The First Descendant Hotfix Removes Module Swapping in Infiltration Operations and Void Intercepts

The First Descendant Hotfix Removes Module Swapping in Infiltration Operations and Void Intercepts

As a seasoned player of The First Descendant, I am beyond thrilled about the upcoming content update! The attention to detail in this game never ceases to impress me. From the UI/UX improvements like the camera shake ON/OFF feature and the ability to select preset search keywords, to the balance changes such as increasing Void Shards from Special Operations seven times – it’s clear that Magnum Studio is dedicated to enhancing our gaming experience.


Today, you can expect the significant content upgrade for “The First Descendant” to be released later on, complete with a fresh overview trailer highlighting all new content. This update comes hand-in-hand with hotfix 1.0.5, which brings some tweaks and adjustments in game balance, such as eliminating the Module swapping option in Intercept Battles and Infiltration Operations.

In these activities, players are not allowed to adjust presets or loadouts on the fly, presumably to keep things difficult. Additionally, the Void Shards gained from Special Operations have been multiplied by seven, and Magnum Studio is considering eliminating the need for them when activating a Fusion Reactor.

As a seasoned gamer with years of experience under my belt, I’ve encountered countless bugs in various games that have either made gameplay unbearable or ruined the immersive experience entirely. The recent revelation about Thunder Cage dealing significantly more damage than intended against clustered enemies is a perfect example of such issues. Thankfully, the developers swiftly addressed this bug and have now adjusted the damage multiplier to 2x to compensate for the initial oversight. This kind of responsiveness is crucial in maintaining player satisfaction and trust in the game’s development team. I eagerly anticipate further updates and improvements as I delve back into the game, knowing that the developers are committed to providing a high-quality gaming experience for their players.

“You can now play ‘The First Descendant’ on Xbox Series X/S, Xbox One, PlayStation 4, PlayStation 5, and PC platforms. The initial season begins in late August; for additional information, have a look at our roadmap.”

Hotfix 1.0.5

Content Improvements

(1) UI/UX

  • To prevent module swapping from becoming a strategy in Intercept Battles and Infiltration Operations, equipping and removing modules, changing presets, and changing loadouts are now prohibited.
  • Added a feature to collect all Lost and Found items at once in the Mailbox.
  • After checking the map with acquired information in the Library, closing the map now leaves the Library open.
  • Added Camera Shake ON/OFF feature in Game Options.
  • (PS, Xbox) Added the ability to select preset search keywords to make it easier to search modules and research.
  • Added commas after every three digits in the game menu and HUD to make it easier to read numerical units.
  • You can now check key stat information in the weapon, reactor, and external component inventories.
  • You can now register equipped items as Attached Items.
  • Saving a preset now automatically registers equipped items as Attached Items.
  • You can now turn the red dot crosshair display on or off cities in Game Options.
  • Added an image to some items in Graphics Options to show what they do.
  • Increased the speed of scrolling when scrolling the map with the gamepad’s R-stick.
  • Changed the color of icons for Hard difficulty Void Intercept Battles on the World Map to make it easier to distinguish them from Normal difficulty battles.
  • The map no longer displays the marker when a quest NPC being tracked disappears.
  • The Modification Modules for the same Descendant are now displayed together in a row in the Library.
  • When the first clear reward and repeat clear reward are the same, the Acquisition Info in the Library no longer shows them both.
  • When selecting all duplicate modules in Dismantle Modules, you can now use a filter to register only the selected modules for dismantling.
  • Simplified the module combining animation.
  • Starting a research in the Materials tab of the Research menu now returns you to the Materials tab.
  • Added the “Leave Party” button to the Social menu to make the function easier to find.
  • Added a search function to the Consumables menu.
  • Even when acquiring skins for Descendants not currently in use the red dot still appears.
  • Added the red dot when acquiring paint.
  • The red dot now appears in the Weapons List side tab too when acquiring a weapon skin.

(2) Descendants, Modules

  • Increased the Poison contagion range of Freyna’s Room 0 Trauma from a 4 m radius to a 7 m radius.
  • Increased the maximum scaling range of Valby’s skills from 200% to 250%.
  • Increased the maximum scaling range of Blair’s skills from 200% to 250%.
  • Changed the blizzard generated by Viessa’s “Glacial Cloud” module to be triggered instantly without delay.
  • Changed Valby’s “Albion Academy Cadet” head skin to be dyeable.
  • Changed “Incoming Final Damage” to “Incoming Damage Modifier” in the description of the “Safe Recovery” module.

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2024-07-31 12:41