According to a recent conversation between Glen Schofield, creator of Dead Space and The Callisto Protocol, he has shared several intriguing details about the horror game in an interview with The Game Business. During this discussion, Schofield also disclosed that approximately 6-7 million copies of The Callisto Protocol have been purchased.
Discussing AAA game development, Schofield also touched upon the obstacles encountered during the creation of The Callisto Protocol, such as establishing a new studio from scratch. He attributes this process to a significant portion of the game’s budget being deemed substantial.
As a passionate fan, let me share some insights about our recent endeavors. Initially, when they learned we invested $100 million, they were taken aback. The reason being, we embarked on a fresh journey, establishing a new studio in the heart of the United States. Naturally, these startup costs were included in that figure. But the challenge didn’t end there-we had to adapt to the latest platform, transitioning from PS4 to PS5.
“Just from PS4 to PS5?!” To which I replied with a laugh, “Are you joking? You expect us to make this switch at no cost?
As an avid enthusiast, I found myself embarking on an exciting venture – establishing a publishing company from the ground up. The existing one they had was exclusively focused on PUBG, so I felt the need for change. I took the initiative and brought together Striking Distance as our new platform, which undeniably came with a substantial workload. That was quite a challenge!
Regarding The Callisto Protocol’s sales, even Schofield acknowledged that he doesn’t personally possess those figures. Yet, he remains optimistic that the game likely recouped the investment made during its development.
According to Schofield, the game is estimated to have sold between 6 and 7 million copies, generating substantial revenue for being a debut title. This figure has been mentioned twice, but he notes that even if the actual number is 5 million, it’s still considered successful.
It’s worth noting that Schofield felt a sense of remorse about launching The Callisto Protocol at the time it was, as he now thinks that the push to meet the Christmas 2022 deadline may have resulted in the game’s suboptimal performance on PC.
Schofield expressed his passion for game creation by stating, ‘I absolutely adore creating games.’ He dislikes when politics interfere, as they did with Krafton. His words were clear – the game had to launch in December due to the Korean stock market, a decision he now regrets not challenging. He’s disappointed with himself for that. When it launched on PC, it was a chaotic release. As a result, we faced criticism. We deserved it, considering the messy launch. He was frustrated.
On December 10th, following the shipment, Krafton ceased communication with me, and this silence persisted until May of the next year. During this period, I led the team and managed to complete all our DLC projects. In total, we released 86 updates. For each update, we followed a strict protocol: a meeting was held with 12 members from different departments. If all 12 agreed that the update was ready, it was deployed; otherwise, it remained undelivered.
Apart from discussing the ongoing collaboration with his daughter on a fresh venture that was facing challenges in securing funding, Schofield also mentioned a previous project he had been involved with, named Hellion, for which he sought an investment of $100 million.
In July, Schofield mentioned that neither Hellion nor his daughter’s game projects received funding. Furthermore, he hinted that he might temporarily step away from game directing.
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2025-08-20 14:42