You Won’t Believe These 26 Civilization 7 Leaders and Their Unique Abilities

To get the most out of playing Civilization 7, it’s essential to familiarize yourself with the unique characteristics of each leader prior to embarking on a campaign or multiplayer match.

Lucky for us, we’ve gathered an impressive lineup of Civilization VI leaders! Let’s explore the number of leaders featured, learn about each one, understand their distinctive skills, traits, objectives, and initial inclinations.

To help you fully understand each leader, we’ve provided direct links to their official YouTube videos, which are developed by them, allowing for a comprehensive overview prior to engaging in a game.

Keep reading for the full list of Civilization 7 leaders and what each one does.

How many Civ 7 leaders are there?

Initially, when Civilization 7 was first released, there were twenty leaders available. However, once additional content has been added via downloadable content, the total number of leaders in Civilization 7 rises to twenty-six.

Some of the original game’s main characters possess unique alternate styles for their Personas, like Ashoka’s World Conqueror. These are part of the Founders Content Pack DLC, a bonus feature that comes with the Founders Edition of the game.

In the game, Tecumseh is featured as part of the additional content called “Tecumseh and Shawnee Pack,” which comes with both the Deluxe and Founders Editions. Additionally, this pack was a bonus for those who pre-ordered the Standard Edition until February 11th, 2025.

You can purchase all DLC separately.

To get Napoleon, you’ll need to link your Civilization 7 game to your 2K Account.

More leaders are sure to be added to the game as parts of future expansions and DLC packs, too.

Full list of Civilization 7 leaders

Here’s the complete roster of Civilization 7 leaders (including DLC) upon the game’s debut, as obtained from the official Civ 7 site. Click on their names to view their trailers.

The following is a comprehensive list of all Civilization 7 leaders (with DLC included) at the time of release, gathered from the official website of Civ 7. Simply click on their names to watch their respective trailers.

Amina

Unique Ability

Queen of Zazzau, the Battle-Ruler: Enhanced City Productivity: Boost in Gold earnings with every resource allocated to cities. Amplified combat power for units stationed on Grassland and Desert terrains.

Attributes

  • Economic
  • Militaristic

Agendas

  • Desert of the Warrior Queen: If the player has more Settlements on Plains or Desert tiles than Amina, Decrease Relationship by a Medium Amount. If the player has no Settlements on Plains or Desert tiles, Increase Relationship by a Small Amount

Starting Biases

  • Plains
  • Desert

Ashoka – World Renouncer (base game)

Unique Ability

  • Dhammaraja: Adds Food in Cities for excess Happiness beyond a set amount. Increased Food in all Settlements during a Celebration. All Buildings gain a Happiness adjacency for all Improvements

Attributes

  • Diplomatic
  • Expansionist

Agenda

  • Without Sorrow: Increase Relationship by a Medium Amount with the player with the highest Happiness yield. Decrease Relationship by a Medium Amount with the player that has the lowest Happiness yield

No starting bias.

Ashoka – World Conqueror Persona (Founders Content Pack DLC)

Unique Ability

  • Devaraja: Increased Production in Cities for excess Happiness beyond a set amount. Increased Production in Settlements not founded by you. Declaring a Formal War grants a Celebration. Large increase to Combat Strength against Fortified Districts for all Units during a Celebration

Attributes

  • Diplomatic
  • Militaristic

Agenda

  • Without Regret: Decrease Relationship by a Medium Amount with the Leader whose lands cover the most tiles and Increase Relationship by a Medium Amount for the one with the least

No starting bias.

Augustus

Unique Ability

  • Imperium Maius: Adds Production in the Capital for every Town. Increased Gold towards purchasing Buildings in Towns. Can purchase Culture Buildings in Towns

Attributes

  • Cultural
  • Expansionist

Agendas

  • Restitutor Orbis: Decrease Relationship by a Medium Amount for each Town in other players’ empires. Increase Relationship by a Medium Amount for each City (excluding Capital) in other players’ empires

No starting bias.

