Naughty Dog has rolled out another fix for the PC adaptation of “The Last of Us Part 2 Remastered”. Similar to previous revisions, this patch mainly addresses a variety of bugs that affected the gameplay and visuals, with some having significant impacts. Since its launch on April 3rd, Naughty Dog has consistently released patches for the PC version of “The Last of Us Part 2 Remastered”. Given the series’ prestigious reputation, it is crucial to many fans that the game remains the best it can be, and these updates help maintain the game’s stability and longevity. As new problems are uncovered, we can expect future updates to continue this trend.
The update version 1.3 of the PC adaptation of “The Last of Us Part 2 Remastered” tackles various concerns, such as inconsistencies in the blood effects and user interface issues. Furthermore, a camera flickering glitch has been resolved. These visual enhancements not only make the game look better but also improve its performance, leading to a more enjoyable gaming experience for players.
Naughty Dog has made improvements to The Last of Us Part 2 Remastered by addressing various issues. These changes involve resolving problems associated with the PlayStation DualSense controller and its compatibility with Steam. Moreover, other Steam-related concerns have been addressed, and general system enhancements have been implemented for better stability. Since the DualSense controller offers a superior gaming experience compared to mouse and keyboard, these fixes are particularly important.
Check out the details about what’s new in version 1.3 of The Last of Us Part 2 Remastered on PC, as outlined in the patch notes below.
The Last of Us Part II Remastered PC 1.3 Patch Notes
- The dynamic blood drip effect is now visible on body parts when shot or wounded by a melee attack.
- Fixed a bug that caused blood splatter screen effects to briefly disappear when quickly moving the camera or dodging, if upscaling was enabled.
- Resolved a crash that occurred for some players when performing a quick turn after completing an interaction.
- Fixed a bug that could cause PlayStation DualSense controllers to become less responsive and lose functionality over time when using Steam Input.
- Adaptive Triggers are now functional when using a PlayStation DualSense controller with Steam Input enabled.
- Addressed a bug that caused noise and flickering on camera rotation while aiming through a rifle scope with upscaling enabled.
- Resolved a bug that caused Steam Status to show “At the Main Menu” when playing No Return.
- Fixed a bug that introduced ghosting when FSR Frame Generation was used with a display resolution lower than the native screen resolution.
- Fixed a visual bug that caused lighting in dark underwater sections to appear pixelated when both upscaling and motion blur were enabled.
- Fixed a rare bug that caused some players to fall out of bounds while riding on horseback through Seattle.
- Various visual bug fixes related to animation and lighting in ultrawide cutscenes.
- Various crash fixes and stability improvements
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2025-05-01 23:39