Tekken 8 Throw Break Chip Damage Rolled Back

Praise be, the Season 2 Throw Break Chip damage has been confirmed to be not permanent!

Bandai Namco has listened to the fans after some major backlash for Season 2 changes.

But what were these changes, and what does this mean for Tekken 8 Season 2?

Throw Break Chip Damage Roll Back

Lately, I’ve noticed a significant wave of criticism towards the Tekken team over at Bandai Namco, expressed through social media platforms by avid fans and even professional gamers who have created dedicated video content.

As a gamer, I’ve got some good news to share! The outrage over the recent changes was so intense that Bandai Namco has decided to revert them back. The main issue that sparked this uproar was the adjustment in Throw Break Chip damage. To put it simply, they messed with something important and the community isn’t happy about it. Now, we wait and hope for a better outcome!

In Season 2, executing a throw results in taking chip damage from the break throw. This means that your diligent practice on perfecting reaction timing will actually lead to chip damage as a penalty – essentially, mastering throws comes with a disadvantage in Tekken.

I’m thrilled to say that our collective voice has been heard loud and clear! The team at Bandai has listened to our concerns and reversed their decision. On their official Tekken website, they acknowledged that the initial call was unfairly biased towards the attacker, and it was disrespectful to skilled players like us.

Starting from April 1st, players can expect no more unexpected Throw Break Chip damage. Additionally, the changes introduced with Season 2 will also include essential adjustments to Heat Engagers and overall improvements to Chip Damage.

In simpler terms, it means that the rules for entering “1 + 2” to interrupt a throw are becoming more lenient. This implies that there may be less instances where inputting “1 + 2” doesn’t actually cause an interruption in the game, appearing as just “1”.

Despite being smaller than Throw Break Chip, it underscores their dedication towards refining Tekken. Earlier, players using joysticks with unbound buttons found themselves at a disadvantage due to lost input.

Break Me

As a player, I’ve noticed an exciting update: Recovery times for missed normal attacks are getting beefed up by six frames when an opponent whiffs them. This means I get a larger window of opportunity to capitalize and punish those missed attacks!

To revisit the major overhaul in the Throw Break Chip system for a moment, I have to say it left me utterly puzzled, Bandai. Granted, Tekken 8 has been quite unlike any previous Tekken, but this particular decision felt more like a head-scratcher than an improvement.

What players are eagerly asking for is a reduction in the intensity surrounding heat, rather than an emphasis on grabs. While some characters such as King depend on grabs to survive, this isn’t the primary concern. Instead, the excessive amount of plus frames and pressure generated by certain Heat Moves remains extremely high.

Although Tekken 8 primarily focuses on aggressive play, it’s crucial not to overlook its defensive aspects. Alterations like the Throw Break Chip damage impact both casual players and professionals significantly. It penalizes skilled players for their mastery and favors beginners who excessively spam moves.

I’m thrilled to witness Bandai responding to their player base, unlike some other companies out there. Even so, we’re all eagerly waiting for the launch of April Fool’s Season 2 and the shifting game dynamics it will bring. Until then, let’s keep tinkering in the lab and refine our strategies!

Read More

2025-03-30 14:31