7 Times One-Punch Man Made Absolutely No Sense

Despite its silly premise, One-Punch Man manages to be a compelling story. It explores what happens when someone becomes overwhelmingly powerful, leading to a surprisingly funny and thought-provoking series. However, the show sometimes relies too heavily on its central joke. Because every fight ends so quickly, the story risks losing its impact, even with impressive action sequences.

Watching the show, I often felt like it was still figuring itself out. It tries to be a lot of things – funny, a grand action story, and a thoughtful look at its characters – but those different parts don’t always blend seamlessly. There were times when a lighthearted joke didn’t quite fit the mood, and other times when it switched to serious drama immediately after making fun of something. While One-Punch Man is usually great because you never know what’s coming next, it sometimes seems like its own cleverness holds it back.

7. The Sea King and the Power Gap

The fight with Sea King really highlighted the inconsistent power levels in One-Punch Man. He was presented as incredibly powerful, easily defeating many top-ranked heroes. However, Saitama then defeated him with a single punch, which made all the previous fighting seem unnecessary. This sudden change suggested the series prioritizes dramatic moments over a consistent sense of power balance.

The real problem isn’t just the event itself, but what happens after. Saitama defeating the Sea King doesn’t change how the Hero Association sees him at all – no one learns from it, and the heroes don’t improve. The story creates a lot of suspense, but then immediately gets rid of it. It’s exciting to watch, but it sacrifices consistency for the sake of a laugh.

6. Genos Still Not Learning Anything

Genos consistently loses to opponents stronger than average, and his improvements don’t seem to make a lasting difference. This undermines his goal of getting revenge. Even with constant upgrades, he doesn’t get significantly stronger, falling into a cycle of battle, defeat, and repair without truly growing as a fighter.

What bothers me about the show is how inconsistent Genos is. They present him as this incredibly determined character, but he never actually learns from his defeats. You’d think a super-smart cyborg fighter would adapt and improve his strategy, but he just keeps rushing in blindly. His battles are visually amazing, but it’s frustrating to watch because he doesn’t seem to grow or change at all, which makes his storyline feel stuck.

5. The Hero Association’s Ridiculous Rankings

The Hero Association’s ranking system is often confusing. Saitama, despite repeatedly saving the world, is stuck near the bottom of Class C, while heroes who are more showy but less powerful often climb the ranks due to their public image. This disconnect between actual strength and popularity feels like a deliberate joke, yet it contradicts the story’s emphasis on strength being the most important quality.

Watching the Hero Association, I’ve noticed they seem more interested in rules and paperwork than actually recognizing heroes who get results. It’s an interesting jab at how society treats fame, but it ends up making the battles feel less important. When you see Saitama win, only to be brushed aside, it stops feeling like a statement and just becomes… predictable. The whole system feels like a running gag, which is funny at first, but it doesn’t really add anything to the world they’re building.

4. Saitama’s Strength Limits Never Matter

Watching One-Punch Man, I always found it funny how they claim Saitama got his incredible strength from just doing everyday exercises. But honestly, even the people making the show can’t really explain how that would actually work! It’s clearly meant to be a joke, but it creates a real problem: if he’s truly unbeatable, there’s no suspense. Any conflict just feels pointless because you know he’ll win with no effort.

As a huge fan of One-Punch Man, I’ve started to feel like Saitama’s incredible strength is actually becoming a problem for the story. It’s amazing he’s so powerful, but it means no villain ever really poses a threat! I think the series is trying to say something about the mundane nature of overwhelming power, but when even universe-level enemies are defeated instantly, it just feels…lost. Honestly, the gag of him being unbeatable is losing its punch when you realize there’s never a moment where he’s even challenged.

3. Garou’s Ever-Shifting Morality

Garou is a character with constantly shifting motivations. He’s presented as a villain, then an antihero, and even a thinker, all within the same storyline, but these roles don’t feel cohesive. His stated goal of becoming the ultimate monster who defeats heroes becomes questionable when he starts rescuing people during battles. While the story aims to make him a complex character, it ultimately leaves him feeling inconsistent and confusing.

The story has a compelling core idea – that society can create its own villains – but it doesn’t quite come together smoothly. Garou’s change from a ruthless fighter to a rebel feels rushed, making it difficult to fully connect with his journey. He’s an interesting character, but his reasons for acting often seem inconsistent, as if his personality is being changed mid-story.

2. The Monster Association Arc’s Never-Ending Chaos

The Monster Association arc feels overly long and loses its impact due to numerous side stories and uneven pacing. Despite featuring some incredible fights, the arc’s excitement is diminished by constantly switching between different characters. Just when the story starts to gain traction, it’s often interrupted by humor or less important events.

The story isn’t too long; it just lacks a clear direction. While it spends a lot of time building its world, it doesn’t really move the plot forward. There’s plenty of action, but it doesn’t feel rewarding. Saitama, the main character, is often absent, making it hard to understand the point of many of the battles. The mix of humor, deep thinking, and violence doesn’t quite come together in a satisfying way.

1. Saitama’s Lack of Consequences

As a huge fan of One-Punch Man, I’ve always found this really interesting paradox: Saitama being unbeatable actually removes the tension! It’s hilarious watching him one-punch everything, but it means he doesn’t really grow as a character, and the world around him doesn’t feel like it’s changing either. Every problem just… resets. We know he’s going to win every fight, which, honestly, takes a little bit of the excitement away. It’s funny, absolutely, but it can feel a bit empty from a dramatic standpoint.

Saitama is incredibly powerful, but the story doesn’t really explore the emotional impact of that power. He’s always bored, lonely, and without purpose – endlessly strong but trapped repeating the same pattern. The show is good at poking fun at typical action anime clichés, but occasionally it doesn’t offer much substance in their place. It’s funny, but you’re left feeling like nothing really changes or has lasting importance.

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2026-01-26 02:13