
The gaming world can be unpredictable. Typically, when a new game comes out, everyone can play it and share their opinions – they might love it, dislike it, or feel somewhere in between. But there’s a peculiar trend where some games appear for a short time, become available to play, and then disappear. This is unusual, as most games are continuously updated and improved over time.
It’s hard to describe what happens to these games, but ‘unreleased’ seems to fit, even if it sounds strange. They were actually finished and playable – sometimes on consoles, sometimes on computers – but were cancelled for reasons like technical problems, poor feedback, or bizarre business choices. Some are gone forever, while others attempt a comeback in a different form. Here are five interesting examples of games that essentially disappeared before anyone could play them.
5. Crucible (Amazon Game Studios)

Man, Crucible is a weird case. It basically launched itself as a free-to-play shooter beta, and it was supposed to be this team-based game with cool character powers. But honestly, it flopped right from the start. Everyone hated pretty much everything about how it played. It just didn’t live up to the hype, and the confusing mechanics combined with boring gameplay left players like me totally disappointed and not believing it could ever get better.
The game Crucible disappeared quickly. Amazon removed it from public access and ultimately canceled the project, meaning it would never be released. Reports suggest this was due to poor player feedback and concerns about the game’s quality. It never moved beyond an initial beta test, leaving behind only a few memories and images. Crucible became a strange example of a game that briefly existed, then was completely removed, leaving almost no trace online.
4. Splitgate 2 (1047 Games)

Splitgate 2, the follow-up to the popular original Splitgate – known for its unique blend of fast-paced shooting and portal-based gameplay – didn’t live up to expectations. While fans hoped for a polished and more competitive experience, the game launched with numerous problems. Players encountered bugs, clunky controls, matchmaking issues, and features that felt unfinished. Though playable, the initial experience was so flawed that many wondered if it should have been released in that state.
1047 Games addressed the issues with Splitgate 2 by taking it down completely. But they didn’t give up on the game. They revamped it and released it again as Splitgate: Arena Reloaded. While the second launch received mixed reactions – some players liked the improvements, others were still disappointed – it’s at least still available, which is more than can be said for the other games mentioned.
3. The Culling 2 (Xaviant)

The Culling 2 stands out as a rare example of a game essentially cancelling its own release. While the first Culling had a dedicated following who enjoyed its blend of battle royale and arena fighting, the sequel was quickly made and poorly handled. Players immediately noticed that The Culling 2 removed the features that made the original fun, replaced them with awkward controls, and launched in an unfinished state. From the start, reviews were extremely negative, and players expressed their disappointment online as they played.
Xaviant removed The Culling 2 from all online stores within days of its release. Unlike many unsuccessful games that stay available for a while, this sequel was taken down as if it never existed. It was only available for less than a week, which confused and disappointed fans of the first game. The Culling 2 serves as a stark example of how quickly a rushed and poorly made game can vanish from public view.
2. Concord (Firewalk Studios)
Concord was a team-based shooter Sony was testing out, created by Firewalk Studios. While there was initial excitement, early looks at the game revealed significant problems. Beyond frustrating technical difficulties, Concord seemed to focus too much on appealing to a narrow audience with trendy but ultimately shallow design choices. Many players felt left out because the game prioritized following social trends over creating enjoyable, core gameplay.
A flawed design combined with technical problems quickly turned into a public relations disaster for the game Concord. Both players and the media criticized it for feeling artificial and appealing to only a small group of people, and negative reactions spread quickly online. Sony eventually removed the game from public access, essentially cancelling its release. Concord‘s failure is unusual because it was caused as much by its design as by technical issues.
1. MultiVersus (Player First Games)

MultiVersus was a fighting game featuring characters from various Warner Bros. stories. It quickly gained attention, as it was similar to the popular Super Smash Bros. series and seemed destined for success. Unfortunately, the initial release had major issues. Players experienced frequent technical glitches and imbalances that made the game frustrating. While accessible, it was buggy and lacked polish, particularly with its online connection quality. Ultimately, the game was taken offline.
Unlike many games, MultiVersus was taken offline for a long time. After its initial release as an open beta, the developers removed it for several months to improve its online performance and balance the characters. When it returned, the game was much better, but the lengthy break was strange for players who had briefly enjoyed it before it disappeared. Even with these improvements, MultiVersus couldn’t attract and keep enough players, and was ultimately shut down permanently.
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2026-01-07 00:43