Marvel’s Wolverine is Savage, Stylish, and Perfect for PlayStation

Sony hasn’t released a truly exciting, brand-new PlayStation 5 exclusive game in a while. While titles like Death Stranding 2: On the Beach and Ghost of Yōtei are coming soon, fans have known about them for a long time. Sony’s internal game development has been relatively quiet for the past two years, and they needed something to generate excitement. That something appears to be Marvel’s Wolverine, developed by Insomniac Games, which recently showed off its first gameplay – alongside the promising follow-up to Returnal, Saros, from Housemarque.

Okay, so calling this a *new* announcement feels a bit weird because we first saw a trailer for this game four years ago at a PlayStation Showcase! But honestly, that was just a bunch of cool-looking cutscenes. Today was different, though. Insomniac really showed us what makes their Wolverine game special – they didn’t just *tell* us, they *showed* us, and it looked absolutely amazing!

The game’s announcement started with a stark image: Logan, looking furious and covered in blood, immediately followed by a brutal execution. Fans worried Marvel’s Spider-Man 2 might shy away from graphic violence despite its mature themes, but Wolverine doesn’t hold back. We’re seeing incredibly violent takedowns – enemies lifted with claws before being impaled, deep and visible wounds from slashes, and even dismemberment. In one scene, Logan literally rips an enemy in half. And that’s just a preview of the intense action to come.

While some superhero games have shown violence, very few have truly captured the raw brutality of Wolverine – and Insomniac Games smartly addressed concerns about the game being too tame. A lot of this success is thanks to actor Liam McIntyre, who perfectly portrays the character’s range, from savage growls to thoughtful moments, while also making the role his own.

Okay, so the story with Marvel’s Wolverine is one we generally know – Logan trying to piece together his past, the whole Weapon X program, his violent history, and the possibility he’s way older than he seems. We’ve seen bits and pieces of this before, even the bad guys, the Reavers, are showing up. But honestly, how often do *we* actually get to *be* Wolverine? To feel that power, shrug off damage, and just… tear through enemies? And more importantly, how often has a Wolverine game looked this good? It’s exciting to finally get a chance to really step into his shoes.

What makes Marvel’s Wolverine so thrilling is its brutal combat style. Unlike Spider-Man’s fluid and graceful moves, Wolverine is terrifyingly fast and powerful. He can quickly close distances to slash an enemy, then immediately turn and viciously attack another. The combat feels incredibly satisfying, with fast-paced slashes that flow into powerful uppercuts. I’ve seen impressive combos in Marvel games before, but Wolverine’s special moves pack a particularly strong punch.

Even as someone who loves Marvel and grew up watching the 1997 X-Men cartoon, I’m pleased with the other mutants included in the story. Omega Red has always been a good opponent for Wolverine, and his unique metal coils make him a powerful threat. Mystique also fits well, considering her history with the X-Men and Wolverine, and it seems she has her own reasons for targeting the Reavers.

Honestly, the biggest surprise for me was seeing the Sentinel at the end! Those things have always been epic battles in Marvel comics, and I can’t wait to see how they’ll actually *play* in the game. Plus, if you see one Sentinel, you just *know* there are more coming. I also love that Wolverine’s going to be traveling to places that really fit his story – like Tokyo, the Canadian wilderness, and Madripoor. It feels so right for his adventures!

After the news about the attack on Insomniac Games, people worried they might be making another action-adventure game like Spider-Man. However, even though I loved the Spider-Man games, it’s obvious Insomniac is taking a different approach with Wolverine. The story will still focus on heroes facing huge challenges – and it’s probably a nod to the X-Men character Colossus and his Fastball Special – but the developers say they’re trying something new with this character.

The developer is excited to put their unique take on heroism into this new story, but they’ve also warned it will be significantly darker and more violent than their previous work. This isn’t just hype – Walt Williams, the lead writer behind the critically acclaimed and emotionally challenging *Spec Ops: The Line*, is involved. So, anything could happen, but with Williams on board, the game seems well-equipped to explore Logan’s internal struggles and portray them through intense action.

The game will feature multiple enemy groups, and the Reavers are confirmed as one of them, suggesting Logan will face a variety of threats. With Logan traveling to Japan, fans are hoping to see classic villains like Lady Deathstrike and the Silver Samurai appear, even if just through mentions. His visit to Madripoor could also involve an encounter with Viper. While a confrontation with Master Mold seems unlikely, anything is possible.

The highlight of the presentation was Insomniac’s ability to generate excitement without revealing too much. Most of us are already familiar with the character and his story, so we were eager to see how Insomniac would translate that into a game. And based on what they showed, it’s safe to say they’ve exceeded expectations, though many questions remain. We’re still wondering how Wolverine’s healing ability will function in the game, what kind of world we’ll be exploring – will it be a straightforward story, a vast open world, or something in between? – and how long the game will be. These details will be key to understanding the full experience.

Marvel’s Wolverine is currently slated for a Fall 2026 release on PS5, and it’s expected to launch around that time. While Sony has a couple of big exclusive games coming (including Saros, which I’m excited about), they’ll need many more to fill out their release schedule. Recently, I realized I hadn’t been thinking about what studios like Bend Studio, Guerrilla Games, Firesprite, and Santa Monica Studio are currently working on – or that Naughty Dog’s Intergalactic is still quite a ways off. I also forgot about Sony’s previous attempt at live-service games and upcoming titles like Bungie’s Marathon or Haven’s Fairgame$ (if those projects are still in development). In fact, I nearly forgot about the earlier part of the State of Play presentation, which had a few interesting announcements but mostly felt like a typical game showcase.

PlayStation recently stood out as the best place to find high-quality, story-driven games you couldn’t play anywhere else. It’s a lot to ask of any single game, but Insomniac’s latest presentation is encouraging. Hopefully, Marvel’s Wolverine will live up to expectations when it’s released next year.

Just so you know, the opinions in this article are the author’s own and don’t reflect the official stance of GamingBolt.

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2025-09-27 19:13