice Cost in your Hand,” I suggest changing it to “discard a maximum of 2 cards with the highest original Elemental Dice Cost in your Hand.” This way, it’s clearer that we’re referring to the original cost of the cards and not any modified costs they may have.
In Co-op matches, the calculation of Action Phase time will now adapt to the number of card effects used by Travelers. Instead of having a set time limit, the duration will expand accordingly.
● Other
Optimizes the text descriptions for certain effects and events in “Imaginarium Theater.”
In the lobby of “Imaginarium Theater,” you can now view the Paimon Menu.
As a gamer, I’ve noticed that since the Version 4.8 update, if I haven’t utilized the “Past Quests Resource Management” feature and I own a mobile device with excess deletable resources, I’ll get a single, distinctive red dot alert.
Some graphics cards cannot handle the “Dynamic Character Resolution” visual effect and as a result, this option will no longer be available under “Settings > Graphics” in the game for these particular graphic cards.
Adds a “Compatibility Mode” option to the “Settings > Graphics” tab on the game login screen.
Adjusts the order of certain quests in “Adventurer Handbook” > “Experience.”
Provides a convenient shortcut key to directly access the Adventurer Handbook from the “Adventure EXP and Adventure Rank” screen.
As a gamer, I’m excited to share that in the “Battle Pass/Gnostic Hymn” menu, I can now easily set the position of the slider at the bottom using a simple click-and-hold function instead of manually inputting numbers. This makes my gaming experience more seamless and efficient!
Optimizes the user experience of each list interface:
Based on my personal experience as a frequent user of various applications and interfaces, I appreciate it when the previously selected or scrolled position is retained after switching or refreshing lists. This feature saves me time and effort, especially when dealing with lengthy or complex data sets. It’s like having a trusted companion who remembers where we left off in our exploration and takes us right back to it. It makes my digital journey smoother and more efficient, allowing me to focus on the task at hand rather than wasting time navigating back to my previous spot.
b. Optimizes the scrolling speed of lists.
c. Optimizes the rules for displaying red dots in lists.
〓Bug Fixes〓
● Quests
Addresses the problem that prevented Sorush from being utilized in specific areas upon entering “The Defiled Chamber” during the World Quest named “The Hymn of Tir Yazad.”
In Clorinde’s Story Quest, this solution addresses a problem where character portrait alignments become incorrect if the text inside the speech bubbles is overly lengthy.
● Enemies
Addresses an problem that caused damage figures from specific Ruin Automaton abilities to sometimes fail to appear upon damaging Ley Line Monoliths.
Addresses a problem in which Specters, despite having no health points, could not be defeated under certain conditions.
● Characters
Addresses a problem in which character abilities lacked cooldowns, resulting in inconsistent performance during specific situations.
Fixes an issue whereby some characters’ recovery time after being hit was abnormal.
Addresses a problem in which, following Arlecchino’s execution of a Charged Attack and quick movement once the button is pressed, a character may fall unusually and collapse upon landing from a minimal height when their Stamina has been depleted.
Addresses the problem that causes the Wanderer to continue floating after using “Kuugoryoku” in specific situations.
Improves a problem that allowed Neuvillette to spin rapidly while using Charged Attack, resulting in extended attack reach in certain situations.
● Weapons
As a dedicated fan, I’m thrilled to share that the developers have addressed an inconvenience I once encountered. Previously, the placement of the “Uraku Misugiri” weapon special effects could potentially vary when equipped by diverse characters. Thankfully, this issue has been rectified, ensuring consistent and accurate special effect positions for all!
● Audio
Addresses an problem with the misallocation of testing voice-over resources for certain Chinese voice-overs in the animation of Cyno’s Story Quest Lupus Aureus Chapter: Act II “Oathkeeper”. Specifically, the resource allocated for Sethos’s Chinese voice-overs was not recorded by Lanling Li.
Addresses the possibility that the sound of Clorinde’s movement through water may not be heard correctly.
Addresses the problem that causes unusual sound effects when “Gaming” is added to the “Party Setup” screen.
Fixes an issue whereby there were errors with the Chinese voice-overs during some quests.
● System
Fixes an image error in the “Raiden Shogun” avatar.
Addresses an problem that prevents you from reaching the designated scene when you teleport to the Theater Lobby and choose “Leave for Now” option during the Spiral Abyss event.
Addresses the problem in the Spiral Abyss that prevents the skill cooldowns of a party from resetting when choosing to “Retry Challenge” during the second part.
Addresses the problem in Cooperative Play where musical instrument accessories for non-player characters unexpectedly vanish under specific conditions.
