Towerborne Patch Nerfs Umbras, Fixes Status Effect Duration and Bugs

Towerborne Patch Nerfs Umbras, Fixes Status Effect Duration and Bugs

As a seasoned gamer and long-time follower of Stoic Studio, I’ve been eagerly anticipating Towerborne since its announcement. Having played The Banner Saga series extensively, I was excited to dive into this new title and continue my adventure with the developer.


The game titled Towerborne, developed by Stoic Studio, the team behind The Banner Saga, was released in early access a week ago with generally positive reception. Although it’s planned to be free-to-play eventually, the developers are currently focusing on squashing bugs and implementing improvements within the current version.

The second significant update has been activated, resolving issues such as the Curios tab vanishing when players are disconnected, or the Snaggleshire chest granting Writs at a Danger Level 1. Additionally, strikes on blocking enemies will now be shown correctly, and the duration of status effects has been adjusted since they were found to last “two or three times” their intended lengths.

Stoic Studio will provide further details about the diverse classes soon, but for now, they are observing that certain Umbra units seem to outperform their expected role. The goal when designing Umbra was to ensure no single Umbra is universally essential (an ‘Always-Use’ Umbra) and that an Umbra’s abilities should not surpass the combined capabilities of the Ace’s Focus Abilities. To align with this design philosophy, they have adjusted the damage output of several Umbra to be closer to what is expected from the Ace’s overall kit.

Consequently, Sten’s damage output has decreased by 30%, while Morberry’s area damage has been lowered by 20%. Take a look at the modifications in detail here.

Early Access, Patch 2 – Balancing and Bug Fixing

Gameplay

  • Writs Chest Fix: We’ve fixed a bug that was awarding Writs from Snaggleshire at Danger Level 1, as players were never meant to get Writs and Curios that early. This should not impact your total Writ inflow.
  • Curios Tab Fix: Resolved an issue where players who lost network connection would no longer see the Curios tab.
  • Bald Ace Fix: Your Ace will no longer appear bald after previewing a helm cosmetic in the Store or Curio tab if no helmet is equipped.
  • Mission Soft Lock: Fixed an issue where some players were getting stuck when destroying a monster spawner when an encounter is not properly activated.
  • Dialogue Fix: Corrected a conversation title that referenced the wrong NPC.
  • Quest Adjustments:
    – A Return to Form quest text has been rephrased for clarity.
    – A Class Above the Rest has been updated to give you credit for playing with the Sentinel class.

Combat

  • Hit Impacts: There was an issue where hit impacts were not displaying correctly when enemies were blocking. This has been fixed.
  • Status Effects: We fixed an issue where status effects lasted double or triple their intended durations, resulting in a scenario where the Ace could be stunned or poisoned for a long time. This also caused status effects to exceed damage expectations.

Classes

We have been watching how everyone is playing their respective classes and we will have more to say about that later. Right now we’re just focusing on fixing any obviously broken issues. Please continue to give us feedback, we’ve been reading it all!

  • Sentinel: Fixed an issue where some attacks weren’t contributing to the Valor Meter.
  • Rockbreaker: Reduced Break Bar damage from the Elbow Drop (Jump Heavy Attack).
  • Shadowstriker: Fixed an issue that caused the Class Mechanic to instantly build 3 bars by performing the focus ability, Deathrattle.

Umbra

Based on observations over the past week, it seems necessary to tweak certain aspects of Umbra. When considering overall damage output, Break Bar damage, and versatility, it’s clear that some are exceeding our original expectations by a substantial margin. Our goal with Umbra was to ensure there wasn’t an “Always-Use” option, and that no Umbra’s ability surpassed the power of Ace’s Focus Abilities. Consequently, we have lowered the damage output of several Umbra to align more closely with the anticipated balance within the Ace’s complete skill set.

  • Sten: Sten’s ability was primarily intended to provide the Ace a crowd control with moderate damage. Sten’s damage was exceeding this and so we have reduced damage output by 30%.
  • Morberry: Morberry’s radius of damage combined with total damage done turned out to be quite excessive, and so we have reduced the radius damage by 20%. Direct hits will still deal significant damage.
  • Papyrus: We went back and forth on Papyrus. We could have increased its cooldown and kept the damage output, however, we’re pretty big fans of being able to extend combos using this Umbra and opted to lower its damage output instead of preventing cool moments. Overall, we have reduced Break Bar damage by 20%.
  • Pox: This simply was dealing a lot of damage on the initial hit in addition to dealing poison. Let’s be real, it was pretty powerful. I mean, it also has multiple charges. Thus we have reduced initial explosion damage by 15% in order to bring Pox in line with other Umbra.

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2024-09-18 12:41