Virtua Fighter New Project details battle system, gameplay rules

SEGA and Ryu Ga Gotoku Studio have shared new details about the upcoming *Virtua Fighter* game, explaining how the fighting system and gameplay will work.

Here are the details:

This game offers two distinct battle rules to suit different playstyles and preferences:

  • Standard – Victory is determined by either depleting the opponent’s health or causing a ring out. By default, matches are won by taking three rounds.
  • Uprising – A completely new battle rule that introduces dynamic momentum-shifting opportunities, offering a new gameplay concept that stands apart from standard rules.

The game also features three groundbreaking battle systems that drive the evolution of the series:

  • Break & Rush – This innovative system introduces a dynamic damage accumulation mechanic. As specific regions of the body take repeated hits, damage builds up, eventually allowing for a targeted break. Once the attacker lands a break attack, they gain a strategic advantage, opening up new offensive opportunities. A ”broken” status carries over across rounds, creating a tactical layer that adds depth and tension to every match.

  • Stunner and Stun Combo – Introducing a new strike technique called the “Stunner,” this system unlocks a fresh combo mechanic that emphasizes fluidity and realism, without requiring complex inputs.

  • Flow Guard – A stylish new defensive mechanic, the Flow Guard system emphasizes fluid motion and visual flair. Working in tandem with the Break & Rush system, it introduces dynamic shifts in offense and defense across a variety of combat situations.

The new *Virtua Fighter* game doesn’t have an official name, confirmed platforms, or a release date yet.

Watch the archive of today’s Tokyo Game Show 2025 stage event below.

Tokyo Game Show 2025 Stage Event

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2025-09-25 18:16