Over the past few weeks, Bethesda and its head, Todd Howard, have generated quite a stir in the gaming world following a string of setbacks. However, the much-anticipated remastered version of The Elder Scrolls IV: Oblivion, which had been the subject of many whispers, was officially released and turned out to be a massive success that honors its original roots.
Moreover, it’s been confirmed by Howard that The Elder Scrolls 6 is indeed being worked on. This isn’t just speculation; it’s a fact that disproves any rumors suggesting Bethesda has abandoned or postponed the project due to silence about it.
Nevertheless, the confidence within the gaming community towards Howard remains at a rock bottom level. Instead of eagerly anticipating Elder Scrolls 6, they’ve been expressing their discontent with Howard through memes due to a track record of unfulfilled promises and overly hyped announcements that consistently fall short of expectations.
Will Elder Scrolls 6 be another victim of broken promises?
It’s indisputable that Howard is a brilliant mind, credited with creating legendary RPGs like Morrowind, Oblivion, and Skyrim. Yet, it’s also important to acknowledge his reputation for making bold promises that often go unfulfilled. A case in point is the “it just works” promise for Fallout 4.
In each Bethesda RPG, Howard claims to enhance the role-playing experience by concentrating on intricate elements like skill progression systems. Yet, it seems this never materializes, as instead, Bethesda appears to reduce the depth of role-playing mechanics.
On Reddit’s r/ElderScrolls community, enthusiasts are actively creating memes based on Howard’s pledges, expressing their conviction that The Elder Scrolls 6 will likely adhere to a similar approach.
It’s astonishing to see Bethesda continually refining their RPG mechanics towards a broader approach. In games like Oblivion, we’ve witnessed the ingenuity of Howard and his team in crafting an engaging and fulfilling progression system. Each action significantly influences skill development, ensuring that every step forward feels meaningful.
In contrast, things were different for games like Skyrim and Fallout 4. Instead of having complex skills that significantly impacted gameplay, their fundamental abilities were divided into perks offering minor benefits. I find myself questioning the claim about role-playing depth in these titles, as it seems to be somewhat elusive.

Howard intends to assure fans yet again that The Elder Scrolls 6 will set the standard for role-playing mechanics once it’s unveiled. If Bethesda doesn’t revert to its traditional methods and incorporate deeper systems, there’s a chance the game could become a casualty of Howard’s charming exaggerations.
Elder Scrolls 6 must take notes from Oblivion

A significant element that enhances any game’s experience is the inclusion of Non-Player Characters (NPCs), which contribute to the game’s storyline and setting. In the Elder Scrolls series, these characters are what truly breathe life into the games, playing a vital role in creating the world of Tamriel.
In the newly launched version of “Oblivion Remastered”, characters like Martin Septim, Jauffre, and Baurus significantly enhance the game’s storyline by making it more captivating. Without the character of Martin Septim, who develops a strong connection with the Hero of Kvatch, players might not have felt as engaged with the game’s plot.
Regrettably, Skyrim didn’t manage to recreate the spellbinding NPC interactions found in Oblivion, like those with Martin. While Paarthurnax in Skyrim comes closest to forming a genuine bond, the connection still feels somewhat limited. Characters such as Esbern, Blades, and Delphine can serve as allies, but their loyalty is contingent on certain conditions.
To avoid repeating the error of Skyrim, Howard should ensure that Elder Scrolls 6 incorporates a strong emotional foundation within its storyline. Such a move could significantly increase player engagement with the game’s narrative.
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2025-05-03 22:06