Resident Evil Requiem Offers Third-Person Option For Players Who Might be Too Scared for First-Person

Resident Evil Requiem provides a refreshing change to the series’ recent trend of first-person horror games by offering both first and third-person perspectives. In an interview with GamesRadar, director Koshi Nakanishi shared that this versatility was included to cater to players who find the first-person perspective too frightening.

In the interview, Nakanishi mentioned that a first-person view was selected for Resident Evil 7 to enhance immersion and fear factors. Later on, he admitted that some gamers may have found it too terrifying to complete the game. To cater to these players in Resident Evil Requiem, Nakanishi opted to provide an option for switching between first and third-person views.

As a dedicated fan, I can reflect on the groundbreaking first-person perspective of Resident Evil 7. This innovative approach, in my opinion, intensified immersion and fear to unprecedented levels, a fact that most critics and gamers acknowledge. However, it seems there was a consensus that the game may have been excessively terrifying for some players.

Some individuals found the game too intense and either didn’t complete it or didn’t start playing at all. I reflect on this and wish to ensure that everyone can have an enjoyable experience with the game. If you find the first-person perspective too overwhelming, switching to third person could offer a slightly less intense perspective by making your character serve as a sort of virtual representation of yourself.

Nakanishi discussed how Capcom is intensifying their horror game production with the upcoming release, “Resident Evil Requiem”. He highlighted that during the Gamescom 2025 playable demo, the team aimed to capture terrifying moments akin to the beginning of “Resident Evil 7” and House Beneviento from “Resident Evil Village”, to create some of the more chilling elements in “Requiem”.

Nakanishi mentioned that there are indeed some similarities with the beginning of Resident Evil 7, and he believes each Resident Evil game features independent sections where players might not have their familiar weapons. This setup, according to him, helps amplify the horror experience.

As a devotee, I can’t help but feel proud of how we strategically amplified the horrifying elements right from the onset of the game. This was an intentional move to align with Grace’s character, someone who, let’s face it, is utterly unaccustomed and taken aback by finding herself in such a harrowing predicament.

In contrast to Resident Evil Requiem, Nakanishi aimed not to replicate the horror elements found in House Beneviento. Instead, this forthcoming horror game will incorporate gameplay that enables players to protect themselves. This defensive element appears crucial as Capcom is striving to make the upcoming title more terrifying by designing a tense gameplay segment where the protagonist lacks weapons.

The game titled “Resident Evil Requiem” is currently being crafted for PC, PlayStation 5, and Xbox Series X/S, with an anticipated release date of February 27, 2026. While you eagerly await the official launch, why not watch the Gamescom 2025 trailer to whet your appetite?

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2025-08-28 17:41