Snake Eater” is essentially a direct remake of the original PS2 version with minor enhancements but no significant additions like new areas or major alterations. However, it significantly alters one specific segment that was previously underappreciated and omitted in subsequent versions of the game.
In the world of Metal Gear Solid Delta, it’s the Guy Savage mini-game that has given an exhilarating twist. This peculiar stage puts you in control of a masked, dual-blade wielding protagonist, surrounded by waves of undead monstrosities. The gameplay feels akin to a fast-paced action title like Devil May Cry, but with less emphasis on juggles and lengthy combo sequences.
You’re armed with a variety of attacks, a “rage mode,” and rapid-fire combos that can be unleashed after a split-second dodge, much like Bayonetta. However, the specifics of these abilities aren’t explicitly detailed, leaving you to figure it out as you go along.
In essence, both renditions of this storyline largely align, yet Delta presents additional attack options for the character. However, Delta‘s portrayal of Guy Savage offers a distinct perspective, resembling characters from games such as Thymesia that are reminiscent of Bloodborne’s style. The original version of Guy Savage showed his face entirely and sported a youthful appearance, while the remake features a more mature-looking guy with his face hidden under a hood.
The settings vary significantly. While the original game is set in an abandoned warehouse with little action, players fight humanoid enemies until the demo concludes following a trigger. Conversely, Delta transports us to a graveyard, where monstrous enemies rise from the ground, and a new demon-like character resembling a vampire adds a Castlevania-esque touch, further emphasizing similarities between Guy Savage and Castlevania, due to their shared tones and connections to Konami.
Delta enhances Guy Savage’s experience by refining the presentation, featuring brief cutscenes to introduce different creatures and wrapping up with a more conclusive ending. Unlike the original, which abruptly ends before Snake regains consciousness, Delta provides Guy Savage with a satisfying conclusion that clarifies why Snake wakes up in distress. The start of Delta also features an aged filter followed by vibrant colors, whereas the original game maintained a color-draining filter throughout (however, emulators have since discovered ways to remove this filter).
How to Unlock Guy Savage in Metal Gear Delta
In simpler terms, the process for activating the mini-game remains unchanged. When Snake gets imprisoned following his torture in Groznyj Grad, players are required to call Para-Medic, save the game, exit, and then restart it. The bar displaying the date and time on the save menu will be red, indicating an abnormality. Upon exiting and reloading this crimson save, the game starts with Guy Savage.
Players don’t get anything for completing Guy Savage, but those who trigger the scene in Delta will be able to play it whenever they want after they beat the game. It will be on the main menu as “Guy Savage Δ.” Playing it this way is slightly different from the mini-game seen in the main campaign, as this version is longer, doesn’t end with a cutscene, and doesn’t start with a filter.
History of Guy Savage at Konami
As a devoted fan, I can’t help but fondly recall Guy Savage – a hidden gem that seems to have eluded many iterations of Metal Gear Solid 3. Regrettably, this mini-game has been absent in the HD Collection, Master Collection Vol. 1 ports, and even the 3DS remake. The reasons behind its omission remain somewhat mysterious.
There isn’t much publicly available information about Guy Savage, but at the Tokyo Game Show 2011, it was disclosed that he originated from leftover materials from an aborted Zone of the Enders project, as suggested by rumored data-mined files in Metal Gear Solid 3’s code named “ZOE3.” Hideo Kojima, designer and writer, also mentioned his intention to incorporate a mini-game similar to Gradius during that sequence. Guy Savage even has a designated credit in the original Metal Gear Solid 3, with Shuyo Murata credited as the game designer and director. Murata is recognized for his work on the Metal Gear Solid series, having contributed to every title from Metal Gear Solid 2 onwards. Additionally, he served as a writer for both Death Stranding games.
Guy Savage also appears in the credits of Delta, with PlatinumGames credited as its developer. Interestingly, Kentaro Den, who previously worked on Bayonetta Origins: Cereza and the Lost Demon (and apparently even contributed a “burp” sound effect), is listed as the game’s director at PlatinumGames. Known for their work on Metal Gear Rising: Revengeance in collaboration with the Metal Gear series, PlatinumGames has also developed popular action games such as Bayonetta and Vanquish. They are currently working together with Team Ninja on the development of Ninja Gaiden 4.
Read More
- EUR JPY PREDICTION
- Don’t Miss the BBC Proms 2025: Full Schedule Revealed!
- USD JPY PREDICTION
- BTC EUR PREDICTION. BTC cryptocurrency
- GBP CHF PREDICTION
- 15 Biggest Games Launching in August 2025
- Gold Rate Forecast
- All New Items in Abiotic Factor 1.0
- ENA PREDICTION. ENA cryptocurrency
- EUR UAH PREDICTION
2025-08-23 00:43