Benjamin Franklin

Unique Ability

  • The First American: Increased Science per Age on Production Buildings in Cities. Increased Production towards constructing Production Buildings. Increased Science per Age from active Endeavors you started or supported. Can have multiple Endeavors of the same type active at a time

Attributes

  • Diplomatic
  • Scientific

Agendas

  • Civic Virtue: Increase Relationship gains with players that share a Government with him. Decrease Relationship with players that don’t share a Government with him

No starting bias.

Catherine the Great

Unique Ability

  • Star of the North: Increased Culture per Age on displayed Great Works. Buildings with Great Work slots gain an additional slot. Cities settled in Tundra gain Science equal to a percentage of their Culture per turn

Attributes

  • Cultural
  • Scientific

Agendas

  • Dusha: Decrease Relationship by a Medium Amount with player who has the most Great Works. Increase Relationship by a Medium Amount with the player with the least. Catherine the Great must have a Great Work for this to take effect

Starting bias

  • Tundra

Charlemagne

Unique Ability

  • Father of Europe: Military and Science Buildings receive a Happiness adjacency for Quarters. Gain a set number of free Cavalry Units, once unlocked, when entering a Celebration. Increased Combat Strength for Cavalry Units during a Celebration

Attributes

  • Militaristic
  • Scientific

Agendas

  • The Golden Shepherd: Increase Relationship by Medium Amount with whichever player has triggered the most Celebrations. If there is a tie, Increase Relationship by Small Amount to tieholders. Decrease Relationship by a Medium Amount with whoever has triggered the fewest Celebrations. If there’s a tie, Decrease Relationship by Small Amount to tieholders

Starting Biases

  • Rivers

Confucius

Unique Ability

  • Keju: Increased Growth Rate in Cities. Increased Science from Specialists

Attributes

  • Expansionist
  • Scientific

Agendas

  • Guanxi: Increase Relationship by a Medium Amount for having the most Specialists in an empire. Decrease Relationship by a Small Amount for the leader with the least amount of Specialists in an empire. Only triggers if Confucius has at least one Specialist

Starting Bias

  • Grassland

Friedrich – Oblique (base game)

Unique Ability

  • Berlin Academy: Army Commanders start with the Merit Commendation (increased Command Radius range). Gain an Infantry Unit when you construct a Science Building

Attributes

  • Militaristic
  • Scientific

Agendas

  • To Arms!: Decrease Relationship by a Medium Amount with the empire that has the least amount of Military Units on the map. Increase Relationship by a Small Amount with the empire that has the most amount of Military Units on the map

No starting bias.

Friedrich – Baroque Persona (Founders Content Pack DLC)

Unique Ability

  • Hohenfriedberger Marsch: Gain a Great Work upon capturing a Settlement for the first time. Gain an Infantry Unit when you construct a Culture Building

Attributes

  • Cultural
  • Militaristic

Agendas

  • Parisian Sensibilities: Increase Relationship per built Wonder in the Capital by a Medium Amount. Decrease Relationship per Building in the Capital by a Small Amount

No starting bias.

Harriet Tubman

Unique Ability

  • Combahee Raid: Increased Influence towards initiating Espionage Actions. Gain a set amount of War Support on all wars declared against you. Units ignore Movement penalties from Vegetated tiles

Attributes

  • Diplomatic
  • Militaristic

Agendas

  • Veracity: Increase Relationship by a Medium Amount once for each formal war the player declared. Decrease Relationship by a Medium Amount once for each surprise war the player declared

Starting Biases

  • Vegetated

Hatshepsut

Unique Ability

  • God’s Wife of Amun: Adds Culture for every imported Resource. Increased Production towards the construction of Buildings and Wonders in Cities adjacent to Navigable Rivers

Attributes

  • Cultural
  • Economic

Agendas

  • Wonders of Iteru: Decrease Relationship by a Small Amount if you have more Wonders than Hatshepsut. Increase Relationship by a Medium Amount if you have less Wonders

Starting Biases

  • Navigable Rivers
  • Desert

Himiko – Queen of Wa (base game)

Unique Ability

  • Friend of Wei: Gain a Unique Endeavor called ‘Friend of Wei’ that can be performed in an Alliance to grant you and your ally increased Science. Can support Endeavors for free. Adds Science per Age for every leader you’re Friendly or Helpful with

Attributes

  • Diplomatic
  • Scientific

Agendas

  • Yamatai: Decrease Relationship by a Small Amount per Settlement with constructed Culture and Happiness Buildings. Increase Relationship by a Small Amount per Settlement with constructed Science and Gold Buildings

No starting bias.

