The First Descendant Update Released, Here’s What’s New

As a seasoned gamer with over a decade of experience under my belt, I must say that The First Descendant has managed to keep me engaged and entertained since its release back in June. With over 100,000 active players on Steam at this very moment, it’s clear that Nexon is doing something right.


At the moment of publication, The First Descendant continues to thrive with more than 100,000 active players on Steam. In an effort to cater to this massive player base, developer NExon has been consistently pushing updates and fixes since the game’s debut in June. One such release was unveiled this week, Hotfix 1.0.6, designed for players to test out. Although it’s light on new content due to being a hotfix rather than a full update, it does include enhancements for various aspects of the game and two changes aimed at improving the overall player experience.

As a seasoned gamer with years of experience under my belt, I can attest that updates for games often come in various forms, but hotfixes are usually the ones that don’t bring much excitement. This time around, it seems like Nexon has rolled out a hotfix, and as expected, the patch notes are brief. With most changes focused on bug fixes, I guess we can expect a more stable gaming experience, albeit with no significant new features to look forward to. However, these small improvements matter too, and they often make our gaming sessions smoother. So, while it might not be the most thrilling update, I’m still eager to see how this hotfix impacts the gameplay.

Content Improvements

  • An indicator will be displayed when a slot item that already expanded the relevant slots to the limit is included as bundle content, making it easier to check.
  • Also, the price of the slot item will be deducted from the overall bundle price before the purchase, if the number of the slots already reached the limit.

Optimization Improvements

  • [PS5] Improved some CPU load issues.

Bug Fixes

Battle Pass

  • Fixed an issue where the acquisition of Supply coin as a reward for Season/Weekly Challenge was not possible.
  • If you completed the Season/Weekly Challenge before the patch, you will receive the Supply Coins upon logging in after the update.

Mission

  • Fixed an issue where fewer monsters were being spawned during the “Fortress Outskirts” mission in White-night Gulch.
  • Fixed an issue where outposts would start without cooldown.
  • Fixed an issue where monsters were respawning abnormally at certain outposts.
  • Please note that exploiting system errors or specific actions to gain higher than intended benefits will be considered abnormal gameplay behavior.

Descendants

  • Fixed an issue where Jaber’s Turret removal was intermittently not possible
  • Fixed an issue where the taunt effect of “Jayber’s’ Medical Turret” enhancement would intermittently not work.
  • Fixed an issue where “Valby” and “Ultimate Valby”‘s “Clean Up” skills would not end.
  • Fixed an issue where the relevent effect would not appear around Viessa’s legs when using her skill “Frost Road”.
  • Fixed an issue where “Kyle” was not able to use his skill “Superconductivity Thrusters” if his max HP exceeded a certain value when his level was between 22 ~ 25.
  • Fixed an issue where “Kyle”‘s damage from “Superconductivity Thrusters” would increase abnormally when using modules that apply status effects.
  • Fixed an issue where “Yujin” had to equip a lower-level reactor to achieve higher healing output when the power of his skill was low, rather than using a higher-level reactor.

Equipment

  • Fixed an issue where motion would continue if a player maintained the zoom state while the “Single Reload for Peace” effect of the “Peace Maker” was active.

Module

  • Fixed an issue where the “Grappling Hook” could intermittently be used beyond its range when the “Mid-Air Maneuvering” module was equipped.

Miscellaneous

  • [Russian] Fixed a UI display error of Pyromanic Sub Quest.
  • [German][French][Italian][Polish][Portugese][Russian][Spanish] Fixed an error on “Yujin”‘s “Solidarity Healing” skill tool tip.
  • Fixed an issue where the newly added Amorphous Material Pattern ‘MutantAA’ tooltip was incorrectly displayed as “Freyna” Amorphous Material in some languages.

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2024-08-03 21:09