
Konami has just released an update for Silent Hill f. Since the game launched in September, there haven’t been many fixes or improvements. While this suggests the game was generally well-made, some players wanted certain parts polished up. This new update aims to address those requests.
The latest update for Silent Hill f, version 1.10, is now available on PS5, Xbox Series X/S, and PC. It’s the game’s biggest update so far, introducing a new Casual mode for players who want a less challenging experience. Additionally, Konami has added the option to skip certain cutscenes when starting a New Game+ playthrough.
In addition to two brand-new features in Silent Hill f, the game has received several improvements. Konami has decreased the number of unavoidable combat situations and reduced enemy density in certain areas. They’ve also adjusted Hinako’s stamina and health, and fixed various bugs.
You can find a complete list of changes in the latest Silent Hill f update below.
Silent Hill f Update 1.10 Patch Notes

New Features
– Added Action Difficulty: Casual
You can play on the Casual difficulty setting when you start a new game from the main menu, or when continuing with a New Game+ save.
If you’re playing on Story difficulty or a harder setting, you’ll be able to choose the Casual difficulty after getting the Game Over screen a few times.
– Added Optional Skip Feature for Select Sections of New Game+
After you solve the mural puzzle in New Game+ and go through the door, the game will give you the option to skip ahead. If you choose to skip, the game will continue from the point where Hinako wakes up in the Dark Shrine corridor for the second time, starting the “Proceed” objective.
- Items from the skipped sections will not be collected.
- “Thankful to Be Here,” “Grateful for a Worthy Foe,” and “Clear Skies” do not unlock on a playthrough that uses the skip feature.
- The skip feature does not impact branching paths or endings.
System Changes
- Hinako’s stamina replenishes slightly faster
- Unskippable combat encounters are reduced across multiple sections
- Fewer enemies are placed across multiple sections
- Hinako’s line when an enemy is defeated plays at a slightly later time
- Hinako takes slightly less damage on the Hard action difficulty
Bug Fixes
- Fixed bug where Shu duplicates in the cutscene that plays when heading from Sennensugi Shrine to Rinko’s house during the “Head to Rinko’s house” objective
- Fixed bug where interaction icons do not display on the hall leading to the room with the naginata during the “Enter the inner room” objective
- Fixed bug where the Sakuko-like entity stops moving in combat during the “Defeat the Sakuko-like entity” objective
- Fixed bug where the Fog Monster stops moving and halts progress during the “Chase after the Fog Monster” objective
- Fixed bugs across multiple levels where events do not progress despite meeting the required conditions
- Fixed bugs across multiple levels where specific enemies remain outside of the combat area and cannot be defeated
- Fixed bugs across multiple levels where clumps of flesh do not spawn
- Fixed bug where some notes from “Sakuko’s Diary” could not be obtained on New Game+
- Fixed bug where Hinako may become unresponsive to player input after dodging
- Fixed bug where Hinako dies upon loading an autosave file if Hinako died during an autosave
- Fixed bug where the “View Endings” option does not display on the title screen after finishing the first playthrough (may require loading New Game+ data to fix)
- Fixed bug where Indirect Lighting and Reflections revert to On during cutscenes even when set to Off in the Graphics menu
- Fixed bug where the cursor moves without player input when playing on the controller
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2025-11-14 00:47