Himiko – High Shaman Persona (Founders Content Pack DLC)

Unique Ability

  • Miko of Amaterasu: Increased Happiness per Age on Happiness Buildings. Increased Production towards constructing Happiness Buildings. Gain increased Culture but slightly reduced Science, with increased effects during a Celebration

Attributes

  • Cultural
  • Diplomatic

Agendas

  • Shaman Queen: Decrease Relationship by a Small Amount per Settlement with constructed Science and Gold Buildings. Increase Relationship by a Small Amount per Settlement with Culture and Happiness Buildings

No starting bias.

Ibn Battuta

Unique Ability

  • The Marvels of Traveling: Gains multiple Attribute points after the first Civic in every Age. Increased Sight for all Units. Gain a Unique Endeavor called Trade Maps that lets you gradually see other Leaders’ explored areas

Attributes

  • Wildcard

Agendas

  • Far and Wide: Increase Relationship by a Large Amount with the player who has uncovered the most Fog of War tiles. If there is a tie, Increase Relationship by a Medium Amount to tieholders. Decrease Relationship by a Small Amount with the player who has uncovered the fewest Fog of War tiles

Starting Biases

  • Flat

Isabella

Unique Ability

  • Seven Cities of Gold: Gain Gold every time you discover a Natural Wonder, increased if the Natural Wonder is in Distant Lands. Receive additional tile yields from Natural Wonders, additional Gold towards purchasing Naval Units, and reduced Gold maintenance costs for Naval Units

Attributes

  • Economic
  • Expansionist

Agendas

Yearning for Awe: Reduce your Relationship value significantly with each Natural Marvel within your territories. If you don’t own any Natural Marvels, slightly boost your Relationship instead.

Starting Biases

  • Coast
  • Natural Wonders

José Rizal

Unique Ability

  • Pambansang Bayani: When gaining rewards from a Narrative Event, gain additional Culture and Gold per Age. Increased Celebration duration and Happiness towards Celebrations. Has additional Narrative Events

Attributes

  • Cultural
  • Diplomatic

Agendas

  • Kapwa: Increase Relationship by a Medium Amount for the player with the most active Endeavors started. Decrease Relationship by a Medium Amount for the player with the most active Sanctions started. If there is a tie between the players with the most active Endeavors or Sanctions, then Increase or Decrease Relationship by a Small Amount accordingly

Starting Bias

  • Tropical

Lafayette

Unique Ability

  • Hero of Two Worlds: Gains a Unique Endeavor called ‘Reform’, which grants an additional Social Policy slot. Supporting this Endeavor also grants the other Leader an additional Social Policy slot. Increased Combat Strength for every Tradition, but not Policy, slotted in the Government. Increased Culture and Happiness per Age in Settlements. These effects are increased further in Distant Lands

Attributes

  • Cultural
  • Diplomatic

Agendas

  • French Quarters: Increase Relationship by a Small Amount for the player with the most Urban Districts with all Building slots filled. Decrease Relationship by a Small Amount for the player with the least Urban Districts

Starting Bias

  • Coast

Machiavelli

Unique Ability

  • Il Principe: Gain additional Influence per Age. Gain a set amount of Gold per Age when your Diplomatic Action proposals are accepted, or even more Gold per Age when they are rejected. Ignore Relationship requirements for declaring Formal Wars. You can Levy Military Units from City-States you are not Suzerain of

Attributes

  • Diplomatic
  • Economic

Agendas

  • The Spider: If not at war with Machiavelli, increase Relationship by Medium Amount for each other war

No starting bias.

