V Rising 1.1 Update: All New Weapons & Spells

In the 1.1 update of the game V Rising, the expansion titled “Invaders of Oakveil” introduces numerous fresh weapon and spell options for your arsenal.

Three distinct weapon categories have been introduced, each one being unique in its own right. To make it even more enticing, developers have also included a fresh spell for every spell school within the game. In summary, there are now 3 new weapon types and 6 additional spells to explore!

Are you curious about these recent surprises? Let’s continue, as we’ll provide a comprehensive summary for each one.

All New Weapons & Spells | V Rising 1.1: Invaders of Oakveil

Twinblade

This weapon is a two-edged pole arm, ideal for swift, sweeping strikes in combat. It’s not just useful for close quarters, as it can also be hurled for added distance. You can acquire this by defeating Gaius, the Accursed Champion.

  • Abilities:
    • Primary Attack – Perform a combo of double melee attacks which deals 60% / 60% / 80% physical damage.
    • Javelin – Throw the twinblade like a javelin, hence the name. Deals 125% physical damage and applies a slowing effect for 1.5 seconds in a small area. You can also recall your weapon after 2 seconds, which deals 80% physical damage and pulls enemies in the way. Recast while recalling to dash to the weapon instead.
    • Sweeping Strike – Lunge forward and deal 100% physical damage in a straight line. Also, any enemies hit will be launched and land behind you.

Daggers

Compact-sized knives, not for hand-to-hand combat. Instead, they’re designed to be thrown, serving as an agile mid-range weapon. You can unlock them after defeating Bane, the Shadowblade.

  • Abilities:
    • Primary Attack – Throw up to 4 daggers, with each one dealing 40% physical damage. Daggers that hit enemies or objects will become stuck. You regain 1 dagger every second.
    • Rain of Daggers – Jump high and throw 4 daggers at the ground in front of you, each one dealing 40% physical damage and inflicting a slowing snare effect for 2 seconds. The daggers stay out for 8 seconds.
    • Release Daggers – Inflicts a slowing snare effect 1.5 seconds first. Then, releases all stuck daggers and recalls them toward the caster. Recalled daggers pierce through enemies and deal 40% physical damage on their path. Each returning dagger grants 1 dagger and reduces the cooldown of Rain of Daggers by 0.2 seconds.

Claws

Weapons for close combat, emphasizing agility and maneuverability. If you’re a Wolverine enthusiast, you’ll adore these! They can be unlocked by defeating Frostmaw, the fearsome Mountain Terror.

  • Abilities:
    • Primary Attack – Perform a triple-hit combo that deals 40% / 40% / 50%. The final hit inflicts 1 stack of Puncture. When an enemy has 3 stacks of Puncture, a rupture will trigger and deal 75% damage to that enemy, as well as 50% damage to nearby enemies.
    • Lunge – A quick lunge at your cursor’s direction. Cleaves through enemies, deals 120% damage, and applies 1 stack of Puncture.
    • Skewering Leap – Leap into the air and then descend upon the ground. This deals 100% physical damage and inflicts 1 stack of Puncture to any enemy you land on. It also incapacitates them for 1 second. Landing on an enemy will give you a tiny bounce, allowing for consecutive attacks on multiple enemies. Missing the initial leap will temporarily stop you from moving for a brief moment.

All New Spells

Moving on from discussing the new weapons, let’s delve into the new spells that we can now utilize in V Rising 1.1: Invaders of Oakveil. There are quite a few, since each Spell School introduces a fresh spell. Here they all are:

1. Fire School – “Pyroclasm”
2. Nature School – “Vorpal Thorns”
3. Life School – “Rejuvenation Wave”
4. Death School – “Necrotic Blast”
5. Arcane School – “Mana Burst”

  • Blood: Carrion Swarm – Summon 4 blood bats which rush toward your target in a line. The bats pierce through enemies, dealing 50% magic damage and inflicting Leech.
  • Chaos: Rain of Chaos – Cast 8 chaos meteors that shower the surrounding area for 3.2 seconds. Meteors deal up to 380% magic damage and inflict Ignite.
  • Unholy: Chains of Death – Shackle your target with a magical chain that reduces their speed by 10% to 30%, depending on distance. Channel the spell for up to 1.7 seconds to deal 260% magic damage and inflict Condemn. The chain breaks if the distance between you and the target passes 14-meters, which also applies a snare effect for 2 seconds.
  • Illusion: Curse – Summon 5 wisps in a cone, inflicting Weaken and Curse. Curse reduces movement speed by 25% for 3.5 seconds and takes 40% of all damage taken as bonus damage. When the Curse effect ends, it deals a maximum of 500% damage. Every enemy hit by the wisps grants a stack of Phantasm.
  • Frost: Artic Storm – Cast a wave of frost that lasts 1.2 seconds and deals 180% magic damage and inflicts Chill. After the wave ends, conjure a cone of cold which applies Freezing to your target for 2 seconds.
  • Storm: Lightning Tendrils – Launch 6 lightning bolts in a sequence, with each one dealing 40% magic damage and inflicting Static.

In V Rising 1.1: Invaders of Oakveil, that’s all the fresh spells and weapons you can obtain. For additional details, be sure to explore our comprehensive rundown of the 1.1 update modifications.

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2025-05-01 00:36