The first season of Battlefield 6 includes a couple of new game modes, but they don’t really add much to the experience and actually point out a key issue with the game. Traditionally, Battlefield games are famous for their massive, chaotic battles – think 64 players, lots of vehicles, and widespread destruction. It’s a really immersive and unique experience that other games struggle to replicate. While Battlefield 6 still offers a large scale, it doesn’t quite feel as expansive as previous installments.
I think several things are contributing to this, but it seems like the game is really trying to attract Call of Duty players by focusing on short, fast-paced content. The core game includes several modes designed for infantry combat on smaller maps. For example, the map ‘Saints Quarters’ is only accessible through these smaller game modes, and many players might not even realize it exists because it’s not featured in the main playlists.
It’s not unusual for games like Battlefield 6 to offer different, smaller game modes to keep things interesting, and it’s certainly not the first time we’ve seen this. However, it feels like there’s been a bigger emphasis on these smaller modes recently, and unfortunately, Battlefield 6’s first season is leaning into this trend even more.
Battlefield 6‘s Two New Modes Are Pretty Bad
I was really excited about the new maps and vehicles in Battlefield 6 Season 1, but I’m not a fan of the new game modes. Most of the players I teamed up with felt the same way, and we all thought Sabotage – which comes out in November – was the worst. In Sabotage, one team tries to defend two important locations containing valuable items, while the other team tries to destroy them using explosives and weapons.
Honestly, the idea behind this new content isn’t terrible, but the way it actually plays out is pretty rough. They took existing maps and just sectioned off parts for these new modes, and it doesn’t feel like those sections were built specifically for them. I was playing as an attacker on Blackwell Fields, and we were instantly spawn-trapped – zero cover, just getting killed as soon as we spawned. It was a frustrating mess, and there was basically only one way to try and get around the enemy. Even when we did manage to push through, it wasn’t rewarding at all – we were just shooting at a bunch of random boxes. It’s just not as thrilling as planting on a real objective like an M-COM, which creates actual tension and can really break the other team’s defenses.
Honestly, I think Sabotage needs to be pushed back and seriously reworked. It’s just not enjoyable to play, and it feels rushed. There’s already plenty to do in Battlefield 6 Season 1, so delaying it wouldn’t be a huge deal. In fact, I think it would be a smart move for the developers to take some extra time and really polish Sabotage before releasing it – it would actually look good to players if they did.
Next week, on October 28th, a new mode called Strikepoint will be available. It’s similar to Search and Destroy, where two teams of four players battle to control a single point on a small map. Each player only has one life, but instead of dying instantly, you can be knocked down. Teammates can revive you, and there’s no risk of friendly fire. While downed, you can crawl to safety, but enemies can also finish you off – a feature not found in other modes. I enjoyed it briefly, but overall, it feels like a less polished version of Search and Destroy.
Battlefield 6‘s New Small Modes Are Cheap Call of Duty Imitations
Look, I love Battlefield, and honestly, the smaller modes just don’t feel quite right. The shooting itself is great – really snappy and fun – but Battlefield has always been about those huge battles, like Conquest and Breakthrough. These smaller modes feel like they’re trying to be more like Call of Duty, and it doesn’t really capture what makes Battlefield special. It just doesn’t feel like the game was built for this kind of experience.
As a long-time fan, it feels like what happened with Call of Duty: Modern Warfare is repeating itself, but in reverse. Remember how Modern Warfare tried to copy Battlefield with Ground War, but it just didn’t quite feel right? That’s how I feel about the current Battlefield. Modern Warfare was trying to add things, like vehicles, to compete. But Battlefield is actively taking things away – shrinking the scope and limiting where you can go on these bigger maps. It just feels less thought-out and less like the Battlefield I love.
Honestly, Sabotage and Strikepoint feel a little cheap, like the developers are trying to add new stuff without building totally new maps. I’m really hoping they either flesh out these smaller modes more, or go back to focusing on the big, all-out warfare battles that feel really fresh and exciting. I guess we’ll just have to wait and see what 2026 brings, though!
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2025-10-22 23:11