In The Sims 4, there are enhanced features compared to earlier games, yet one aspect remains more confining than before: the neighborhoods. As the series evolves with each new base game, particularly since The Sims 1 turned 25, not everyone may embrace every change implemented throughout the years. The way neighborhoods function in The Sims 4 differs significantly from the rest of the series, which is unfortunate given that they seem more restrictive now, even if it’s for a valid reason.
Based on the expansions you’ve purchased, you could find a limited selection of neighborhoods to explore, or an overwhelming array of choices. Regardless of the quantity, the fundamental concept behind designing neighborhoods remains consistent. You can tailor the ambiance of the location, such as the eerie atmosphere introduced in the Life and Death expansion. In addition to community lots, you’ll also find house lots at your disposal. However, it should be noted that this update has eliminated a significant feature that was prevalent in previous versions of The Sims.
The Sims 4 Offers No Customization for Neighborhoods
In contrast to earlier Sims games, The Sims 4 has fewer options for personalizing a neighborhood and limited capacity to add lots within a neighborhood. This decision was likely made with a specific purpose, but it seems more confining than necessary. Consequently, the game’s virtual environment appears less vibrant than expected, potentially leading to reduced player immersion.
The main objective of this recent arrangement is to streamline gameplay, ensuring smooth performance regardless of extra packs you incorporate with the fundamental game. In essence, it’s a move aimed at enhancing the management of an expansive volume of content within “The Sims 4”. If you have experience with “The Sims 2” or “The Sims 3”, you might have noticed that “The Sims 4” operates more efficiently and swiftly, even with more additional content compared to its predecessors in the series.
The Problems that The Sims 4‘s Design fixes
If you never played The Sims 2 before, it sometimes took a long time for loading screens to appear, even without installing expansions. This could be quite annoying but not game-breaking. Interestingly, this longer load time might have influenced the faster bootup and streamlined neighborhood design in The Sims 4.
I’ve been diving deep into the world of gaming, and one title that stands out is The Sims 3. Compared to its predecessor, The Sims 2, it might seem more advanced, but it came with its fair share of challenges. As the game evolved, I often encountered pop-ups warning me about potential problems if I installed too many expansions simultaneously.
The Sims 3 shared some similarities with The Sims 2 in terms of customization, but what set it apart was its open-world approach. Instead of loading screens every time I wanted to explore a new area, I could freely roam around the entire neighborhood without interruption – an exciting feature that unfortunately led to some technical difficulties when running the game.
The Sims 4 Feels Restricting
In comparing The Sims 2 and The Sims 3 to The Sims 4, it’s evident that the developers aimed to address the main issues that caused performance problems in the earlier games. Regrettably, The Sims 4 could have adopted a design strategy that doesn’t feel as restrictive as the current neighborhood system, which is quite limited. This would make the game world appear more lively and immersive, allowing players to personalize their virtual environments to a greater extent.
A more balanced method could possibly lie somewhere in between the extremes observed in The Sims 3 and The Sims 4. Introducing loading screens during travels could alleviate some of the game’s running demands, even if it means dividing neighborhoods into sections as a compromise between open-world designs and the frequent load screens seen in The Sims 2 for all types of travel.
In addition, The Sims 4 restricts you from relocating or adding new plots within its world, even when an empty lot is available for construction. It would have been more engaging to impose a limit on the number and placement of lots to ensure smooth gameplay, while still providing room for creative freedom in designing neighborhoods.
It seems highly unlikely that we’ll see a shift in this design for the game now, given that The Sims 5 isn’t expected to supersede The Sims 4 anytime soon. As it stands, the current design offers an enjoyable gaming experience. For instance, you can freely roam outside lots because the world is more compact and less crowded, which reduces the sensation of being confined. Nevertheless, I would appreciate if they could add at least one neighborhood where we could place as many lots as desired – a feature reminiscent of The Sims 2.
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2025-01-19 04:10