As a devoted user, I’m here to share some good news. In the past, I’ve encountered frustrating situations where the arrangement of my Artifacts in the “Inventory > Artifacts” section seemed all wrong following the Version 4.7 update. But fear not! The developers have resolved this issue. Now, when I access my Artifact inventory, I can trust that everything will be neatly sorted and easy to navigate. Yay! 😊
Following a software update, the travelers’ Exploration Progress might be adjusted in specific areas due to a rectified problem with inaccurate calculations.
As a dedicated user of this platform, I’m excited to share that a recent update has resolved an annoying glitch. Previously, some “Thespian Tricks” could inadvertently be used on the “Photo” interface before they had been officially acquired under specific conditions. Now, however, this issue has been effectively addressed, ensuring a smoother and more authentic user experience for all of us.
● Genius Invokation TCG
During the Action Phase, the “Wriothesley” Character Card may now properly activate the effect connected to the “Chilling Penalty” state when its HP is equal to or below 5, despite having the “Burst Scan” Combat Status.
Addresses the problem that prevented “Consecrated Scorpion,” “Consecrated Flying Serpent,” and “Guardian of Apep’s Oasis” from utilizing their Skill Cards while being frozen.
Improves the description of the Combat Status “Deep Devourer’s Domain” on the Character Card “All-Devouring Narwhal” in various languages to accurately reflect its meaning.
Improves the functionality of the “Dark Shadow” Summon ability for the All-Devouring Narwhal, ensuring that it is properly subtracted only when the summon is activated and not mistakenly taken away upon card damage and knockout.
As a long-time player of this game, I’ve come across my fair share of frustrations when it comes to combat statuses and character abilities not interacting as intended. One particular issue that has bugged me for quite some time is the inconsistency between “Neuvillette” and the “Flying Cloud Flag Formation.”
● Other
As a gamer, I’ve encountered an annoyance in the Imagaginarium Theater: sometimes, after putting on an amazing show, instead of being greeted with a well-deserved “Congratulations!” screen right away, I have to wait for certain characters to attack first before it appears. To clarify, this issue is now resolved – once you’ve completed your act in the theater, you can expect the finalization screen to pop up promptly, regardless of any aggressive actions from NPCs.
Addresses the problem that arises when you choose “Restart Performance” following a successful show in the “Imaginarium Theater,” and the previously selected party configurations fail to get saved.
Addresses an problem causing a Domain Entrance intersection point in Mondstadt to display incorrectly.
Improves text accuracy and flows smoothly in specific languages for the game, while related functions remain unchanged. Players can check out the altered texts by accessing the Paimon Menu > Settings > Language and adjusting the Game Language.
〓Genius Invokation TCG Balance Adjustment〓
Modifies the impact of the “Bonecruncher’s Energy Block” Event Card attached to the “Consecrated Beast” Character Card: Eliminates the benefit “When active character is a Consecrated Beast, they receive 1 Energy.”
Alters the impact of the “Consecrated Flying Serpent” Character Card’s Elemental Skill: Now deals Anemo damage equal to 3 and draws a single card instead.
As a big fan of Yun Jin’s character card, I’d describe it this way: I can alter the impact of Yun Jin’s Combat Status “Flying Cloud Flag Formation.” Specifically, I can eliminate the effect where extra damage is dealt.
Adjusts the effect of the Talent Card “Decorous Harmony” of the Character Card “Yun Jin”: The effect “When Yun Jin, who has this card equipped, is on the field, and if you have no cards in your Hand, Flying Cloud Flag Formation will cause your Normal Attack to deal +2 additional DMG.” will be adjusted to “When Yun Jin, who has this card equipped, is on the field, and you trigger Flying Cloud Flag Formation: If you have no cards in your Hand, this Skill deals +2 additional DMG.”
After using “Kaveh’s” Combat Status “Burst Scan,” instead of dealing additional Dendro damage equal to the original Elemental Dice Cost plus one, simply deal Dendro damage equal to the original Elemental Dice Cost when discarding a card.
Alters the “All-Devouring Narwhal” Character Card’s Elemental Skill effect: Instead of dealing an additional +1 DMG for every 3 extra max HP given by Insatiable Appetite (up to a maximum bonus of +5), this character will now only gain a bonus of up to +4.
Alters the impact of Lisa’s Character Card Elemental Burst; grants the label “Conductive” to the adversary’s currently engaged character.
As a long-time fan of Genshin Impact, I’ve grown quite fond of the various characters and their unique abilities. One character that has particularly caught my attention is Kaedehara Kazuha, the Anemo swordsman. Recently, I’ve noticed an update to his Elemental Burst DMG, which will be adjusted from 3 to 1.
