Video games evolve incredibly quickly, leaving many players behind. Games that were innovative in the 90s can feel clunky and outdated now – the controls might feel stiff, the graphics look old-fashioned, and the humor might not land the same way. Sometimes, a game becomes a classic simply because it came out at the right time. If you released it today, people might not react to it at all, or their reaction could be very different.
Just because a game was popular in the past doesn’t mean it would succeed today. While nostalgia can create initial buzz, it’s rarely enough to keep players engaged for the long haul. Modern gamers expect games to be refined and meaningful, and they’re quick to point out any flaws. Considering this, here are three games that would likely face significant challenges if released in 2025. We’ll look at how both large-budget and independent development approaches might fare, and explore why the timing of a release, the game’s mechanics, and what players expect are all so important.
3. MegaRace (1993)
MegaRace perfectly captured the spirit of early 90s gaming. It threw players into a vibrant, pixelated world of racing and shooting, all while being hyped up by a ridiculously enthusiastic host, Lance Boyle. While the actual gameplay was straightforward – race, shoot, and stay alive – the game’s lasting appeal came from its over-the-top presentation. The futuristic, pre-rendered graphics and Boyle’s unique commentary created a bizarre and memorable experience. It was a strange, stylish game that really defined its time.
While the original design of MegaRace was innovative for its time, it wouldn’t succeed today. Modern gamers expect smooth camera controls and realistic physics, things MegaRace simply doesn’t have. Trying to add those features would change the game’s core identity. What felt fast and exciting in 1993 would now reveal the game as a fairly simple, on-rails experience. The game’s once-unique humor might now be irritating, and the energetic host, Lance Boyle, could be seen as awkward instead of endearing. Even with updated graphics, the limited interactivity wouldn’t be enough to compete with current racing games. In fact, *Twisted Metal*, released on the original PlayStation, already overshadowed MegaRace back in the 90s.
A big-budget remake of MegaRace would probably fail. To be successful, it would need a complete overhaul, ditching the full-motion video sequences that were its signature feature. However, removing that key element would also erase what made the game unique. As a smaller, independent game, MegaRace could lean into its retro style, amplifying its over-the-top nature and acknowledging its own silliness. Even then, it could easily be dismissed as being all flash and no substance. While nostalgia might initially draw players in, the simple gameplay and lack of lasting appeal would likely cause them to move on quickly.
2. Duke Nukem 3D (1996)
Duke Nukem 3D is fondly remembered for its outrageous humor and the strong personality it brought to the game world. While the violence seems tame by today’s standards, the game’s jokes and exaggerated masculinity would likely be considered offensive now. It heavily relied on suggestive humor, and releasing it unchanged could make it feel out of touch. While longtime fans might overlook these aspects, new players probably wouldn’t. Ultimately, the game doesn’t offer anything new that hasn’t already been done better in modern shooters.
Releasing a full-scale remake of Duke Nukem would be a big gamble, especially considering how poorly *Duke Nukem Forever* was received. A simpler remaster focused on nostalgia might be a better approach, but it’s unlikely to attract new players. Updating the gameplay and controls while preserving the game’s signature chaotic style could please existing fans without turning them off, though it probably wouldn’t bring in a wider audience. A smaller, independent release could allow developers to lean into Duke’s over-the-top personality without trying to appeal to everyone, but the indie game market is now very crowded and competitive.
Besides being out of touch with today’s values, Duke Nukem feels flat and unremarkable compared to modern game heroes. His jokes and personality haven’t aged well, and he lacks the depth we expect now. The original Duke Nukem 3D also has issues with confusing level design, hidden items, and unpredictable enemy difficulty. Today’s gamers want a smoother, clearer experience, and will quickly lose interest if a game feels unfair or unclear. While updating the game without losing its core identity is possible, it’s questionable whether it’s worth the effort, especially considering a previous attempt to modernize it wasn’t successful.
1. Earthworm Jim (1994)
When Earthworm Jim first came out, players loved it for its wacky humor, over-the-top cartoon violence, and bizarre characters. The levels were uniquely strange and often difficult, demanding a lot of experimentation. While that kind of gameplay isn’t always popular now, Earthworm Jim pulled it off. The game had a sequel and a 3D spin-off, but today’s players might find the controls and gameplay frustrating. The humor could use a few tweaks, but it’s still good. Without updates, the game would mostly appeal to fans of the original. New players might enjoy the art style, but the gameplay would likely feel limiting compared to modern platformers like *Ori* and *Silksong*.
One major challenge for a new *Earthworm Jim* game is that it’s not as well-known as today’s popular platformers. A simple remake could easily get lost among newer, more polished titles. Like other games in a similar situation, a revival with an indie feel might be a better path to success. However, even improving the controls, updating the graphics, and adding new levels probably won’t be enough to grab the attention of modern gamers. It’s hard to say what new players would find special about *Earthworm Jim* that hasn’t already been done better in other current platformers. Platforming has evolved, becoming a complex genre where even small flaws can be frustrating. While the game’s unique style could be appealing with careful updates, the risks of failure remain significant.
Earthworm Jim demonstrates how a game’s design can become a problem over time. Modern players want clear goals and a sense of progress, and they won’t tolerate confusing gameplay, even if it’s trying to be quirky. What was once considered fun and unpredictable in Jim’s world would now likely feel disorganized and aimless. Without a clear structure, players would get frustrated before they had a chance to appreciate any nostalgic value. Even adding new features wouldn’t solve the fundamental issue: the game was created for an older style of platforming that doesn’t resonate with today’s gamers. Ultimately, it would likely be a fleeting trend, quickly losing its appeal after the initial excitement wears off.
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2025-10-15 18:12