The second phase of the Battlefield 6 Open Beta has commenced, and much like its predecessor, it’s begun with a bang. As I compose this piece, approximately 400,000 enthusiasts are engaging in gameplay via Steam, as reported by SteamDB. When the beta reaches full swing, that number is projected to soar to around 500,000, and there’s a possibility it could exceed the first test’s record of 521,079 players.
Among the attractive features that are enticing players towards Weekend 2 of the Open Beta on Xbox Series X|S, Windows PC, and PS5, the reintroduction of the iconic Battlefield game mode, Rush, stands out as a significant highlight. Besides the unveiling of a fresh map titled Empire State set in Brooklyn, New York, and a Custom Search feature that allows players to influence matchmaking preferences for specific maps and game types (more information can be found here), the return of Rush mode is undeniably exciting news for Battlefield enthusiasts.
Introduced in the series back in 2008’s Battlefield: Bad Company under the name Gold Rush, Rush is a more strategic, infantry-centric game mode compared to Breakthrough or Conquest. Similar to Breakthrough, it follows an attack/defend format and revolves around objectives.
Despite having smaller team sizes, it encourages flanking tactics and amplifies the significance of each kill on the match’s result. Instead of capturing areas by sheer numbers, its objectives are M-COM stations that require planted explosives to destroy, thus providing numerous chances for individual players to deliver decisive, game-winning plays.
As an observer, I’ve noticed that since its inception, Rush has consistently been a beloved game mode within the Battlefield franchise. Consequently, the anticipation for its appearance in the Battlefield 6 Open Beta this weekend was palpable. However, upon giving it a try, many players, including myself, have found themselves somewhat underwhelmed by the latest version of the game.
As a researcher examining player feedback for Battlefield 6, I’ve noticed a prevalent concern about the game mode Rush. Many players are expressing dissatisfaction because it features a team size of 12 versus 12, which is significantly smaller compared to the traditional 16 versus 16 in the mode. This change represents an eight-player reduction, and it seems that this shift has not been met with favor among the player base. It’s worth noting that during the Bad Company series on consoles, the game was also set to 12 versus 12 due to technical limitations, but on PC it offered the more familiar 16 versus 16 setup.
Despite Rush typically being less popular than modes like Conquest or Breakthrough, many players and critics claim that the reduced team sizes have led to intense, close-quarters battles where a shotgun is often necessary to survive. This newer form of Rush has earned a reputation for being monotonous and repetitive, almost always turning into a “shotgun battle.
The issue with Battlefield 6’s Rush maps is amplified due to a lack of sufficient flanking paths, as some players have pointed out. Furthermore, during the beta testing phase, Rush could only be played using open weapons. This setting allows any class to wield any weapon, including shotguns, which contributes to the problem.
In simpler terms, the top comment on the Battlefield subreddit humorously notes that the new mode feels more like a game of shotguns due to the absence of vehicles and open weapons. Another player expressed disappointment, stating that the developers are excessively catering to the Call of Duty audience, which is negatively impacting the original essence of Battlefield, causing frustration.
“Mode is dead,” one simple, scathing reply asserts.

The significant negative feedback towards Rush mode in Battlefield 6 is one of the few substantial issues players appear to be encountering. Another problem is the absence of an official server browser. Fingers crossed, Electronic Arts (EA) and developers at DICE will consider adjustments to team size or map configurations to enhance the Rush mode before the game’s complete launch on October 10.
Apart from the feedback regarding vehicle power levels, concerns about the Weapon Sling in the Assault class being overpowered, and some complaints about player visibility, fans have generally enjoyed Battlefield 6 for its feel reminiscent of a much-anticipated continuation of games from the franchise’s glory days, such as Battlefield 3 and 4.
Undeniably, this new installment of the Battlefield series appears to hark back to its roots with the reintroduction of its distinctive soldier classes that foster teamwork via their unique strengths and weaknesses. Notably, it offers the most sophisticated level of map-altering destruction ever seen in a Battlefield game. Moreover, it adopts a gritty, realistic aesthetic, promising a satisfying comeback for the renowned first-person shooter franchise.
Although Rush might not be perfect at this moment, it’s great that the developers have opted for an Open Beta, allowing them to make necessary improvements following user feedback. It’s safe to assume they will, given their responsiveness during the early Battlefield Labs testing.
You can now pre-order Battlefield 6 on Xbox Series X|S, Windows PC via Steam, EA app, or Epic Games, as well as PS5, all for the price of $69.99. Initially, some had expected it to cost $80, but EA has pledged to steer clear of that price point (at least for the time being).
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2025-08-14 20:48