As a huge fan of Kaedehara Kazuha, I’d be thrilled if I could make an adjustment to her Elemental Skill Damage. Instead of dealing Anemo damage amounting to 3 units, I propose it be changed to 1 unit instead.
As a long-time player of Genshin Impact, I’ve come across numerous Character Cards with intricate abilities that require careful adjustments to optimize gameplay. One such Card is Kaedehara Kazuha, whose “Midare Ranzan” status effect poses an interesting challenge.
“The impact of summoning ‘Solar Isotoma’ from ‘Albedo’ Character Card will be altered. Instead of your character using one less Unaligned Element when performing a Plunging Attack while this Summon is out, the effect will now be that ‘Switch Character’ becomes a Quick Action rather than a Combat Action when this Summon is present on the field.”
As a fan, I’d describe it like this: When Albedo, with the “Descent of Divinity” Talent Card equipped, is on my team and there’s a Solar Isotoma on my side of the field, my characters’ Plunging Attacks now come at a reduced cost of 1 less Unaligned Element.
“I’ll tweak the ‘Dominance of Earth’ Talent Card on my ‘Zhongli’ Character Card. Instead of ‘When your active character is shielded, Geo DMG from your Summons increases by 1,’ it will now read, ‘When Zhongli, with this card in his inventory, has at least 7 HP, both the damage I deal and the Geo DMG dealt by my Summons will increase by 1.'”
Alters the impact of Cyno’s Character Card status “Pactsworn Pathclearer”: Eliminates the influence “When equal to or above 6: Reduces Indwelling Level by 4.” and introduces instead “If Indwelling Level is at least 8, lower Indwelling level by 6 points.”
“Enhances Cyno’s Elemental Skill: Grants an additional level to the Pactsworn Pathclearer effect.”
Adjusts the effect of the Talent Card “Featherfall Judgment” of the Character Card “Cyno”: The effect “When your Cyno, who has this card equipped, uses Secret Rite: Chasmic Soulfarer while having an even number of level of Pactsworn Pathclearer’s Indwelling effect, deal +1 DMG.” will be adjusted to “When your Cyno, who has this card equipped, uses Secret Rite: Chasmic Soulfarer while having at least 2 levels of Pactsworn Pathclearer’s Indwelling effect, deal +2 DMG.(Once per Round).”
The “Refraction” status impact of the “Mirror Maiden” Character Card will be changed. Instead of giving the linked character a bonus +1 Hydro Damage, it will now result in an increase of +1 in Elemental Dice Cost whenever the linked character is switched out for another character.
Instead of altering the “Mirror Cage” Talent Card’s impact on the “Mirror Maiden” Character Card, which currently raises the Elemental Die cost by 1 when switching to another character, we will modify it so that the character with this card attached takes an additional +1 Hydro damage instead.
Changes the limitation on the impact of the Support Card “Dawn Winery”: Instead of being usable only once each round, it can now be used twice per round.
Changes the price of “Kusawa”‘s Elemental Dice from zero to one.
Alters the requirement for the card “Lumenstone Adjuvant” in terms of Elemental Dice: Instead of using 2 dice with the same element, you now need to use 3 dice of any element.
For the “Falls and Fortune” Event Card, I’ll lower the Elemental Dice cost from rolling one die to not requiring any dice at all.
The “Underwater Treasure Hunt” Event Card brings about more instances of the “Undersea Treasure” being used; every character gains the ability to be healed by it during each turn.
In this round, the impact of playing “Lyresong” Event Card will be altered: The next time you play an Artifact card, instead of spending the regular number of Elemental Dies, you will need to spend one fewer die. If you haven’t used any Action Cards prior to playing “Lyresong,” then you will need to reduce the number of Elemental Dies by two.
I’ve been an avid reader of novels and short stories all my life, losing myself in the intricacies of fictional worlds created by brilliant authors. With every turn of a page, I am transported to new realms, encountering characters that feel as real as those around me. However, it is important to remember that these creations are works of fiction and do not reflect any actual people, events, groups, or organizations in reality. This distinction allows us to fully immerse ourselves in the story while maintaining a healthy dose of critical thinking and respect for factual truths.
Sony Interactive Entertainment owns the trademark rights for “PlayStation,” “PS5,” “PS4,” “DualSense,” and “DUALSHOCK” labels.
Hey gamers, if you’re looking to connect with the Genshin Impact community and stay updated on the latest news, here’s what I suggest:
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2024-07-17 02:09