The launch of RuneScape: Dragonwilds has faced some challenges during its early access period. Longtime fans of the series have pointed out several missing features that significantly impact the overall experience. Despite the developers providing an extended roadmap post-launch, indicating plans to address these issues, some players have expressed frustration due to the delay.
For those who’ve shown patience, their efforts may now bear fruit. In a long-anticipated announcement dubbed “Eye on Ashenfall,” the popular game RuneScape: Dragonwilds is introducing two highly requested features: a complete ranged skill and creative mode. These fan-demanded additions have been hinted at in development blogs for quite some time, but it’s only now that they are being integrated into the game.
Dragonwilds Is Starting To Feel Like a Proper Title
During its Early Access phase, the latest significant update, version 0.9, brings the game RuneScape: Dragonwilds one step closer to being fully realized. In a July development blog, plans for a creative mode were unveiled, and Jagex hinted at the new range skill and version 0.9 in August. The long-awaited creative mode is crucial for designing games with friends that provide unparalleled freedom and replayability. This feature is enhanced by the addition of more than 40 customizable world settings to create a unique world tailored for yourself or your cooperative partners.
Following recent changes in Dragonwilds and according to my own gaming taste, magic abilities have been enhanced with fresh spell options. Moreover, the number of character slots has been doubled in this upgrade, alleviating the need for players to restrict their character builds.
Here are the patch notes for the new Eye on Ashenfall update, courtesy of Jagex:
The Ranged Skill has arrived!
- Skill up to Level 50 and enjoy a slate of new Spells, a fletching table for the new sets of arrows, and much more.
- Stop your foes in their tracks with the new Snare ability (which is later upgraded to Venomous Trapper!).
- Use the new Ability Hunter Sense to gain awareness of nearby foes.
- Enchant your bow with Astral Magic, allowing arrows to pierce multiple enemies.
- New Archery target buildable
- 1-Handed Crossbows are here! Now! Along with that, plenty of new bolts to unlock and use.
- Tons of other abilities are there to be unlocked, so have a look!
Creative Mode is now available!
- You will need to create a new “Creative Mode” character to access worlds that are Creative Mode enabled.
- For those that just want a relaxing, chill and build experience. Check out our blog “Introducing Creative Mode!” with Mod Deluxe for more details.
Custom World Settings
- You will need to create a new “Custom World” character to access worlds that are using Custom World settings.
- When creating a Custom World, click on Advanced in the upper left to access the World Settings.
- Over 40 settings are exposed, from damage, thirst, hunger, to XP rates and processing.
Controller Support (Alpha State)
- As mentioned in our blog post last month, “The Road to Fellhollow: A Check-In form our Product Director” with Mod bitf0x, controller support is being updated however we believe it still needs polish.
- Players will be able to lock onto enemies, navigate through menus, and we’ve refreshed / reoptimized input bindings.
- We’ll be keeping you updated on when we’ll be releasing the next round of polish to make these feel good on the sticks.
- Functional Keyboard Rebinding implemented
- New multiplayer protections have been added:
- Gravestone Protection: A new option in gameplay settings so that other players will not be able to loot your gravestone.
- Build Protection Totem: We have added totems with a sphere around them that will prevent other players from building within that area. You will have 8 to place.
- Chest Privacy: Chests can now be locked by the owner. Just open the chest and check the box labeled Private.
- Character Slots increased from 4 to 8.
- Antipoison potions have been updated:
- Antipoison now uses Marentill rather than Haarlander
- Antipoison now resists poison buildup, rather than fully preventing it. This effect stacks with the fungal fortitude buff from certain foods.
- The “fungal fortitude” buff from food now fully prevents buildup of poison.
Additional Fixes
- Status effects will now persist correctly on reloading
- Fixes to places where players or AI could get out of bounds
- Floating Rune Essence will be appropriately damaged by secondary staff attacks
- Clock widget will now display night correctly for clients
- Improvements to desync in AI combat
- Ranged projectiles should display correctly
- SFX added in multiple places where it was missing
- Multiple UI and icon display fixes
- Text updates for some incorrect information in quests and the journal
- Abyssal Whip special attack will now damage Velgar as expected
- AI will no longer attack through Palisade Walls
- Clouds are more visible when it is raining
- Player waypoints will appear on the compass
- Many fixes to foliage clipping through terrain throughout the world
- Some improvements to unnatural animations and poses in specific scenarios
- Various performance and stability improvements
Known Issues
- Controller Support still needs work to get it feeling how we want it to
- Custom World Setting values displayed are not always fully accurate
- We are tracking the specific settings that are acting up and will hot fix them in the coming weeks.
- Host & Clients’ weather state may not be in sync
- A restart may be needed immediately on launch, particularly with AMD GPUs
- Temporary Freeze when the Protection Totem is first placed in the world
- Unlock notifications will incorrectly display for building pieces in Creative Mode
What do you think? Leave a comment below and join the conversation now in the ComicBook Forum!
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2025-09-11 23:18