This Little Detail In Kingdom Come: Deliverance 2 Makes One Of The Saddest Scenes Even Sadder

Note: This information reveals significant plot points from the start of Kingdom Come: Deliverance and the conclusion of Kingdom Come: Deliverance 2. Proceed with caution if you wish to avoid spoilers.

Man, Kingdom Come: Deliverance 2 is an exceptional game! I thoroughly enjoyed the original, but the sequel feels like Warhorse has read my mind. The level of detail seems almost unparalleled. I found myself laughing and weeping – and it’s this deep affection for detail that causes such emotional responses.

When Fighting Stops Being Fun

In the second installment, the fighting system is outstanding. Initially, we start off weak, under-equipped, and barely stand a chance against robbers or other adversaries. However, with each passing hour, we enhance our abilities, acquire better gear, and gather valuable experience. The progression is noticeable, making it an amazing sensation to grow stronger. Battles that once seemed insurmountable become manageable, eventually providing a true rush as we fight through groups of enemies. What’s more, the financial rewards make every victory even sweeter.

  • Warning, from here on, the endgame of KCD 2 is spoiled!

As a devoted fan, let me share my perspective: That exhilarating sensation doesn’t last indefinitely. Once the “French Frog Eater” (a fitting nickname, thanks to Hans) deceives us and cold-bloodedly slaughters Buhler right before our eyes, it becomes crystal clear that our journey will not be devoid of sacrifice. From that moment on, every skirmish seemed more weighty. The siege of Sukdol was particularly grueling, and each death, regardless of the faction, felt senseless. So many lives had already been lost. This somber reality was a novelty in gaming for me, and I must commend Warhorse for making Henry’s burden feel so palpable.

Sadness Instead of Satisfaction

This emotion intensified significantly when I encountered Markvart von Aulitz for the final time. Over a span of five years, with more than 200 hours spent playing Kingdom Come: Deliverance 1 and 2, this moment had been eagerly anticipated – to confront the killer of my parents in a climactic duel and demonstrate that Henry is no longer a vulnerable boy.

When the time arrives, I no longer see him as an all-powerful adversary, but as a man nearing his breaking point, battered, frail, vulnerable. And above all: human. In our exchange, it becomes clear that we share more similarities than I’d care to acknowledge; we’re merely on opposing sides. And in this moment, when I’ve spent years envisioning my revenge and triumph, what I feel instead is pity and sorrow. Not only because Markvart isn’t the monster I believed him to be – but because of a subtle yet significant detail that Warhorse has subtly led us to overlook.

The Music Sets the Tone

If you recall, while watching the scene with von Aulitz in Kingdom Come: Deliverance, you may have recognized something quite reminiscent – the music. The tune that echoes here is called “Losing Father’s Sword”. Incidentally, this melody was also played during a deeply emotional scene in the initial game – when we go back to Skalitz following our escape, to lay our parents to rest. You can listen to it here. And this is the moment we meet von Aulitz. It’s no surprise that I shed tears like a child. Kudos to Warhorse for their impeccable storytelling.

By the way, here’s a tip: The encounter with Marvart von Aulitz may be missed. You’ll find him during the 30th main mission titled “Reckoning,” specifically at the old inn located in the village. If you choose to spare him, he will perish from his wounds instead.

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2025-03-24 18:07