The Division 2’s Revival Was Started by 5 Developers at Massive Entertainment

Since its debut in 2019, Massive Entertainment – a studio owned by Ubisoft – has been dedicated to the post-release support of Tom Clancy’s The Division 2. Developers like Palle Hoffstein have shared details about the reasons behind this extensive post-launch work in posts on social media platform X (via Mp1st). In these updates, Hoffstein discussed their efforts to “revive” The Division 2 with a compact team.

Originally, Hoffstein expressed that when a small group of us formed to revive TD2, I had no intention of extending it by a year or two only for the game to be shut down again. Our aim, what we wanted to achieve, was to construct something substantial and enduring instead. It’s exciting to observe this progress, but there’s still an abundance of things we aspire to accomplish.

Later, he delved into some of the obstacles encountered when producing newer content for The Division 2, as outlined in the game’s roadmap stretching up to 2025 and beyond, along with the upcoming launch of The Division 2: Survivors. Hoffstein mentioned that a major factor drawing him to the position was its intrigue.

He mentioned that initiating a game can be challenging, yet he’s had the opportunity to assist in launching a few. However, this particular project seemed even more difficult due to a lack of clear guidance on how to proceed. Essentially, he found it intriguing and hard to resist such complex challenges.”

“He said that starting up games can be tough, but he’s been involved in launching some before. This new project, though, seemed extra challenging with fewer instructions on how to approach it. In short, it was an intriguing task he found hard to resist.

In his subsequent posts, Hoffstein discussed his role in revitalizing games that Ubisoft may have thought were abandoned, such as Rainbow Six Siege. Interestingly, despite the numerous hurdles involved in staffing up for The Division 2, he emphasized that the studio managed to thrive remarkably, starting with just a team of five individuals.

He acknowledged that the main hurdle they would face was hiring the right personnel, as he penned. Studios typically arrange their staffing well ahead of time to ensure everyone is occupied and productive. However, by forming a team that required roles not initially accounted for in their plans, we’ve essentially created an unforeseen challenge – a team that technically shouldn’t exist according to the existing schedules.

As a passionate gaming enthusiast, I’ve been privileged to contribute significantly to two major comebacks in the epic sagas of Rainbow Six Siege and The Division 2. Being part of these transformations has truly been an exhilarating experience. However, looking back, it seems somewhat reckless that we opted for a team of just five individuals to revive The Division 2. In hindsight, it was a rollercoaster ride of fun and challenge!

Previously this year, Massive Entertainment unveiled the Battle for Brooklyn expansion pack for The Division 2. Priced at $14.99, this expansion transport players back to the initial setting from the original The Division dating back to 2016 – Brooklyn – where they must confront stronger versions of the Cleaners faction as enemies. In terms of gameplay, the expansion features new locations and activities, along with new Hunter Riddles and Bounty Locations.

It was recently revealed that “Tom Clancy’s The Division 2” will soon feature a Survivors mode, similar to the one found in “The Division”. This new Survivors mode for “The Division 2” is being overseen by Magnus Jansén during its development. However, Massive Entertainment has not yet announced a release date as they are still in the early stages of creating it.

To learn more about the present status of “The Division 2”, feel free to read our review of “Battle for Brooklyn”.

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2025-08-26 17:41