The First Descendant Hotfix Addresses Abnormal Enemy Spawns, Kyle’s Absurd Damage

The First Descendant Hotfix Addresses Abnormal Enemy Spawns, Kyle’s Absurd Damage

As an avid player of The First Descendant, I must say that Magnum Studio has been truly dedicated to addressing the needs of their community. With hotfix 1.0.6, they’ve tackled several issues that have been bothering us players for quite some time. From optimizing CPU load on PS5, fixing buggy Jayber turrets, and adjusting Kyle’s Superconductivity Thrusters, it’s clear that no detail is too small for their attention.


Following the significant content overhaul for “The First Descendant”, Magnum Studio rolled out hotfix 1.0.6 to rectify several problems. This update focused on improving the PS5 version’s CPU usage and resolving a glitch that prevented players from earning Supply coins through seasonal and weekly challenges.

In White-night Gulch’s “Fortress Outskirts”, issues such as fewer monsters appearing, outposts starting immediately without a cool-down period, and unusual enemy spawn rates in certain outposts have been addressed. Additionally, some fixes have been made to Jayber, including his turret becoming functional again and the taunt effect now working properly.

Kyle has additionally been updated with some corrections, such as one that addresses the excessive damage caused by “Superconductivity Thrusters” when employing modules emphasizing status effects. For further information, please refer to the detailed hotfix notes provided below.

The game titled “The First Descendant” can be played on Xbox One, Xbox Series X/S, PlayStation 4, PlayStation 5, and PC platforms. For a detailed review of the game, click here. To keep yourself updated on upcoming features such as a guaranteed drop system and rewards for disassembling surplus Descendant and weapon schematics, check out this link.

The First Descendant Hotfix 1.0.6

Patch Details

Content Improvements

  • An indicator will be displayed when a slot item that already expanded the relevant slots to the limit is included as bundle content, making it easier to check.
  • Also, the price of the slot item will be deducted from the overall bundle price before the purchase, if the number of the slots already reached the limit.

Optimization Improvements

  • [PS5] Improved some CPU load issues.

Bug Fixes

1) Battle Pass

  • Fixed an issue where the acquisition of Supply coin as a reward for Season/Weekly Challenge was not possible.
  • If you completed the Season/Weekly Challenge before the patch, you will receive the Supply Coins upon logging in after the update.

2) Mission

  • Fixed an issue where fewer monsters were being spawned during the “Fortress Outskirts” mission in White-night Gulch.
  • Fixed an issue where outposts would start without cooldown.
  • Fixed an issue where monsters were respawning abnormally at certain outposts.

As a seasoned gamer with years of experience under my belt, I firmly believe that exploiting system glitches or intentionally taking actions to gain unfair advantages is not only against the spirit of fair play, but it also undermines the enjoyment and balance of the game for everyone else. It’s important to remember that these games are created by developers who work hard to provide a fun and engaging experience for all players. Abnormal gameplay behavior like this can lead to negative consequences and ultimately ruin the game for everyone involved. So, let’s respect the rules and play fair!

3) Descendants

  • Fixed an issue where Jayber’s Turret removal was intermittently not possible
  • Fixed an issue where the taunt effect of Jayber’s Medical Turret enhancement would intermittently not work.
  • Fixed an issue where Valby and Ultimate Valby’s “Clean Up” skills would not end.
  • Fixed an issue where the relevant effect would not appear around Viessa’s legs when using her skill “Frost Road”.
  • Fixed an issue where Kyle was not able to use his skill “Superconductivity Thrusters” if his max HP exceeded a certain value when his level was between 22 ~ 25.
  • Fixed an issue where Kyle’s damage from “Superconductivity Thrusters” would increase abnormally when using modules that apply status effects.
  • Fixed an issue where Yujin had to equip a lower-level reactor to achieve higher healing output when the power of his skill was low, rather than using a higher-level reactor.

4) Equipment

  • Fixed an issue where motion would continue if a player maintained the zoom state while the “Single Reload for Peace” effect of the “Peace Maker” was active.

5) Module

  • Fixed an issue where the Grappling Hook could intermittently be used beyond its range when the “Mid-Air Maneuvering” module was equipped.

6) Miscellaneous

  • [Russian] Fixed a UI display error of Pyromanic Sub Quest.
  • [German][French][Italian][Polish][Portuguese][Russian][Spanish] Fixed an error on “Yujin”’s “Solidarity Healing” skill tool tip.
  • Fixed an issue where the newly added Amorphous Material Pattern ‘MutantAA’ tooltip was incorrectly displayed as Freyna Amorphous Material in some languages.

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2024-08-05 18:41