
Just before releasing the ‘Valley of Memory’ update for Assassin’s Creed Mirage, Ubisoft shared details about the improvements it includes. The update will enhance overall gameplay in the open-world game. Download sizes will vary by platform: 22.6 GB on PlayStation 5, 16.6 GB on PlayStation 4, 32.39 GB on Xbox Series X/S, 10.11 GB on Xbox One, and 28.15 GB on PC (via Steam, Uplay, and the Epic Games Store).
You can find a complete list of updates in the patch notes, but here are a few key changes: we’ve added the Engineer 2 skill tree, allowed players to dodge a Shakiriyya attack after a successful parry, made it easier to perform kicks with a wider timing window, refined how ejects are activated, and improved the user interface in several ways.
So, the update isn’t just adding content, it’s also letting me crank up the challenge! They’re introducing two new difficulty levels – Hardened Assassin and Ultimate Assassin – which, honestly, sound pretty intense. And get this – if I can actually beat the game on permadeath with those settings, I’ll unlock a special reward. Sounds like a real test of skill!
Ubisoft explains that the new Hardened Assassin difficulty level in Assassin’s Creed Mirage falls between the standard Assassin (Normal) and Master Assassin (Hard) difficulties. Enemies on Hardened Assassin will be tougher to defeat, but overall gameplay will be similar to the normal setting. For players seeking the ultimate challenge, a new Ultimate Assassin difficulty will be available. In addition to these preset options, the game will also include a Custom Difficulty setting, allowing players to personalize their experience even further.
The biggest addition in this update is the new story content from the Valley of Memory update. This narrative takes place before the end of Assassin’s Creed Mirage and sends the main character, Basim, to explore the AlUla region. The story focuses on Basim discovering a possible clue that his father might still be alive, prompting him to investigate. Players will be able to explore several new locations in AlUla, including the old town, the Musa Ibn Msayr fortress, the Valley of Stones, and the Hegra necropolis.
You can play Assassin’s Creed Mirage on PC, PlayStation 4 & 5, Xbox One & Series X/S, and iOS devices. Read our full game review for more information.
Assassin’s Creed Mirage title update 1.1.0 patch notes:
New Content:
- New Story Content: Valley of Memory
- New Region: AlUla
- New World Activities
Full Game Improvements:
- Animus Sequences (Replayable Missions Feature)
- New Difficulty Settings: Hardened Assassin and Ultimate Assassin
- Tier 3 Tool Upgrades
Parkour and Controls Improvements:
- Free Jump
- Back and Side Ejects
- “Modern” Control Preset
Additional Improvements & Additions
Gameplay
- Added a new skill to the skill tree: Engineer 2 which allows players to equip all tool lvl1 upgrades.
- Added an option to cancel the chain kill once started.
- Added new objects that can only be looted by pickpocketing in AlUla.
- Rebalanced the notoriety system to coincide with new difficulty settings.
- Tool aim assist will now correctly snap to the target’s weak points while behind an enemy. Now you have no excuses…
Combat
- Added an opportunity to dodge a Shakiriyya attack after being parried.
- Modified the Light Attack slash VFX to make the attacks feel more impactful.
- Improved the flinch animation on the NPCs during light attacks.
- Increased the window of opportunity to perform a kick.
- Disabled blend on parry success animation so it feels more responsive.
- Increased the size of the parry VFX.
Parkour
- Improved the trigger condition of the ejects.
- Modified the camera and added a VFX to improve the feeling of speed while sprinting.
UI
- Added a button on the world map to fast travel between Baghdad and AlUla once the AlUla questline starts.
- Removed the skill point notification remaining on screen when there are available skill points to rely on the “new” notification from skill tab.
- Added an “upgradable tool” icon when a tool can be upgraded. Displayed next to the Bureau icons, on the map & compass for Banu Musa and the Workbench.
- Reduced the size of the Ubisoft Connect notifications.
- Added a new tutorial panel and Codex entry explaining Defense tactics in combat.
- Made various adjustments to improve the Horse mount camera.
List of Bug Fixes
Gameplay
- All claimed rewards are now linked to the player account save. For instance: any reward claimed in Permadeath will now be accessible to all the saves on the player’s account.
- Modified how to access permadeath: it can now only be initiated when starting a New Game+, rather than at any time.
- Prevented players from falling on a specific ledge in Baghdad.
UI
- Resolved an issue where the Options menu would be offset after talking with a merchant with text size set to Large.
- Fixed an issue where the “Assassin’s Creed Franchise” button would lead to a page stating that there is no content available.
- Numbers in some item descriptions are no longer split when the text is displayed as Large in Japanese language.
- Fixed the localization of “Basim Valhalla Costume” in Traditional Chinese.
Visuals & Graphics
- Addressed an issue where the world would look dimmer with almost no highlights after turning on HDR.
- Fixed an issue where the Desync screen on PS5 Pro would display broken visuals.
- The draped golden fabric of the Dhahabi Master Assassin Costume now moves freely like other costumes.
Stability
- Fixed rare issues that could create crashes.
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2025-11-18 19:14