5 Years Ago Today, a Long-Awaited Video Game Released That’s Finally Getting a Sequel Next Year

It’s not uncommon for the teams that create games to change over time, sometimes even disbanding. However, popular game series can continue even after that, with sequels offering fans more of what they love. A highly anticipated sequel to one such indie game is coming out next year, almost five years after the original. This game is a well-known favorite in its genre, and the new release is a big deal for its iconic, somewhat gruesome, character.

I first discovered Meat Boy way back on Newgrounds, a classic Flash game site. Then in 2010, Super Meat Boy officially launched and totally blew my mind – it really grabbed me and a lot of other hardcore platforming fans. The characters – Meat Boy, Band-Aid Girl, and even Dr. Fetus – switched things up with an autorunner style in Super Meat Boy Forever. But now, they’re taking their biggest leap yet with Super Meat Boy 3D coming out next year, and I can’t wait!

Super Meat Boy’s Legacy and the Risk of Forever

The original Super Meat Boy is a landmark indie game, as influential as Castle Crashers. It came along when digital games were still trying to be taken seriously, and it showed that small development teams could create games just as refined, challenging, and unforgettable as those made by big companies. Its precise controls, quick restarts, and incredibly difficult levels set a new benchmark for platforming games.

Many players found Super Meat Boy deeply rewarding. It really taught you to be patient, keep trying, and learn through practice. I specifically remember being stuck on levels for hours, failing repeatedly, but the feeling of finally beating them was incredible. That cycle of struggling and succeeding was what made the game so special.

Super Meat Boy Forever built on the success of the original game but took a chance with a new approach. Instead of simply recreating the classic experience, it became an auto-running platformer. While some fans weren’t thrilled with this change, others appreciated the attempt to update the series. Forever simplified the controls, emphasizing precise timing over complex movement, resulting in a game that felt both recognizable and uniquely different.

Although opinions were divided, the game proved the creators weren’t afraid to be bold and try new things. This helped keep the series relevant and in the public eye when it could easily have become just a nostalgic memory. That spirit of experimentation has paved the way for future projects, and Super Meat Boy 3D represents their most ambitious attempt yet.

Super Meat Boy 3D Is a Bold New Direction

The news of Super Meat Boy 3D surprised a lot of fans, including me, as most of us thought the series was finished. Switching from 2D to 3D platforming isn’t just a change in how the game looks; it fundamentally alters level design, player movement, and how challenging the game feels. Given that Super Meat Boy is famous for its incredibly precise gameplay, this change is a big gamble.

Early impressions of the demo are good, showing the developers clearly understand what made the original game so beloved and have successfully brought that feeling into a 3D experience. The gameplay still centers around precise controls, fast restarts, and levels that require skill, but now with a new dimension. The switch to 3D adds challenges related to depth perception, camera angles, and understanding the game space, alongside the original’s emphasis on timing.

It’s both thrilling and a little nerve-wracking to see this new game. 2D platformers known for their precise controls work well because every jump and move is clear. Bringing that same clarity to a 3D game is difficult, but definitely achievable. Games like Celeste proved how vital good feedback and quick response times are. Super Meat Boy 3D appears to be building on those lessons and taking the series to a new level. After a five-year break, the creators aren’t playing it safe with this installment.

Where Does Meat Boy Go From Here?

As a long-time fan, I’m really excited about the jump to 3D! It feels like more than just a graphical upgrade – it’s changing what ‘challenging’ even means in this franchise. For years, getting good at these games was about memorizing patterns and perfectly timing your moves. Now, it’s about truly understanding the space around you, judging distances, and mastering the camera. Honestly, I think this could open the game up to a lot more players, but for those of us who love a real challenge and strive for perfection, it’s still going to be incredibly demanding – which is exactly what we want!

This change also allows for more imaginative level design. Levels can feel more alive and change in exciting ways, even stretching upwards as well as across the screen. Obstacles can appear from surprising directions, making players think differently about how they navigate. If executed well, this could breathe new life into the genre, just like the first game did when it launched.

Lots of established indie games are trying new things instead of just relying on what fans remember. Astro Bot recently showed that 3D platformers can still thrive, and Super Meat Boy 3D is hoping to achieve similar success. Whether it’s a hit or not, this move from a classic 2D game to a 3D one keeps Super Meat Boy relevant. I’m really excited to see the finished game when it comes out in 2026.

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2025-12-23 21:12