Napoleon – Emperor Persona (link your 2K Account to Civ 7)

Unique Ability

  • Empereur des Français: Gains a Unique Diplomatic Action that reduces the Trade Route capacity for a target civilisation and causes massive Grievances. Increased Gold per Age for every leader you’re Unfriendly or Hostile with

Attributes

  • Diplomatic
  • Economic

Agenda

  • Napoleonic Code: Increase Relationship by a Medium Amount with the player that has the smallest standing army. Decrease Relationship by a Medium Amount for the player that has the largest standing navy

No starting bias.

Napoleon – Revolutionary Persona (link your 2K Account to Civ 7)

Unique Ability

  • La Grande Armée: Increased Movement for all Land Units. Defeating an enemy Unit provides Culture equal to a percentage of its Combat Strength

Attributes

  • Cultural
  • Militaristic

Agenda

  • Culture from Conquest: Decrease Relationship by Small Amount for every Alliance made between other players. Increase Relationship by a Medium Amount for the player with the highest Culture Per Turn score

No starting bias.

Pachacuti

Unique Ability

  • Earth Shaker: All Buildings gain a Food adjacency for Mountains. Specialists adjacent to Mountains do not cost Happiness maintenance

Attributes

  • Economic
  • Expansionist

Agendas

  • Mountain King: Increase Relationship by a Medium Amount for the player with the least Mountains in their territory. Decrease Relationship by a Medium Amount for the player with the most Mountains in their territory

Starting Biases

  • Mountains

Tecumseh (Tecumseh and Shawnee Pack DLC)

Unique Ability

  • Nicaakiyakoolaakwe: Increased Food and Production per Age in Settlements for every City-State you are Suzerain of. Increased Combat Strength for all your Units for every City-State you are Suzerain of

Attributes

  • Diplomatic
  • Militaristic

Agendas

  • Suzerain of the World: Decrease Relationship by a Large Amount when a player disperses an Independent, and Increase Relationship by a Small Amount if player does not have an active “Befriend Independent” Project active

Starting Biases

  • Grassland
  • Plains

Trưng Trắc

Unique Ability

  • Hai Bà Trưng: Gain a set number of free Promotions on your first Commander. Your Commanders gain additional experience. Gain increased Science in Cities on Tropical tiles; this bonus is increased during any Formal War you declare

Attributes

  • Militaristic
  • Scientific

Agendas

  • Van Minh: Decrease Relationship by Medium Amount with the player who has the greatest amount of Promotions across all Commanders. If tied, Decrease Relationship a Small Amount with tie holders. Increase Relationship by Medium Amount with the player who has the least amount of Promotions across all Commanders. If tied, Increase Relationship a Small Amount with tie holders

Starting Biases

  • Vegetated
  • Tropical

Xerxes – King of Kings (base game)

Unique Ability

  • Crusher of Rebellions: Increased Combat Strength for Units that are attacking in neutral or enemy territory. Gain Culture and Gold per Age upon capturing a Settlement for the first time. Gain increased Gold in all Settlements, increased even further in Settlements not founded by you. Increased Settlement limit per Age

Attributes

  • Economic
  • Militaristic

Agendas

  • Lord of Fire: Decrease Relationship by a Medium Amount when a player is not at war. Increase Relationship by a Small Amount when a player is at war

Starting Bias

  • Desert

Xerxes – The Achaemenid Persona (Deluxe Content Pack DLC)

Unique Ability

  • Silk Road: Increased Trade Route limit with all other leaders. Creating a Trade Route or Road with a Merchant provides Culture and Gold per Age. Increased Culture and Gold per Age on Unique Buildings and Unique Improvements

Attributes

  • Cultural
  • Economic

Agendas

  • Lord of Coin: Decrease Relationship by a Medium Amount if player has a greater or equal number of Trade Routes compared to Xerxes. Increase Relationship by a Small Amount if player has fewer Trade Routes than Xerxes
  • Desert

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2025-02-13 20:10