Among the major disappointments of this current generation is the scrapping of The Last of Us Online, more famously recognized as Factions.
Or in a more conversational tone:
One big letdown for this generation was the cancellation of The Last of Us Online, which most people call Factions.
Before the launch of The Last of Us: Part 2, Naughty Dog confirmed they were developing a separate edition of their well-known multiplayer mode from The Last of Us.
Later, the project was frequently hinted at with comments about its grand scale and even displaying conceptual sketches. However, the unveiling event held online was postponed indefinitely in 2023. This was due to the developer choosing to prioritize their single-player content over this project instead.
During an interview with Sacred Symbols+, former PS Studios head Shuhei Yoshida expressed his enjoyment of the game, stating, “I had a wonderful time playing it.
He clarified that the concept for “The Last of Us Online” originated from Naughty Dog, but they were keen to bring it to life. However, Bungie shared with them the challenges involved in creating live service games, and upon realizing the immense effort required, Naughty Dog concluded, “Oh dear, we don’t have the resources for that! If we proceed, we won’t be able to work on Intergalactic: The Heretic Prophet.” In simpler terms, they lacked the planning or foresight to manage both projects simultaneously.
As a dedicated gamer speaking here, let me clarify something from my perspective. To the best of my understanding, none of Square Enix’s first-party studios have been compelled to develop live service games. Instead, I’ve noticed that sometimes, teams get a sense of where the company is headed and present their titles in line with that direction.
According to him, when studios notice that a company has a major project in motion, they understand that associating with it increases their chances of getting their own project endorsed and backed. It’s not about Hermen Hulst compelling teams to develop live service games; rather, it seems like a mutual agreement.
Recently, Sony decided to shelve two ongoing live service projects that were being developed by Bluepoint and Bend Studio, leaving many enthusiasts disappointed. This decision has sparked a sentiment among fans that these teams may have invested years into projects that ultimately won’t be released.
Yoshida, who’s devoted his efforts to independent projects for the last four years, wasn’t able to provide many updates regarding their progress. However, in a nutshell, he expressed his feelings by saying, “It’s tough.
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2025-02-19 14:36