Metal Gear Solid Delta: Snake Eater Was Used to Train New Generation of Developers

Anticipation builds as the early access for “Metal Gear Solid Delta: Snake Eater” is set to start later today, with its official release arriving in a mere two days on August 28. It appears that Konami has been strategizing the future of the “Metal Gear” franchise. In an interview at Gamescom 2025 with Rolling Stone, veteran producers Noriaki Okamura and Yuji Korekado discussed their plans to revive and update the “Metal Gear” series for today’s audience.

Korekado pointed out that gaining insight into how contemporary gamers interact with games was invaluable. This included identifying what irritates them and what simplifies their gaming experience. By soliciting input from the younger development team members, they managed to gather substantial feedback. They recognized the importance of preserving the game’s originality while keeping the narrative and gameplay as similar as feasible to the original version. The team was successful in ensuring that the updated version remains enjoyable and engaging, without feeling awkward.

As a die-hard Metal Gear fan, I’m thrilled about Konami’s decision to revisit the iconic series with a remake of Metal Gear Solid 3: Snake Eater, first released on the PS2 back in 2004. Okamura has emphasized that this revival is aimed at introducing the classic gameplay and story to a new generation. Moreover, he also mentioned the significance of resurrecting the franchise for fans who haven’t experienced a mainline Metal Gear title since Metal Gear Solid 5: The Phantom Pain was released in 2015.

As a dedicated fan, I can empathize with Okamura’s sentiments. He articulates our shared feeling quite vividly: “It’s stark and simple for us: We’re nearing the end of our creative journey, and time is precious when we’re making a game.” What sparked this project for him was noticing a surge in new gamers who were unacquainted with the Metal Gear series. This realization fueled a desire to preserve the legacy, leading them to embark on this endeavor.

Additionally, he discussed Konami’s intention to nurture a fresh wave of video game creators. Using the production of “Metal Gear Solid Delta: Snake Eater” as a learning experience, they aim to equip this new team with the skills necessary to shape the future of the series. He elaborated that by remaking

In order to provide opportunities for new, younger developers to learn and create, we’ve been bringing in fresh talent. Specifically, they are being tasked with developing a Metal Gear game, while also getting a firsthand feel for it. Our aim is to establish a team that can continue our legacy, ideally producing even more engaging games in the future, as we’ll still be around for some time.

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2025-08-26 14:41