Pokemon TCG Pocket’s Eevee Grove Expansion is Held Back By One Broken Mechanic

Following a month of turbulence with Buzzwole and other disruptive Ultra Beasts, Pokemon TCG Pocket enthusiasts have been taken aback by a mini-expansion overflowing with endearing artwork. The Eevee Grove expansion showcases all the Eeveelutions in a vibrant assortment of cards. Not only does the set introduce some of the initial ex Eeveelutions to enter the game, but many prove to be more potent than anticipated. Unfortunately, players won’t be able to fully exploit this set due to one faulty mechanism.

When engaging in actual Pokemon Trading Card Game matches, mastering the art of constructing multi-type decks is crucial. Blending types helps you cope with various opponents and prevents a disadvantage when facing a deck that has an advantageous type against yours. Combos such as Psychic/Fighting, Electric/Fire, Water/Electric, Grass/Rock are popular examples of this strategy, offering diverse attack options and strategies essential for winning matches.

Regrettably, one crucial aspect of the Pokemon Trading Card Game (PTCG) is an area where Pocket seems to have missed the mark, and this shortcoming is especially noticeable with the launch of Eevee Grove.

A Missed Opportunity for Pokemon TCG Pocket

In the Pokemon Trading Card Game Pocket, a simplified version of the regular TCG battle system is employed through its mobile app. A novel feature called the Energy Zone has been implemented here. Each turn, players receive one Energy card from this zone to connect with their active cards. However, these Energy cards can’t be saved for later use; you must use them immediately or lose them.

Glide silently with us through the Eevee Grove, where sunshine plays and moments stretch languidly.

— Pokémon TCG Pocket (@PokemonTCGP) June 18, 2025

The Energy Zone concept is quite beneficial in theory. Anyone who’s played an entire game drawing anything but Energy cards understands their significance. Yet, when using a dual-type deck, players lack the option to select the specific Energy they require from the stack. Instead, the Energy type is determined randomly.

In some games, entire matches can pass where a player may possess a set of Fire and Electric-style playing cards, but can only draw a single Fire Energy card. The inclusion of special Trainer cards designed for specific types of energy hasn’t significantly changed this situation, resulting in most players opting to use decks consisting solely of one type of cards.

The design of the combat system in Pocket has been a significant shortcoming since the game’s debut, restricting strategic options from the outset.

No Mixed Decks for Eevee Grove

Players have shown great ingenuity in navigating the flawed dual-type system within the Pokemon TCG Pocket, but it has proven especially challenging for Eevee Grove. The Eeveelution cards are meant to function cohesively. In fact, Pocket even includes Trainer cards that enhance the number of Eeveelutions on the bench or Active spots.

Instead, experienced Pocket players understand that it’s not wise to field Jolteon and Flareon simultaneously, even though their synergy could be potent. The potential for an impaired Pokémon becoming a crucial part of your deck is simply too risky. This limitation significantly diminishes the utility of the Eevee Grove collection, compelling players to pair Eeveelution cards with other Legendary or high-powered cards from past releases of the same type.

For enthusiasts eagerly anticipating an Eeveelution-focused deck, disappointment sets in as they find out it’s not feasible to pair an Embreon and Darkrai Ex or a Leafeon and Serperior, which is particularly disheartening given the potential excitement such combinations could bring.

Pocket Could Fix Broken Dual Type Decks

In the game Pokemon TCG Pocket, the solution to this particular problem turns out to be quite straightforward. At present, when using a single-type deck, players are guaranteed an Energy card of a specific type. To resolve the issue, it’s suggested that players should be given the option to pick the Energy type they prefer during their turn.

In simpler terms, users of single-type decks have an advantage because they are guaranteed the specific type of Energy card needed for their deck, and can place it wherever they prefer during their turn. On the other hand, dual-type deck users don’t receive a bonus Energy pull. Instead, they get to pick one Energy card of their choice each turn.

This modification would not just enhance the usability of dual-type decks but also allow Pocket to create Trainer cards that advantage players aiming to manage three or more types effectively. In fact, Pocket has already presented cards that could make such alterations more engaging. For instance, Pokémon like Dragonite ex and various other Dragon variants necessitate multiple Energy types to operate optimally. However, the safest way to employ them is within a Normal-type deck, but there’s no guarantee a player will receive the necessary Energy to utilize the card efficiently.

Although these enhancements would profit Pokemon TCG Pocket gamers, the development squad hasn’t indicated yet that they prioritize addressing dual-type concerns in forthcoming adjustments. As a result, it might take some time until players can effectively utilize an Eeveelution deck in ranked fights.

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2025-06-28 18:41