Splitgate 2 Interview – Post-Launch Content, Player Feedback, Console Performance, and More

After the debut of multiplayer shooter game “Splitgate 2”, Ian Proulx, co-founder and CEO of developer 1047 Games, graciously responded to a series of our queries on various topics. These inquiries span from player reactions since the game’s premiere, to future content plans post-launch, and even how the game’s equilibrium was influenced by factors such as larger maps during the transition from “Splitgate” to “Splitgate 2”.

The game is out now. What are your thoughts on player impressions so far?

There’s been a lot of enthusiasm from those who have given it a try! We’re noticing many players appreciating the diversity in Splitgate: Battle Royale, The Lab, and other modes, and we can’t help but notice the adoration for its gunplay and movement mechanics, which are our specialties.

Are there any specific areas where you are listening to player feedback and are looking to improve?

We value your opinions wholeheartedly! Your community feedback is crucial in helping us enhance the game continuously. Rest assured, we read every piece of feedback you share with us. If I were to highlight one aspect where your input would be particularly beneficial, it would be the battle royale mode. Since it’s relatively new, we haven’t had as much time yet to refine it based on player experiences over the years, so your insights would greatly aid our development process.

“Community feedback is what drives us and helps us make the game better!”

What are some less apparent yet significant differences between the newer version of Splitgate 2 and its previous edition, regarding minor features?” This revised version maintains the essence of the original while using more natural, easy-to-understand language.

As a devoted fan, I’ve noticed something fascinating that might not be immediately apparent to other players unless they compare the original Splitgate 1 with its successor, Splitgate 2. In the latter version, we now have client-side portals! This means when you create a portal in Splitgate 2, it appears instantly rather than being influenced by your ping. I must say, this small change significantly enhances the experience of portalling, making it feel smoother and more responsive.

What are the plans for Splitgate 2 in terms of post-launch content?

The structure of our system allows us to promptly respond to community feedback and suggestions, all the while keeping a stockpile of exciting features such as maps, game modes, and weaponry ready for release. Rest assured, there are some delightful surprises in store as well! 🙂

Some players think that the pacing in battle royale is a tad chaotic. Are you addressing that?

As a gamer speaking directly, my team has always aimed to deliver a swift-paced gaming experience, blending the intensity of arena shooters with the excitement of battle royale (BR) games. However, we’ve noticed some player discomfort regarding the sight of enemies through walls whenever an opponent is eliminated. To address this issue and reduce the overall chaos without compromising speed, we are contemplating a change – replacing the ‘seeing enemies through walls’ feature with radar indications only when someone is killed. This way, we believe we can strike a balance between maintaining the game’s pace and providing a more enjoyable experience for everyone involved.

“Our intention has always been to be fast. We want it to be more of an arena shooter BR hybrid.”

Will the battle royale mode get more maps down the line?

Absolutely! You know what’s cool about these interconnected realms, linked by colossal portals? It gives us the freedom to hop from one world to another at will, like a digital nomad exploring different gaming landscapes!

Are there any plans to introduce new classes down the road?

Most likely, it hinges on the community’s preference. Initially, we designed the game around three classes, yet I’ve got intriguing concepts for additional factions. However, I believe the game may be optimally balanced with only three.

Will we see The Lab getting expanded with more options?

Absolutely! Our team is designed to cover all aspects of the game, which means we have developers specifically for The Lab, alongside those focusing on Arena and Battle Royale. The Lab holds significant value to us, and we aim to continually enhance and update it, just as we will with all other parts of the game. This encompasses new features, as well as additional content.

Does increasing the size of maps in Splitgate significantly influence the selection of weapons or the effectiveness of portals within the game’s balance?

In simpler terms, we’ve designed our game to suit the gunplay and sandbox environment, rather than adapting them to the maps. It’s a challenging yet enjoyable task to create expansive maps that function with portals and hitscan weapons. This complexity is why our battle royale map consists of five interconnected medium-sized maps, rather than one large island.

“We have built the maps to work with our gunplay and our sandbox, not the other way around.”

What resolution and fps does the game run on PS5 Pro, PS5, Xbox Series S and X?

They each can run up to 4k or up to 120fps. Xbox Series S is 1080p scaled up to 1440p.

When it comes to the console versions, will there be enhancements exclusive to the PS5 Pro?

In the times ahead, I’m keen on making fuller use of it. Currently, its main appeal lies in offering superior quality visuals, with enhanced resolution and smoother animation.

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2025-07-08 21:12