
At Lucca Comics & Games 2025, Hideo Kojima focused less on the technical aspects of game development and more on the meaning behind his work. He explained his motivations for creating games and what he hopes players will experience. Alongside the actors from Death Stranding 2: On the Beach, Kojima described his games as a way of giving back the inspiration and emotional impact he himself received from movies and books.
The director wants fans to feel refreshed and energized after immersing themselves in his stories, not exhausted. He hopes the time they spend enjoying his work will be a positive experience that helps them relax, feel stronger, and ultimately, find more happiness in their lives.
He presented this perspective as the core principle behind his studio’s approach to storytelling, creating realistic character movements, and building believable connections within their games.
Growing up, I found escape and inspiration in movies and books. My childhood wasn’t easy, and I lacked positive influences, but the characters, stories, and ideas in those films really helped me through tough times and gave me hope.
I create games because I want to offer something positive to people. Knowing that someone played my game and it brought them joy, even years later, would be incredibly rewarding. That’s what I aim for with my work. While there’s plenty of entertainment available, games are unique because they can really draw you in and you can spend a lot of time enjoying them.
When I ask players to invest a lot of time in my games, it’s great if they can just relax and de-stress. But I want to offer them something deeper. I hope the connections between characters, like Luca and Alyssa in Death Stranding 2, will resonate with players and even make them happier in their own lives. That’s what I’m aiming for with my work. I haven’t quite achieved it yet, but it’s the driving force behind how I create games.
With his upcoming action-espionage game for PlayStation, set within the world of Physint, Kojima has shared his vision: while thrilling action and impressive visuals are key, the ultimate goal is to create a deeply emotional experience that stays with players long after they finish the game.
The work also shows how the studio’s choices – like casting, music, and tour planning for DS2 – weren’t just about promotion, but about creating a powerful emotional experience for fans. Those expecting only darkness in his futuristic worlds might instead discover a thoughtful mix: bleak settings that ultimately suggest the importance of human connection, resilience, and finding purpose.
Ultimately, Hideo Kojima’s statement isn’t just a feeling – it’s a core design principle. If the game Physint truly embodies this idea of a driving life force, players can anticipate a stealth thriller that will be emotionally impactful as well as action-packed.
Read More
- Deadlock The Doorman Guide: Big Tips & Tricks
- Yakuza Maker’s Next PS5 Game Gets a Brief Behind-the-Scenes Video
- Kunitsu-Gami: Path of the Goddess ‘Mazo Talisman: Yashichi Waves’ update launches in July
- Steam RPG From 2023 Being Removed Next Month and PC Users Aren’t Happy: “Huge Potential Wasted”
- Alabaster Dawn Demo is Now Available on PC
- Gears of War: Reloaded is Now Available
- ‘LEGO Batman: Legacy of the Dark Knight’ Reveals Its 7 Main Batsuits
- ‘My Name Is Jeff’: Channing Tatum Played Another Jeff In Roofman, And Is Considering Legally Changing His Name
- Preview: Teamwork Is the True Terror of Little Nightmares 3
- No Upgrade Path for the Belated PS5 Version of Yakuza 0 Director’s Cut
2025-11-05 13:11