‘We Won’t Make the Same Mistakes Again’: Sony Reflects on PS5’s Catastrophic Concord

Sony has promised to learn from the shortcomings of its live service shooter for the PS5, Concord, by thoroughly examining their development process to fully grasp how and why the game fell short of expectations.

In an open discussion during a planned investor gathering, Hermen Hulst, head of PS Studios, expressed his opinion that “quality efforts” were invested in the development of the first-person shooter game, which unexpectedly disappeared from sales within a month’s time.

However, he acknowledged that it lacked the necessary uniqueness to appeal to gamers, having stepped into an extremely competitive sector of the industry.

Hulst further explained, “We’ve implemented stricter methods for confirming our creative, business, and development hypotheses continually. This is aimed at ensuring we invest wisely in the most suitable opportunities at the optimal moments, while also enhancing the predictability of our deadlines.

As a dedicated gamer, I can’t help but feel a sense of responsibility when it comes to the game “Marathon”. The former managing director at Guerrilla Games has made it clear that this is no small matter for our team. We’re currently diving deep into the alpha cycle that we’ve just wrapped up, eager to grasp how players are interacting with

As a dedicated gamer here, I can confirm that Hulst made it clear that Sony won’t back down from embracing live services, even after gaining some valuable insights: “This presents an excellent chance for us,” he emphasized.

Despite some gamers possibly expressing frustration upon reading these statements, it’s important to note that most of PlayStation’s earnings are now generated through microtransactions. Although a significant portion of this income is drawn from popular multi-platform games such as Fortnite and Genshin Impact, the company aims to create its own profitable titles where it retains 100% of the revenue.

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2025-06-13 16:06