As a gamer who has traversed the digital landscapes of countless games across decades, I must say that my heart warms to see such unique stories like that of Seiji Nakamura. Despite the language barrier and the cultural divide, here is a man in his golden years, embracing a game as challenging and unconventional as Stalker 2.
Despite its frequent respawning characters, disappearing enemies, glitches, and technical issues that are characteristic of ‘eurojank’ games, Stalker 2 stands out as a highly ambitious project with moments of true brilliance that captivate a specific audience. This audience is willing to overlook, or even appreciate, the game’s flaws when they contribute to an immersive survival sandbox atmosphere. It is not surprising that Stalker 2 has found popularity in its native country, and the series has traditionally had a strong fanbase in Eastern Europe. However, I must admit that I did not anticipate Stalker 2 would appeal to Japanese octogenarians who are presidents of adult-themed game studios.
Even though it seems this group consists of only a single individual according to my current knowledge, it serves as a powerful reminder of the extraordinary ability of games to cross age and cultural barriers.
Meet Japanese Stalker 2 fan, Seiji Nakamura:
There’s something about Nakamura-san that resonates with me; from the compact screen to the oversized cursor, from the cigarette in hand to the bright orange Intellimouse that seems to say ‘if it works, don’t fix it’. It’s clear that Nakamura-san is living his life to the fullest.
As per the tweet, Nakamura appears thrilled with his latest setup that can handle the challenging game Stalker 2. However, he expresses a desire for modifications to enlarge the user interface and subtitles since, in his words (translated), “the text is too small for an elderly gentleman like me!
Appearing to have made a significant impact within Japan’s gaming community, it seems that Nakamura has established a notable presence for himself. In an interview conducted by IGN Japan back in 2020, Nakamota revealed his passion for the original Stalker games, having played them with approximately 200 to 300 modifications. This conversation provides insight into how Nakamura developed an affinity for this series and transitioned into creating “beautiful girl games.
Nakamura expresses that playing S.T.A.L.K.E.R isn’t just entertaining as a shooter game; it also stirs strong emotions due to its overall atmosphere, such as the haunting portrayal of an underground lab in ruins and the breathtaking sunset over a forested region in Ukraine. He further notes that the reactor at Pripyat and the one at Fukushima share similarities, much like the settings in Roadside Picnic and Stalker.
Despite Google Translate not being perfectly accurate, I understand the general idea. Here’s wishing that someone develops the modifications for Stalker 2 that Mr. Nakamura requires for an enjoyable experience. Alternatively, it would be wonderful if someone gifted him a larger gaming monitor instead!
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2024-12-11 22:02