Many cinema enthusiasts opt for physical special effects over computer-generated imagery (CGI). To illustrate, consider Star Wars: both A New Hope and The Empire Strikes Back have held up better over time compared to the outdated CGI in Attack of the Clones. In recent years, directors have made a concerted effort to rectify this trend by blending practical effects with digital ones. The director of Until Dawn, David F. Sandberg, has recently shared a video explaining some of the physical effects that will be featured in the film and how they were executed.
As a horror enthusiast, I’ve always appreciated the chilling realism that practical effects bring to life in the genre – the grisly deaths, dismemberments, and everything in between. From what I’ve gathered from Sandberg’s recent video, it appears he’ll be leveraging this traditional approach for the game Until Dawn. In this video, Sandberg delves into the behind-the-scenes process of employing practical effects for a scene where a character’s face is brutally smashed into the ground multiple times. Instead of opting for computer-generated imagery (CGI), the director skillfully utilized editing and prosthetics to create an illusion of a single, continuous take. You can check out the video below.
As a fanatic of cinematic craftsmanship, I’d like to share an intriguing tidbit from a movie scene where a character gets unexpectedly attacked with a pickaxe from behind. Sandberg meticulously explains how he crafted the pickaxe for the preliminary sequence using cardboard, later replacing it with a real prop. The actress was smartly positioned on a chair to create the illusion of being lifted up during filming, although this element wasn’t included in the final cut of the movie. It offers an enlightening peek into the ingenious mindset that shapes such visually stunning effects.
In the upcoming demonstration, Sandberg examined a trailer scene from Until Dawn, where one character has a worm emerging from a facial wound. This instance showcases the blending of practical effects and computer-generated imagery (CGI). The team at Applied Arts FX, who collaborated with Sandberg on Shazam!, crafted and designed the worm. Nevertheless, CGI was employed to conceal the edges of the prosthetic that extended up to the actress’s ear.
It’s clear that many scenes in the game Until Dawn will employ only CGI effects. As Sandberg mentions, a massive 30-foot monster is entirely digital as it would be too challenging to create practically. The combination of practical and digital effects is likely to captivate fans of horror movies. The film showcases a great deal of artistic talent, and we can’t wait to see the final product when it premieres on April 25th. So far, what Sandberg has revealed offers a blend of stunning beauty and revolting grotesquerie – exactly what horror enthusiasts crave!
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2025-04-15 16:09