It’s widely known that PlayStation and Xbox will both release new consoles. The companies themselves have hinted at future plans in official videos, and historically, we’re nearing the time for a new generation of consoles. However, it’s still too early to be talking about the PS6 or the next Xbox – it’s just not relevant yet.
According to multiple reliable sources cited by Video Games Chronicle, both Sony and Microsoft are currently aiming to release new gaming consoles in 2027. However, this is just the current plan, and global events could easily cause delays. While the PS5 and Xbox Series X|S launched during the pandemic, future disruptions – or even another health crisis – could push back those timelines.
This timeline makes sense for both PlayStation and Xbox, as console generations typically last around seven years. PlayStation has historically released new consoles every six to seven years. While Xbox’s release schedule has been a bit less consistent – the first Xbox didn’t last long, and the Xbox 360 arrived sooner than expected – the Xbox One generation also lasted for seven years.
The PS5 and Xbox Series X Are Still Plenty Powerful
However, we shouldn’t treat past console generations as limitations. Technology has advanced rapidly over the years – the difference between the original PlayStation and the PlayStation 2 was enormous, and that trend has continued with each new generation. If you compare any game to its sequel – like *Halo 2* to *Halo 3*, or *Ape Escape* to *Ape Escape 2* – you can clearly see a significant improvement in graphics and overall visual quality.
It was clear that a hardware upgrade was needed, and this often showed up in how games actually played. The PlayStation 3 and Xbox 360 were known for games running poorly, largely because the consoles couldn’t always handle developers pushing the limits of the new technology. While PlayStation 4 and Xbox One games generally ran better, capping at 30 frames per second, they began to feel outdated towards the end of their lifespan. The arrival of 4K resolution and features like ray tracing especially highlighted how quickly the 2013-era systems were aging.
The PlayStation 5 and Xbox Series X are both powerful consoles, avoiding the limitations of previous generations. Although the visual improvements aren’t as dramatic as they once were, many games, like *Returnal* and the upcoming *Doom: The Dark Ages*, look incredible. Like the PS4 Pro and Xbox One X before them, these consoles often offer different settings to prioritize either smoother performance or higher graphical fidelity.
While some games still have performance issues – like *Star Wars Jedi: Survivor* even after updates – and PC versions often look better, most new games don’t feel noticeably worse than what previous consoles could handle. Titles like *Cronos: The New Dawn* and *Mortal Kombat 1* look good, so the upgrade from PS4/Xbox One to PS5/Xbox Series X|S wasn’t as dramatic as it usually is. This means the PS5 and Xbox Series X offer a good balance of performance and graphics, making it less urgent to upgrade your console in the near future.
Okay, so the PS5 Pro is definitely showing some tech improvements, but it’s not the massive leap we were all hoping for. Ray tracing looks cool, but honestly, lighting already looked pretty good in most games. I mean, I played *Ghost of Yotei* and while the ray tracing mode was neat, the standard lighting was already solid. That’s part of why people were questioning the upgrade – early footage showed really subtle differences, you had to *really* look to see them. Most of the time it *does* look a bit better and gives us more graphical options, but it’s tough to justify the price for a game that looks just a little bit nicer. There have even been a few hiccups, like with the *Silent Hill 2* remake and *Jedi: Survivor*, where the Pro support didn’t really pan out. It’s just… incremental, you know?
Long Development Cycles Should Equal a Longer Console Cycle
A lot of game studios haven’t really had a chance to showcase what they can do with the newest consoles yet, or have only released a limited number of games for them. This is partly because they continued to support older consoles for a long time, which slowed down the release of fully updated games. However, the biggest reason is that making games now simply takes much longer than it used to. Naughty Dog is a prime example – they’ve only released a remake and a remastered version of an existing game so far this generation. While *The Last of Us Part I* looks fantastic and includes clever improvements, and the remaster of the sequel features a great new mode, Naughty Dog represents a larger group of major developers – including Bend Studio, Undead Labs, and Rockstar Games – who haven’t released many games on these consoles. Other studios, like Bluepoint Games and Halo Studios, have only released a single game this generation.
Developing games now takes much longer for both large and small teams. It’s logical, then, to extend the length of console generations to match this increased development time. These major, highly anticipated games are what justify the cost of consoles, and the fact that so few of them are being released is probably why many gamers feel underwhelmed with the current generation.
Naughty Dog and Epic Games each released four major games for their respective consoles – the PS3 and Xbox 360 – demonstrating why players wanted those systems. That level of consistent, large-scale game development is difficult to achieve now, and its absence is noticeable. Without consistently releasing blockbuster games from well-known developers, consoles can lose their appeal, which is why it’s smart to take a little extra time to build up that value with impressive titles.
Cost Will Likely Be a Huge Hurdle for Both
The pandemic significantly slowed down the development of new games, and that impact is still being felt. On top of that, rising costs and corporate profits have made money even tighter. Tariffs have also played a role, forcing all three major console makers to increase prices. Gaming was already a costly hobby, and these price increases are making it even less affordable.
It’s hard to see this problem disappearing by 2027, considering current events. The continued use of unnecessary and poorly considered tariffs by the Trump administration is directly affecting video game prices. With the cost of everything else going up, a video game console is becoming less affordable for many people – and likely quite a few who previously could afford it.
Launching a new game console at a potentially high price feels especially misguided given the current economic climate. Harmful trade policies and other initiatives are already making things harder for everyday people, and it will take time for the economy to recover. Waiting a few years might make a new console more affordable, especially if a future administration implements better economic policies. It’s more realistic to hope for a change in leadership that could improve the situation than to expect the current administration to suddenly change course.
This isn’t to suggest the PlayStation 6 and next Xbox will be failures. PlayStation’s lead architect, Mark Cerny, described upcoming AMD technology that will improve ray tracing and data compression. Although the details were technical, it seems this technology will allow developers to create smoother, better-looking games without relying *only* on increased processing power. However, it’s still too early to tell how it will all play out. Several things – including the unstable economy and the fact that current consoles are still powerful – suggest this console generation will last longer than usual. Given the current unique circumstances, it doesn’t make sense to base expectations on past trends.
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2025-10-14 19:14